Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from .. import SVTestBase
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from ...mods.mod_data import ModNames
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from ...options import Mods, BackpackProgression
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class TestBiggerBackpackVanilla(SVTestBase):
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    options = {
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        BackpackProgression.internal_name: BackpackProgression.option_vanilla,
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        Mods.internal_name: ModNames.big_backpack
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    }
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    def test_no_backpack(self):
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        with self.subTest(check="no items"):
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            item_names = {item.name for item in self.multiworld.get_items()}
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            self.assertNotIn("Progressive Backpack", item_names)
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        with self.subTest(check="no locations"):
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            location_names = {location.name for location in self.multiworld.get_locations()}
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            self.assertNotIn("Large Pack", location_names)
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            self.assertNotIn("Deluxe Pack", location_names)
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            self.assertNotIn("Premium Pack", location_names)
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class TestBiggerBackpackProgressive(SVTestBase):
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    options = {
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        BackpackProgression.internal_name: BackpackProgression.option_progressive,
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        Mods.internal_name: ModNames.big_backpack
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    }
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    def test_backpack(self):
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        with self.subTest(check="has items"):
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            item_names = [item.name for item in self.multiworld.get_items()]
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            self.assertEqual(item_names.count("Progressive Backpack"), 3)
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        with self.subTest(check="has locations"):
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            location_names = {location.name for location in self.multiworld.get_locations()}
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            self.assertIn("Large Pack", location_names)
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            self.assertIn("Deluxe Pack", location_names)
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            self.assertIn("Premium Pack", location_names)
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class TestBiggerBackpackEarlyProgressive(TestBiggerBackpackProgressive):
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    options = {
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        BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
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        Mods.internal_name: ModNames.big_backpack
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    }
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    def test_backpack(self):
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        super().test_backpack()
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        with self.subTest(check="is early"):
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            self.assertIn("Progressive Backpack", self.multiworld.early_items[1])
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