 9ac921380f
			
		
	
	9ac921380f
	
	
	
		
			
			* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
		
			
				
	
	
		
			26 lines
		
	
	
		
			841 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			841 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ..game_content import ContentPack
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| from ..mod_registry import register_mod_content_pack
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| from ...data.building import Building
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| from ...data.shop import ShopSource
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| from ...mods.mod_data import ModNames
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| from ...strings.artisan_good_names import ArtisanGood
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| from ...strings.building_names import ModBuilding
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| from ...strings.metal_names import MetalBar
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| from ...strings.region_names import Region
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| 
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| register_mod_content_pack(ContentPack(
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|     ModNames.tractor,
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|     farm_buildings=(
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|         Building(
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|             ModBuilding.tractor_garage,
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|             sources=(
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|                 ShopSource(
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|                     shop_region=Region.carpenter,
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|                     money_price=150_000,
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|                     items_price=((20, MetalBar.iron), (5, MetalBar.iridium), (1, ArtisanGood.battery_pack)),
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|                 ),
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|             ),
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|         ),
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|     ),
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| ))
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