65 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import worlds.minecraft.Options
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| from test.TestBase import TestBase
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| from BaseClasses import MultiWorld
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| from worlds import AutoWorld
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| from worlds.minecraft import MinecraftWorld
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| from worlds.minecraft.Items import MinecraftItem, item_table
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| from worlds.minecraft.Options import *
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| from Options import Toggle, Range
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| 
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| # Converts the name of an item into an item object
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| def MCItemFactory(items, player: int):
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|     ret = []
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|     singleton = False
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|     if isinstance(items, str):
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|         items = [items]
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|         singleton = True
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|     for item in items:
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|         if item in item_table:
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|             ret.append(MinecraftItem(item, item_table[item].progression, item_table[item].code, player))
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|         else:
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|             raise Exception(f"Unknown item {item}")
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| 
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|     if singleton:
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|         return ret[0]
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|     return ret
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| 
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| class TestMinecraft(TestBase):
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| 
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|     def setUp(self):
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|         self.world = MultiWorld(1)
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|         self.world.game[1] = "Minecraft"
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|         self.world.worlds[1] = MinecraftWorld(self.world, 1)
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|         exclusion_pools = ['hard', 'unreasonable', 'postgame']
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|         for pool in exclusion_pools:
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|             setattr(self.world, f"include_{pool}_advancements", {1: False})
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|         setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
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|         setattr(self.world, "egg_shards_required", {1: EggShardsRequired(0)})
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|         setattr(self.world, "egg_shards_available", {1: EggShardsAvailable(0)})
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|         setattr(self.world, "required_bosses", {1: BossGoal(1)}) # ender dragon
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|         setattr(self.world, "shuffle_structures", {1: ShuffleStructures(False)})
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|         setattr(self.world, "bee_traps", {1: BeeTraps(0)})
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|         setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
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|         setattr(self.world, "structure_compasses", {1: Toggle(False)})
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|         setattr(self.world, "death_link", {1: Toggle(False)})
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|         AutoWorld.call_single(self.world, "create_regions", 1)
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|         AutoWorld.call_single(self.world, "generate_basic", 1)
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|         AutoWorld.call_single(self.world, "set_rules", 1)
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| 
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|     def _get_items(self, item_pool, all_except):
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|         if all_except and len(all_except) > 0:
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|             items = self.world.itempool[:]
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|             items = [item for item in items if
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|                      item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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|             items.extend(MCItemFactory(item_pool[0], 1))
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|         else:
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|             items = MCItemFactory(item_pool[0], 1)
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|         return self.get_state(items)
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| 
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|     def _get_items_partial(self, item_pool, missing_item):
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|         new_items = item_pool[0].copy()
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|         new_items.remove(missing_item)
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|         items = MCItemFactory(new_items, 1)
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|         return self.get_state(items)
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| 
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