430 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import logging
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| import struct
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| import time
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| import typing
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| import uuid
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| from struct import unpack, pack
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| from collections import defaultdict
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| import random
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| 
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| from MultiServer import mark_raw
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| from NetUtils import ClientStatus, color
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| from Utils import async_start
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| from worlds.AutoSNIClient import SNIClient
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| from .Locations import boss_locations
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| from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
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| from .ClientAddrs import consumable_addrs, star_addrs
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| from typing import TYPE_CHECKING
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| 
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| if TYPE_CHECKING:
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|     from SNIClient import SNIClientCommandProcessor
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| 
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| snes_logger = logging.getLogger("SNES")
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| 
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| # FXPAK Pro protocol memory mapping used by SNI
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| ROM_START = 0x000000
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| SRAM_1_START = 0xE00000
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| 
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| # KDL3
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| KDL3_HALKEN = SRAM_1_START + 0x80F0
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| KDL3_NINTEN = SRAM_1_START + 0x8FF0
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| KDL3_ROMNAME = SRAM_1_START + 0x8100
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| KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010
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| KDL3_GOAL_ADDR = SRAM_1_START + 0x9012
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| KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018
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| KDL3_STARS_FLAG = SRAM_1_START + 0x901A
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| KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C
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| KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020
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| KDL3_IS_DEMO = SRAM_1_START + 0x5AD5
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| KDL3_GAME_SAVE = SRAM_1_START + 0x3617
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| KDL3_CURRENT_WORLD = SRAM_1_START + 0x363F
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| KDL3_CURRENT_LEVEL = SRAM_1_START + 0x3641
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| KDL3_GAME_STATE = SRAM_1_START + 0x36D0
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| KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF
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| KDL3_KIRBY_HP = SRAM_1_START + 0x39D1
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| KDL3_BOSS_HP = SRAM_1_START + 0x39D5
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| KDL3_STAR_COUNT = SRAM_1_START + 0x39D7
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| KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3
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| KDL3_HEART_STARS = SRAM_1_START + 0x53A7
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| KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB
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| KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD
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| KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5
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| KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1
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| KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4
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| KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA
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| KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0
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| KDL3_CURRENT_BGM = SRAM_1_START + 0x733E
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| KDL3_SOUND_FX = SRAM_1_START + 0x7F62
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| KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000
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| KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020
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| KDL3_RECV_COUNT = SRAM_1_START + 0x8050
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| KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070
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| KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080
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| KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082
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| KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084
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| KDL3_GIFTING_SEND = SRAM_1_START + 0x8086
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| KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200
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| KDL3_CONSUMABLES = SRAM_1_START + 0xA000
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| KDL3_STARS = SRAM_1_START + 0xB000
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| KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000
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| 
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| deathlink_messages = defaultdict(lambda: " was defeated.", {
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|     0x0200: " was bonked by apples from Whispy Woods.",
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|     0x0201: " was out-maneuvered by Acro.",
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|     0x0202: " was out-numbered by Pon & Con.",
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|     0x0203: " was defeated by Ado's powerful paintings.",
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|     0x0204: " was clobbered by King Dedede.",
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|     0x0205: " lost their battle against Dark Matter.",
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|     0x0300: " couldn't overcome the Boss Butch.",
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|     0x0400: " is bad at jumping.",
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| })
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| 
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| 
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| @mark_raw
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| def cmd_gift(self: "SNIClientCommandProcessor"):
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|     """Toggles gifting for the current game."""
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|     if not getattr(self.ctx, "gifting", None):
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|         self.ctx.gifting = True
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|     else:
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|         self.ctx.gifting = not self.ctx.gifting
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|     self.output(f"Gifting set to {self.ctx.gifting}")
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|     async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
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|         f"{self.ctx.slot}":
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|             {
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|                 "IsOpen": self.ctx.gifting,
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|                 **kdl3_gifting_options
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|             }
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|     }))
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| 
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| 
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| class KDL3SNIClient(SNIClient):
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|     game = "Kirby's Dream Land 3"
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|     patch_suffix = ".apkdl3"
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|     levels = None
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|     consumables = None
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|     stars = None
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|     item_queue: typing.List = []
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|     initialize_gifting = False
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|     giftbox_key: str = ""
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|     motherbox_key: str = ""
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|     client_random: random.Random = random.Random()
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| 
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|     async def deathlink_kill_player(self, ctx) -> None:
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|         from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
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|         game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
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|         if game_state[0] == 0xFF:
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|             return  # despite how funny it is, don't try to kill Kirby in a menu
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| 
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|         current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1)
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|         if current_stage[0] == 0x7:  # boss stage
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|             boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1)
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|             if boss_hp[0] == 0:
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|                 return  # receiving a deathlink after defeating a boss has softlock potential
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| 
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|         current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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|         if current_hp[0] == 0:
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|             return  # don't kill Kirby while he's already dead
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|         snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00]))
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| 
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|         await snes_flush_writes(ctx)
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| 
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|         ctx.death_state = DeathState.dead
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|         ctx.last_death_link = time.time()
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| 
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|     async def validate_rom(self, ctx) -> bool:
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|         from SNIClient import snes_read
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|         rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
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|         if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
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|             if "gift" in ctx.command_processor.commands:
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|                 ctx.command_processor.commands.pop("gift")
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|             return False
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| 
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|         ctx.game = self.game
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|         ctx.rom = rom_name
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|         ctx.items_handling = 0b111  # always remote items
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|         ctx.allow_collect = True
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|         if "gift" not in ctx.command_processor.commands:
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|             ctx.command_processor.commands["gift"] = cmd_gift
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| 
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|         death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
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|         if death_link:
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|             await ctx.update_death_link(bool(death_link[0] & 0b1))
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|         return True
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| 
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|     async def pop_item(self, ctx, in_stage):
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|         from SNIClient import snes_buffered_write, snes_read
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|         if len(self.item_queue) > 0:
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|             item = self.item_queue.pop()
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|             if not in_stage and item & 0xC0:
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|                 # can't handle this item right now, send it to the back and return to handle the rest
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|                 self.item_queue.append(item)
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|                 return
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|             ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16)))
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|             for i in range(len(ingame_queue)):
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|                 if ingame_queue[i] == 0x00:
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|                     ingame_queue[i] = item
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|                     snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue))
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|                     break
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|             else:
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|                 self.item_queue.append(item)  # no more slots, get it next go around
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| 
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|     async def pop_gift(self, ctx):
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|         if ctx.stored_data[self.giftbox_key]:
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|             from SNIClient import snes_read, snes_buffered_write
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|             key, gift = ctx.stored_data[self.giftbox_key].popitem()
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|             await pop_object(ctx, self.giftbox_key, key)
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|             # first, special cases
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|             traits = [trait["Trait"] for trait in gift["Traits"]]
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|             if "Candy" in traits or "Invincible" in traits:
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|                 # apply invincibility candy
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|                 self.item_queue.append(0x43)
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|             elif "Tomato" in traits or "tomato" in gift["ItemName"].lower():
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|                 # apply maxim tomato
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|                 # only want tomatos here, no other vegetable is that good
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|                 self.item_queue.append(0x42)
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|             elif "Life" in traits:
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|                 # Apply 1-Up
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|                 self.item_queue.append(0x41)
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|             elif "Currency" in traits or "Star" in traits:
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|                 value = gift["ItemValue"]
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|                 if value >= 50000:
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|                     self.item_queue.append(0x46)
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|                 elif value >= 30000:
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|                     self.item_queue.append(0x45)
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|                 else:
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|                     self.item_queue.append(0x44)
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|             elif "Trap" in traits:
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|                 # find the best trap to apply
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|                 if "Goo" in traits or "Gel" in traits:
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|                     self.item_queue.append(0x80)
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|                 elif "Slow" in traits or "Slowness" in traits:
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|                     self.item_queue.append(0x81)
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|                 elif "Eject" in traits or "Removal" in traits:
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|                     self.item_queue.append(0x82)
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|                 else:
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|                     # just deal damage to Kirby
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|                     kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0]
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|                     snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0)))
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|             else:
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|                 # check if it's tasty
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|                 if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]):
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|                     # it's tasty!, use quality to decide how much to heal
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|                     quality = max((trait["Quality"] for trait in gift["Traits"]
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|                                    if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"]))
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|                     quality = min(10, quality * 2)
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|                 else:
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|                     # it's not really edible, but he'll eat it anyway
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|                     quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
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|                 kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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|                 gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
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|                 snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
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|                 if gooey_hp[0] > 0x00:
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|                     snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8)))
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|                     snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8)))
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|                 else:
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|                     snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
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| 
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|     async def pick_gift_recipient(self, ctx, gift):
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|         if gift != 4:
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|             gift_base = kdl3_gifts[gift]
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|         else:
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|             gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)]
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|         most_applicable = -1
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|         most_applicable_slot = ctx.slot
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|         for slot, info in ctx.stored_data[self.motherbox_key].items():
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|             if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1:
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|                 continue
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|             desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]]))
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|             if desire > most_applicable:
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|                 most_applicable = desire
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|                 most_applicable_slot = int(slot)
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|             elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
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|                 # only send to ourselves if no one else will take it
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|                 most_applicable_slot = int(slot)
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|         # print(most_applicable, most_applicable_slot)
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|         item_uuid = uuid.uuid4().hex
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|         item = {
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|             **gift_base,
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|             "ID": item_uuid,
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|             "Sender": ctx.player_names[ctx.slot],
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|             "Receiver": ctx.player_names[most_applicable_slot],
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|             "SenderTeam": ctx.team,
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|             "ReceiverTeam": ctx.team,  # for the moment
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|             "IsRefund": False
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|         }
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|         # print(item)
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|         await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", {
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|             item_uuid: item,
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|         })
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| 
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|     async def game_watcher(self, ctx) -> None:
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|         try:
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|             from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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|             rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
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|             if rom != ctx.rom:
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|                 ctx.rom = None
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|             halken = await snes_read(ctx, KDL3_HALKEN, 6)
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|             if halken != b"halken":
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|                 return
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|             ninten = await snes_read(ctx, KDL3_NINTEN, 6)
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|             if ninten != b"ninten":
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|                 return
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|             if not ctx.slot:
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|                 return
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|             if not self.initialize_gifting:
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|                 self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}"
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|                 self.motherbox_key = f"Giftboxes;{ctx.team}"
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|                 enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
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|                 await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
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|                 self.initialize_gifting = True
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|             # can't check debug anymore, without going and copying the value. might be important later.
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|             if self.levels is None:
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|                 self.levels = dict()
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|                 for i in range(5):
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|                     level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
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|                     self.levels[i] = unpack("HHHHHHH", level_data)
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|                 self.levels[5] = [0x0205,  # Hyper Zone
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|                                   0,  # MG-5, can't send from here
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|                                   0x0300,  # Boss Butch
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|                                   0x0400,  # Jumping
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|                                   0, 0, 0]
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| 
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|             if self.consumables is None:
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|                 consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1)
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|                 self.consumables = consumables[0] == 0x01
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|             if self.stars is None:
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|                 stars = await snes_read(ctx, KDL3_STARS_FLAG, 1)
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|                 self.stars = stars[0] == 0x01
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|             is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1)
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|             # 1 - recording a demo, 2 - playing back recorded, 3+ is a demo
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|             if is_demo[0] > 0x00:
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|                 return
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|             current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1)
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|             goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1)
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|             boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1)
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|             mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1)
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|             jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1)
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|             if boss_butch_status[0] == 0xFF:
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|                 return  # save file is not created, ignore
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|             if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \
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|                     or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \
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|                     or (goal[0] == 0x02 and mg5_status[0] == 0x03) \
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|                     or (goal[0] == 0x03 and jumping_status[0] == 0x03):
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|                 await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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|                 ctx.finished_game = True
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|             current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1)
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|             if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B):
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|                 return  # null, title screen, opening, save select, true and false endings
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|             game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
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|             if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time():
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|                 current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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|                 current_world = struct.unpack("H", await snes_read(ctx, KDL3_CURRENT_WORLD, 2))[0]
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|                 current_level = struct.unpack("H", await snes_read(ctx, KDL3_CURRENT_LEVEL, 2))[0]
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|                 currently_dead = current_hp[0] == 0x00
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|                 message = deathlink_messages[self.levels[current_world][current_level]]
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|                 await ctx.handle_deathlink_state(currently_dead, f"{ctx.player_names[ctx.slot]}{message}")
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| 
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|             recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2)
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|             recv_amount = unpack("H", recv_count)[0]
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|             if recv_amount < len(ctx.items_received):
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|                 item = ctx.items_received[recv_amount]
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|                 recv_amount += 1
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|                 logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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|                     color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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|                     color(ctx.player_names[item.player], 'yellow'),
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|                     ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
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| 
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|                 snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
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|                 item_idx = item.item & 0x00000F
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|                 if item.item & 0x000070 == 0:
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|                     self.item_queue.append(item_idx | 0x10)
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|                 elif item.item & 0x000010 > 0:
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|                     self.item_queue.append(item_idx | 0x20)
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|                 elif item.item & 0x000020 > 0:
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|                     # Positive
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|                     self.item_queue.append(item_idx | 0x40)
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|                 elif item.item & 0x000040 > 0:
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|                     self.item_queue.append(item_idx | 0x80)
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| 
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|             # handle gifts here
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|             gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
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|             if hasattr(ctx, "gifting") and ctx.gifting:
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|                 if gifting_status[0]:
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|                     gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01)
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|                     if gift[0]:
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|                         # we have a gift to send
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|                         await self.pick_gift_recipient(ctx, gift[0])
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|                         snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00]))
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|                 else:
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|                     snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01]))
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|             else:
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|                 if gifting_status[0]:
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|                     snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00]))
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| 
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|             await snes_flush_writes(ctx)
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| 
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|             new_checks = []
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|             # level completion status
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|             world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1)
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|             if world_unlocks[0] > 0x06:
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|                 return  # save is not loaded, ignore
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|             stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
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|             stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
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|             for i in range(30):
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|                 loc_id = 0x770000 + i + 1
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|                 if stages[i] == 1 and loc_id not in ctx.checked_locations:
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|                     new_checks.append(loc_id)
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|                 elif loc_id in ctx.checked_locations:
 | |
|                     snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1))
 | |
| 
 | |
|             # heart star status
 | |
|             heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
 | |
|             for i in range(5):
 | |
|                 start_ind = i * 7
 | |
|                 for j in range(1, 7):
 | |
|                     level_ind = start_ind + j - 1
 | |
|                     loc_id = 0x770100 + (6 * i) + j
 | |
|                     if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
 | |
|                         new_checks.append(loc_id)
 | |
|                     elif loc_id in ctx.checked_locations:
 | |
|                         snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01]))
 | |
|             if self.consumables:
 | |
|                 consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920)
 | |
|                 for consumable in consumable_addrs:
 | |
|                     # TODO: see if this can be sped up in any way
 | |
|                     loc_id = 0x770300 + consumable
 | |
|                     if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01:
 | |
|                         new_checks.append(loc_id)
 | |
|             if self.stars:
 | |
|                 stars = await snes_read(ctx, KDL3_STARS, 1920)
 | |
|                 for star in star_addrs:
 | |
|                     if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
 | |
|                         new_checks.append(star)
 | |
| 
 | |
|             if game_state[0] != 0xFF:
 | |
|                 await self.pop_gift(ctx)
 | |
|             await self.pop_item(ctx, game_state[0] != 0xFF)
 | |
|             await snes_flush_writes(ctx)
 | |
| 
 | |
|             # boss status
 | |
|             boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
 | |
|             boss_flag = unpack("H", boss_flag_bytes)[0]
 | |
|             for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
 | |
|                 if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
 | |
|                     new_checks.append(boss)
 | |
| 
 | |
|             for new_check_id in new_checks:
 | |
|                 ctx.locations_checked.add(new_check_id)
 | |
|                 location = ctx.location_names.lookup_in_game(new_check_id)
 | |
|                 snes_logger.info(
 | |
|                     f'New Check: {location} ({len(ctx.locations_checked)}/'
 | |
|                     f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
 | |
|                 await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
 | |
|         except Exception as ex:
 | |
|             # we crashed, so print log and clean up
 | |
|             snes_logger.error("", exc_info=ex)
 | |
|             if "gift" in ctx.command_processor.commands:
 | |
|                 ctx.command_processor.commands.pop("gift")
 | |
|             ctx.rom = None
 | |
|             ctx.game = None
 | 
