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* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
34 lines
1.3 KiB
Python
34 lines
1.3 KiB
Python
from ..game_content import ContentPack, StardewContent
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from ..mod_registry import register_mod_content_pack
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from ...data import villagers_data
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from ...data.harvest import ForagingSource
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from ...data.requirement import QuestRequirement
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from ...mods.mod_data import ModNames
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from ...strings.quest_names import ModQuest
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from ...strings.region_names import Region
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from ...strings.seed_names import DistantLandsSeed
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class AlectoContentPack(ContentPack):
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def harvest_source_hook(self, content: StardewContent):
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if ModNames.distant_lands in content.registered_packs:
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content.game_items.pop(DistantLandsSeed.void_mint)
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content.game_items.pop(DistantLandsSeed.vile_ancient_fruit)
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content.source_item(DistantLandsSeed.void_mint,
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ForagingSource(regions=(Region.witch_swamp,), other_requirements=(QuestRequirement(ModQuest.WitchOrder),)),),
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content.source_item(DistantLandsSeed.vile_ancient_fruit,
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ForagingSource(regions=(Region.witch_swamp,), other_requirements=(QuestRequirement(ModQuest.WitchOrder),)), ),
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register_mod_content_pack(ContentPack(
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ModNames.alecto,
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weak_dependencies=(
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ModNames.distant_lands, # For Witch's order
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),
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villagers=(
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villagers_data.alecto,
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)
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))
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