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			152 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| #More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit
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| description: Easy/Open/Normal #please describe your options. Especially useful when you have multiple yamls for different occasions
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| name: PleaseEnterNameHere #your name ingame, space and "_" gets replaced with a dash "-"
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| glitches_required: none #there is also no_logic.
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| item_placement: basic #this is based on Entrance Randomizer, which does not (yet?) support advanced
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| map_shuffle: #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld
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|   on: 0
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|   off: 1
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| compass_shuffle: #same for compass
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|   on: 0
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|   off: 1
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| smallkey_shuffle: #same for small keys
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|   on: 0
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|   off: 1
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| bigkey_shuffle: #same for big keys
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|   on: 0
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|   off: 1
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| accessibility:
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|   items: 0 # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory
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|   locations: 1 # location accessibility means you can access every location in your seed and get all 216 checks
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|   none: 0 # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword.
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| progressive: #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld
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|   on: 1 # progressive items, you will always get progressive items like swords in their order: figher sword -> master sword -> tempered sword -> golden sword
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|   off: 0 # turns progressive items off, so you can find, for example, silver arrows before a bow
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|   random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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| entrance_shuffle:
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|   none: 1 # no entrance shuffle
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|   simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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|   restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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|   full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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|   crossed: 0 #introduces cross world connectors
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|   insanity: 0 #any entrance can lead to any other entrance
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| goals:
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|   ganon: 5 #beat GT and then Ganon
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|   fast_ganon: 4 # Just kill Ganon
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|   dungeons: 1 # All Dungeons, including GT, and Agahnims Tower
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|   pedestal: 0 # Pull the win out of the Pedestal
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|   triforce-hunt: 0 # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle
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| tower_open: # Crystals required to open GT
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|   '0': 0
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|   '1': 0
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|   '2': 0
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|   '3': 0
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|   '4': 0
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|   '5': 0
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|   '6': 0
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|   '7': 0
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|   random: 1
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| ganon_open: # Crystals required to hurt Ganon
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|   '0': 0
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|   '1': 0
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|   '2': 0
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|   '3': 0
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|   '4': 0
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|   '5': 0
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|   '6': 0
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|   '7': 0
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|   random: 1
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| world_state:
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|   standard: 1 # Do standard escape to bring Zelda to Sanctuary
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|   open: 9 # Start with the ability to skip the standard opening and go where you want
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|   inverted: 0 # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny
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|   retro: 0 # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1
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| hints:
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|   'on': 1 # Hint tiles can give useful item location hints on occasion
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|   'off': 0 # You get gameplay hints, but not location/item hints
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| weapons: # this means swords
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|   randomized: 5 # Your swords can be anywhere
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|   assured: 2 # You start with a sword, the rest are anywhere
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|   vanilla: 3 # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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|   swordless: 0 # You don't have a sword. A hammer can be used like a Master Sword in certain situations
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| item_pool:
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|   normal: 1
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|   hard: 0
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|   expert: 0
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|   crowd_control: 0
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| item_functionality:
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|   normal: 1
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|   hard: 0
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|   expert: 0
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| boss_shuffle:
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|   none: 1
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|   simple: 0
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|   full: 0
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|   random: 0
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| enemy_shuffle:
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|   none: 1
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|   shuffled: 0
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|   random: 0
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| enemy_damage:
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|   default: 1
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|   shuffled: 0
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|   random: 0
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| enemy_health:
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|   default: 1
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|   easy: 0
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|   hard: 0
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|   expert: 0
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| pot_shuffle:
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|   'on': 0
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|   'off': 1
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| beemizer:
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|   0: 1
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|   1: 0
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|   2: 0
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|   3: 0
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|   4: 0
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| timer:
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|   none: 1
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|   timed: 0
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|   timed_ohko: 0
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|   ohko: 0
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|   timed_countdown: 0
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|   display: 0
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| rom:
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|   sprite:
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|     random: 1
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|     randomonhit: 1
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|     link: 1
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|   disablemusic: off
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|   extendedmsu: off #turn on to have V31 extended MSU support
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|   quickswap:
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|     on: 1
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|     off: 0
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|   menuspeed:
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|     normal: 1
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|     instant: 1
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|     double: 1
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|     triple: 1
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|     quadruple: 1
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|     half: 0
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|   heartcolor:
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|     red: 1
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|     blue: 1
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|     green: 1
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|     yellow: 1
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|     random: 0
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|   heartbeep:
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|     double: 1
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|     normal: 1
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|     half: 1
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|     quarter: 1
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|     off: 1
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|   ow_palettes:
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|     default: 1
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|     random: 1
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|     blackout: 0
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|   uw_palettes:
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|     default: 1
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|     random: 1
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|     blackout: 0
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