430 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import logging
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import struct
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import time
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import typing
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import uuid
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from struct import unpack, pack
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from collections import defaultdict
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import random
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from MultiServer import mark_raw
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from NetUtils import ClientStatus, color
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from Utils import async_start
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from worlds.AutoSNIClient import SNIClient
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from .Locations import boss_locations
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from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
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from .ClientAddrs import consumable_addrs, star_addrs
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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    from SNIClient import SNIClientCommandProcessor
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snes_logger = logging.getLogger("SNES")
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# FXPAK Pro protocol memory mapping used by SNI
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ROM_START = 0x000000
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SRAM_1_START = 0xE00000
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# KDL3
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KDL3_HALKEN = SRAM_1_START + 0x80F0
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KDL3_NINTEN = SRAM_1_START + 0x8FF0
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KDL3_ROMNAME = SRAM_1_START + 0x8100
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KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010
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KDL3_GOAL_ADDR = SRAM_1_START + 0x9012
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KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018
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KDL3_STARS_FLAG = SRAM_1_START + 0x901A
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KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C
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KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020
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KDL3_IS_DEMO = SRAM_1_START + 0x5AD5
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KDL3_GAME_SAVE = SRAM_1_START + 0x3617
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KDL3_CURRENT_WORLD = SRAM_1_START + 0x363F
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KDL3_CURRENT_LEVEL = SRAM_1_START + 0x3641
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KDL3_GAME_STATE = SRAM_1_START + 0x36D0
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KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF
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KDL3_KIRBY_HP = SRAM_1_START + 0x39D1
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KDL3_BOSS_HP = SRAM_1_START + 0x39D5
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KDL3_STAR_COUNT = SRAM_1_START + 0x39D7
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KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3
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KDL3_HEART_STARS = SRAM_1_START + 0x53A7
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KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB
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KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD
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KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5
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KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1
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KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4
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KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA
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KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0
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KDL3_CURRENT_BGM = SRAM_1_START + 0x733E
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KDL3_SOUND_FX = SRAM_1_START + 0x7F62
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KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000
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KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020
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KDL3_RECV_COUNT = SRAM_1_START + 0x8050
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KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070
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KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080
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KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082
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KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084
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KDL3_GIFTING_SEND = SRAM_1_START + 0x8086
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KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200
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KDL3_CONSUMABLES = SRAM_1_START + 0xA000
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KDL3_STARS = SRAM_1_START + 0xB000
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KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000
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deathlink_messages = defaultdict(lambda: " was defeated.", {
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    0x0200: " was bonked by apples from Whispy Woods.",
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    0x0201: " was out-maneuvered by Acro.",
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    0x0202: " was out-numbered by Pon & Con.",
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    0x0203: " was defeated by Ado's powerful paintings.",
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    0x0204: " was clobbered by King Dedede.",
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    0x0205: " lost their battle against Dark Matter.",
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    0x0300: " couldn't overcome the Boss Butch.",
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    0x0400: " is bad at jumping.",
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})
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@mark_raw
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def cmd_gift(self: "SNIClientCommandProcessor"):
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    """Toggles gifting for the current game."""
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    if not getattr(self.ctx, "gifting", None):
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        self.ctx.gifting = True
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    else:
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        self.ctx.gifting = not self.ctx.gifting
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    self.output(f"Gifting set to {self.ctx.gifting}")
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    async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
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        f"{self.ctx.slot}":
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            {
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                "IsOpen": self.ctx.gifting,
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                **kdl3_gifting_options
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            }
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    }))
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class KDL3SNIClient(SNIClient):
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    game = "Kirby's Dream Land 3"
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    patch_suffix = ".apkdl3"
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    levels = None
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    consumables = None
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    stars = None
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    item_queue: typing.List = []
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    initialize_gifting = False
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    giftbox_key: str = ""
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    motherbox_key: str = ""
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    client_random: random.Random = random.Random()
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    async def deathlink_kill_player(self, ctx) -> None:
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        from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
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        game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
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        if game_state[0] == 0xFF:
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            return  # despite how funny it is, don't try to kill Kirby in a menu
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        current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1)
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        if current_stage[0] == 0x7:  # boss stage
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            boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1)
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            if boss_hp[0] == 0:
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                return  # receiving a deathlink after defeating a boss has softlock potential
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        current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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        if current_hp[0] == 0:
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            return  # don't kill Kirby while he's already dead
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        snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00]))
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        await snes_flush_writes(ctx)
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        ctx.death_state = DeathState.dead
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        ctx.last_death_link = time.time()
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    async def validate_rom(self, ctx) -> bool:
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        from SNIClient import snes_read
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        rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
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        if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
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            if "gift" in ctx.command_processor.commands:
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                ctx.command_processor.commands.pop("gift")
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            return False
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        ctx.game = self.game
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        ctx.rom = rom_name
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        ctx.items_handling = 0b111  # always remote items
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        ctx.allow_collect = True
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        if "gift" not in ctx.command_processor.commands:
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            ctx.command_processor.commands["gift"] = cmd_gift
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        death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
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        if death_link:
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            await ctx.update_death_link(bool(death_link[0] & 0b1))
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        return True
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    async def pop_item(self, ctx, in_stage):
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        from SNIClient import snes_buffered_write, snes_read
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        if len(self.item_queue) > 0:
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            item = self.item_queue.pop()
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            if not in_stage and item & 0xC0:
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                # can't handle this item right now, send it to the back and return to handle the rest
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                self.item_queue.append(item)
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                return
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            ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16)))
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            for i in range(len(ingame_queue)):
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                if ingame_queue[i] == 0x00:
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                    ingame_queue[i] = item
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                    snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue))
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                    break
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            else:
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                self.item_queue.append(item)  # no more slots, get it next go around
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    async def pop_gift(self, ctx):
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        if ctx.stored_data[self.giftbox_key]:
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            from SNIClient import snes_read, snes_buffered_write
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            key, gift = ctx.stored_data[self.giftbox_key].popitem()
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            await pop_object(ctx, self.giftbox_key, key)
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            # first, special cases
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            traits = [trait["Trait"] for trait in gift["Traits"]]
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            if "Candy" in traits or "Invincible" in traits:
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                # apply invincibility candy
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                self.item_queue.append(0x43)
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            elif "Tomato" in traits or "tomato" in gift["ItemName"].lower():
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                # apply maxim tomato
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                # only want tomatos here, no other vegetable is that good
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                self.item_queue.append(0x42)
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            elif "Life" in traits:
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                # Apply 1-Up
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                self.item_queue.append(0x41)
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            elif "Currency" in traits or "Star" in traits:
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                value = gift["ItemValue"]
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                if value >= 50000:
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                    self.item_queue.append(0x46)
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                elif value >= 30000:
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                    self.item_queue.append(0x45)
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                else:
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                    self.item_queue.append(0x44)
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            elif "Trap" in traits:
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                # find the best trap to apply
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                if "Goo" in traits or "Gel" in traits:
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                    self.item_queue.append(0x80)
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                elif "Slow" in traits or "Slowness" in traits:
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                    self.item_queue.append(0x81)
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                elif "Eject" in traits or "Removal" in traits:
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                    self.item_queue.append(0x82)
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                else:
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                    # just deal damage to Kirby
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                    kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0]
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                    snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0)))
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            else:
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                # check if it's tasty
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                if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]):
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                    # it's tasty!, use quality to decide how much to heal
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                    quality = max((trait["Quality"] for trait in gift["Traits"]
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                                   if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"]))
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                    quality = min(10, quality * 2)
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                else:
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                    # it's not really edible, but he'll eat it anyway
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                    quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
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                kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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                gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
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                snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
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                if gooey_hp[0] > 0x00:
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                    snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8)))
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                    snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8)))
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                else:
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                    snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
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    async def pick_gift_recipient(self, ctx, gift):
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        if gift != 4:
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            gift_base = kdl3_gifts[gift]
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        else:
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            gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)]
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        most_applicable = -1
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        most_applicable_slot = ctx.slot
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        for slot, info in ctx.stored_data[self.motherbox_key].items():
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            if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1:
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                continue
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            desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]]))
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            if desire > most_applicable:
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                most_applicable = desire
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                most_applicable_slot = int(slot)
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            elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
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                # only send to ourselves if no one else will take it
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                most_applicable_slot = int(slot)
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        # print(most_applicable, most_applicable_slot)
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        item_uuid = uuid.uuid4().hex
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        item = {
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            **gift_base,
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            "ID": item_uuid,
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            "Sender": ctx.player_names[ctx.slot],
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            "Receiver": ctx.player_names[most_applicable_slot],
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            "SenderTeam": ctx.team,
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            "ReceiverTeam": ctx.team,  # for the moment
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            "IsRefund": False
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        }
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        # print(item)
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        await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", {
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            item_uuid: item,
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        })
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    async def game_watcher(self, ctx) -> None:
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        try:
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            from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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            rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
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            if rom != ctx.rom:
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                ctx.rom = None
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            halken = await snes_read(ctx, KDL3_HALKEN, 6)
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            if halken != b"halken":
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                return
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            ninten = await snes_read(ctx, KDL3_NINTEN, 6)
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            if ninten != b"ninten":
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                return
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            if not ctx.slot:
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                return
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            if not self.initialize_gifting:
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                self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}"
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                self.motherbox_key = f"Giftboxes;{ctx.team}"
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                enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
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                await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
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                self.initialize_gifting = True
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            # can't check debug anymore, without going and copying the value. might be important later.
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            if self.levels is None:
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                self.levels = dict()
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                for i in range(5):
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                    level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
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                    self.levels[i] = unpack("HHHHHHH", level_data)
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                self.levels[5] = [0x0205,  # Hyper Zone
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                                  0,  # MG-5, can't send from here
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                                  0x0300,  # Boss Butch
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                                  0x0400,  # Jumping
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                                  0, 0, 0]
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            if self.consumables is None:
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                consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1)
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                self.consumables = consumables[0] == 0x01
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            if self.stars is None:
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                stars = await snes_read(ctx, KDL3_STARS_FLAG, 1)
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                self.stars = stars[0] == 0x01
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            is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1)
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            # 1 - recording a demo, 2 - playing back recorded, 3+ is a demo
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            if is_demo[0] > 0x00:
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                return
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            current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1)
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            goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1)
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            boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1)
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            mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1)
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            jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1)
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            if boss_butch_status[0] == 0xFF:
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                return  # save file is not created, ignore
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            if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \
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                    or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \
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                    or (goal[0] == 0x02 and mg5_status[0] == 0x03) \
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                    or (goal[0] == 0x03 and jumping_status[0] == 0x03):
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                await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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                ctx.finished_game = True
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            current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1)
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            if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B):
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                return  # null, title screen, opening, save select, true and false endings
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            game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
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            if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time():
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                current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
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                current_world = struct.unpack("H", await snes_read(ctx, KDL3_CURRENT_WORLD, 2))[0]
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                current_level = struct.unpack("H", await snes_read(ctx, KDL3_CURRENT_LEVEL, 2))[0]
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                currently_dead = current_hp[0] == 0x00
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                message = deathlink_messages[self.levels[current_world][current_level]]
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                await ctx.handle_deathlink_state(currently_dead, f"{ctx.player_names[ctx.slot]}{message}")
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            recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2)
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            recv_amount = unpack("H", recv_count)[0]
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            if recv_amount < len(ctx.items_received):
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                item = ctx.items_received[recv_amount]
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                recv_amount += 1
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                logging.info('Received %s from %s (%s) (%d/%d in list)' % (
 | 
						|
                    color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
 | 
						|
                    color(ctx.player_names[item.player], 'yellow'),
 | 
						|
                    ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
 | 
						|
 | 
						|
                snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
 | 
						|
                item_idx = item.item & 0x00000F
 | 
						|
                if item.item & 0x000070 == 0:
 | 
						|
                    self.item_queue.append(item_idx | 0x10)
 | 
						|
                elif item.item & 0x000010 > 0:
 | 
						|
                    self.item_queue.append(item_idx | 0x20)
 | 
						|
                elif item.item & 0x000020 > 0:
 | 
						|
                    # Positive
 | 
						|
                    self.item_queue.append(item_idx | 0x40)
 | 
						|
                elif item.item & 0x000040 > 0:
 | 
						|
                    self.item_queue.append(item_idx | 0x80)
 | 
						|
 | 
						|
            # handle gifts here
 | 
						|
            gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
 | 
						|
            if hasattr(ctx, "gifting") and ctx.gifting:
 | 
						|
                if gifting_status[0]:
 | 
						|
                    gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01)
 | 
						|
                    if gift[0]:
 | 
						|
                        # we have a gift to send
 | 
						|
                        await self.pick_gift_recipient(ctx, gift[0])
 | 
						|
                        snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00]))
 | 
						|
                else:
 | 
						|
                    snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01]))
 | 
						|
            else:
 | 
						|
                if gifting_status[0]:
 | 
						|
                    snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00]))
 | 
						|
 | 
						|
            await snes_flush_writes(ctx)
 | 
						|
 | 
						|
            new_checks = []
 | 
						|
            # level completion status
 | 
						|
            world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1)
 | 
						|
            if world_unlocks[0] > 0x06:
 | 
						|
                return  # save is not loaded, ignore
 | 
						|
            stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
 | 
						|
            stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
 | 
						|
            for i in range(30):
 | 
						|
                loc_id = 0x770000 + i + 1
 | 
						|
                if stages[i] == 1 and loc_id not in ctx.checked_locations:
 | 
						|
                    new_checks.append(loc_id)
 | 
						|
                elif loc_id in ctx.checked_locations:
 | 
						|
                    snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1))
 | 
						|
 | 
						|
            # heart star status
 | 
						|
            heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
 | 
						|
            for i in range(5):
 | 
						|
                start_ind = i * 7
 | 
						|
                for j in range(1, 7):
 | 
						|
                    level_ind = start_ind + j - 1
 | 
						|
                    loc_id = 0x770100 + (6 * i) + j
 | 
						|
                    if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                    elif loc_id in ctx.checked_locations:
 | 
						|
                        snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01]))
 | 
						|
            if self.consumables:
 | 
						|
                consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920)
 | 
						|
                for consumable in consumable_addrs:
 | 
						|
                    # TODO: see if this can be sped up in any way
 | 
						|
                    loc_id = 0x770300 + consumable
 | 
						|
                    if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
            if self.stars:
 | 
						|
                stars = await snes_read(ctx, KDL3_STARS, 1920)
 | 
						|
                for star in star_addrs:
 | 
						|
                    if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
 | 
						|
                        new_checks.append(star)
 | 
						|
 | 
						|
            if game_state[0] != 0xFF:
 | 
						|
                await self.pop_gift(ctx)
 | 
						|
            await self.pop_item(ctx, game_state[0] != 0xFF)
 | 
						|
            await snes_flush_writes(ctx)
 | 
						|
 | 
						|
            # boss status
 | 
						|
            boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
 | 
						|
            boss_flag = unpack("H", boss_flag_bytes)[0]
 | 
						|
            for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
 | 
						|
                if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
 | 
						|
                    new_checks.append(boss)
 | 
						|
 | 
						|
            for new_check_id in new_checks:
 | 
						|
                ctx.locations_checked.add(new_check_id)
 | 
						|
                location = ctx.location_names.lookup_in_game(new_check_id)
 | 
						|
                snes_logger.info(
 | 
						|
                    f'New Check: {location} ({len(ctx.locations_checked)}/'
 | 
						|
                    f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
 | 
						|
                await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
 | 
						|
        except Exception as ex:
 | 
						|
            # we crashed, so print log and clean up
 | 
						|
            snes_logger.error("", exc_info=ex)
 | 
						|
            if "gift" in ctx.command_processor.commands:
 | 
						|
                ctx.command_processor.commands.pop("gift")
 | 
						|
            ctx.rom = None
 | 
						|
            ctx.game = None
 |