 6bafdfafe6
			
		
	
	6bafdfafe6
	
	
	
		
			
			rom:
  sprite:
    random: 1
    randomonhit: 1
    mog: 1
  disablemusic: off
  quickswap:
    on: 1
    off: 0
  menuspeed:
    normal: 1
    instant: 1
    double: 1
    triple: 1
    quadruple: 1
    half: 1
  heartcolor:
    red: 1
    blue: 1
    green: 1
    yellow: 1
    random: 1
  heartbeep:
    double: 1
    normal: 1
    half: 1
    quarter: 1
    off: 1
  ow_palettes:
    default: 1
    random: 1
    blackout: 1
  uw_palettes:
    default: 1
    random: 1
    blackout: 1
		
	
		
			
				
	
	
		
			220 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import argparse
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| import logging
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| import random
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| import urllib.request
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| import urllib.parse
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| 
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| from EntranceRandomizer import parse_arguments
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| from Main import main as ERmain
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| 
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| def parse_yaml(txt):
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|     def strip(s):
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|         s = s.strip()
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|         return '' if not s else s.strip('"') if s[0] == '"' else s.strip("'") if s[0] == "'" else s
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|     ret = {}
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|     indents = {len(txt) - len(txt.lstrip(' ')): ret}
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|     for line in txt.splitlines():
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|         if not line:
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|             continue
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|         name, val = line.split(':', 1)
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|         val = strip(val)
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|         spaces = len(name) - len(name.lstrip(' '))
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|         name = strip(name)
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|         if val:
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|             indents[spaces][name] = val
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|         else:
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|             newdict = {}
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|             indents[spaces][name] = newdict
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|             indents[spaces+2] = newdict
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|     return ret
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| 
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| def main():
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|     parser = argparse.ArgumentParser(add_help=False)
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|     parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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|     multiargs, _ = parser.parse_known_args()
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| 
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|     parser = argparse.ArgumentParser()
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|     parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid')
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|     parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true')
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|     parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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|     parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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|     parser.add_argument('--names', default='')
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|     parser.add_argument('--create_spoiler', action='store_true')
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|     parser.add_argument('--rom')
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|     parser.add_argument('--enemizercli')
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|     parser.add_argument('--outputpath')
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|     for player in range(1, multiargs.multi + 1):
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|         parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
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|     args = parser.parse_args()
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| 
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|     if args.seed is None:
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|         random.seed(None)
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|         seed = random.randint(0, 999999999)
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|     else:
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|         seed = args.seed
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|     random.seed(seed)
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| 
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|     seedname = f'M{random.randint(0, 999999999)}'
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|     print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}")
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| 
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|     weights_cache = {}
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|     if args.weights:
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|         weights_cache[args.weights] = get_weights(args.weights)
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|         print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}")
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|     for player in range(1, args.multi + 1):
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|         path = getattr(args, f'p{player}')
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|         if path:
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|             if path not in weights_cache:
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|                 weights_cache[path] = get_weights(path)
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|             print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}")
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| 
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|     erargs = parse_arguments(['--multi', str(args.multi)])
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|     erargs.seed = seed
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|     erargs.names = args.names
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|     erargs.create_spoiler = args.create_spoiler
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|     erargs.race = True
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|     erargs.outputname = seedname
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|     erargs.outputpath = args.outputpath
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| 
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|     if args.rom:
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|         erargs.rom = args.rom
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|     if args.enemizercli:
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|         erargs.enemizercli = args.enemizercli
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| 
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|     settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()}
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| 
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|     for player in range(1, args.multi + 1):
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|         path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
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|         if path:
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|             settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
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|             for k, v in vars(settings).items():
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|                 if v is not None:
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|                     getattr(erargs, k)[player] = v
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|         else:
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|             raise RuntimeError(f'No weights specified for player {player}')
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| 
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|     # set up logger
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|     loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel]
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|     logging.basicConfig(format='%(message)s', level=loglevel)
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| 
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|     ERmain(erargs, seed)
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| 
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| def get_weights(path):
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|     try:
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|         if urllib.parse.urlparse(path).scheme:
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|             yaml = str(urllib.request.urlopen(path).read(), "utf-8")
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|         else:
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|             with open(path, 'rb') as f:
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|                 yaml = str(f.read(), "utf-8")
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|     except Exception as e:
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|         print('Failed to read weights (%s)' % e)
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|         return
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| 
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|     return parse_yaml(yaml)
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| 
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| def roll_settings(weights):
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|     def get_choice(option, root=weights):
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|         if option not in root:
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|             return None
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|         if type(root[option]) is not dict:
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|             return root[option]
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|         if not root[option]:
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|             return None
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|         return random.choices(list(root[option].keys()), weights=list(map(int,root[option].values())))[0]
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| 
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|     ret = argparse.Namespace()
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| 
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|     glitches_required = get_choice('glitches_required')
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|     if glitches_required not in ['none', 'no_logic']:
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|         print("Only NMG and No Logic supported")
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|         glitches_required = 'none'
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|     ret.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[glitches_required]
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| 
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|     item_placement = get_choice('item_placement')
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|     # not supported in ER
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| 
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|     dungeon_items = get_choice('dungeon_items')
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|     ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
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|     ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full']
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|     ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full']
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|     ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full']
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| 
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|     ret.accessibility = get_choice('accessibility')
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| 
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|     entrance_shuffle = get_choice('entrance_shuffle')
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|     ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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| 
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|     ret.goal = {'ganon': 'ganon',
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|                 'fast_ganon': 'crystals',
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|                 'dungeons': 'dungeons',
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|                 'pedestal': 'pedestal',
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|                 'triforce-hunt': 'triforcehunt'
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|                 }[get_choice('goals')]
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|     ret.openpyramid = ret.goal == 'fast_ganon'
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| 
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|     ret.crystals_gt = get_choice('tower_open')
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| 
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|     ret.crystals_ganon =  get_choice('ganon_open')
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| 
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|     ret.mode = get_choice('world_state')
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|     if ret.mode == 'retro':
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|         ret.mode = 'open'
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|         ret.retro = True
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| 
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|     ret.hints = get_choice('hints') == 'on'
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| 
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|     ret.swords = {'randomized': 'random',
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|                   'assured': 'assured',
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|                   'vanilla': 'vanilla',
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|                   'swordless': 'swordless'
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|                   }[get_choice('weapons')]
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| 
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|     ret.difficulty = get_choice('item_pool')
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| 
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|     ret.item_functionality = get_choice('item_functionality')
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| 
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|     ret.shufflebosses = {'none': 'none',
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|                          'simple': 'basic',
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|                          'full': 'normal',
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|                          'random': 'chaos'
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|                          }[get_choice('boss_shuffle')]
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| 
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|     ret.shuffleenemies = {'none': 'none',
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|                           'shuffled': 'shuffled',
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|                           'random': 'chaos'
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|                           }[get_choice('enemy_shuffle')]
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| 
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|     ret.enemy_damage = {'default': 'default',
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|                         'shuffled': 'shuffled',
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|                         'random': 'chaos'
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|                         }[get_choice('enemy_damage')]
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| 
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|     ret.enemy_health = get_choice('enemy_health')
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| 
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|     ret.shufflepots = get_choice('pot_shuffle') == 'on'
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| 
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|     ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0
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| 
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|     inventoryweights = weights.get('startinventory', {})
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|     startitems = []
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|     for item in inventoryweights.keys():
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|         if get_choice(item, inventoryweights) == 'on':
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|             startitems.append(item)
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|     ret.startinventory = ','.join(startitems)
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| 
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|     if 'rom' in weights:
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|         romweights = weights['rom']
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|         ret.sprite = get_choice('sprite', romweights)
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|         ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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|         ret.quickswap = get_choice('quickswap', romweights) == 'on'
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|         ret.fastmenu = get_choice('menuspeed', romweights)
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|         ret.heartcolor = get_choice('heartcolor', romweights)
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|         ret.heartbeep = get_choice('heartbeep', romweights)
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|         ret.ow_palettes = get_choice('ow_palettes', romweights)
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|         ret.uw_palettes = get_choice('uw_palettes', romweights)
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| 
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|     return ret
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| 
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| if __name__ == '__main__':
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|     main()
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