Files
Grinch-AP/host.yaml
espeon65536 51c38fc628 Ocarina of Time (#64)
* first commit (not including OoT data files yet)

* added some basic options

* rule parser works now at least

* make sure to commit everything this time

* temporary change to BaseClasses for oot

* overworld location graph builds mostly correctly

* adding oot data files

* commenting out world options until later since they only existed to make the RuleParser work

* conversion functions between AP ids and OOT ids

* world graph outputs

* set scrub prices

* itempool generates, entrances connected, way too many options added

* fixed set_rules and set_shop_rules

* temp baseclasses changes

* Reaches the fill step now, old event-based system retained in case the new way breaks

* Song placements and misc fixes everywhere

* temporary changes to make oot work

* changed root exits for AP fill framework

* prevent infinite recursion due to OoT sharing usage of the address field

* age reachability works hopefully, songs are broken again

* working spoiler log generation on beatable-only

* Logic tricks implemented

* need this for logic tricks

* fixed map/compass being placed on Serenade location

* kill unreachable events before filling the world

* add a bunch of utility functions to prepare for rom patching

* move OptionList into generic options

* fixed some silly bugs with OptionList

* properly seed all random behavior (so far)

* ROM generation working

* fix hints trying to get alttp dungeon hint texts

* continue fixing hints

* add oot to network data package

* change item and location IDs to 66000 and 67000 range respectively

* push removed items to precollected items

* fixed various issues with cross-contamination with multiple world generation

* reenable glitched logic (hopefully)

* glitched world files age-check fix

* cleaned up some get_locations calls

* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work

* reenable MQ dungeons

* fix forest mq exception

* made targeting style an option for now, will be cosmetic later

* reminder to move targeting to cosmetics

* some oot option maintenance

* enabled starting time of day

* fixed issue breaking shop slots in multiworld generation

* added "off" option for text shuffle and hints

* shopsanity functionality restored

* change patch file extension

* remove unnecessary utility functions + imports

* update MIT license

* change option to "patch_uncompressed_rom" instead of "compress_rom"

* compliance with new AutoWorld systems

* Kill only internal events, remove non-internal big poe event in code

* re-add the big poe event and handle it correctly

* remove extra method in Range option

* fix typo

* Starting items, starting with consumables option

* do not remove nonexistent item

* move set_shop_rules to after shop items are placed

* some cleanup

* add retries for song placement

* flagged Skull Mask and Mask of Truth as advancement items

* update OoT to use LogicMixin

* Fixed trying to assign starting items from the wrong players

* fixed song retry step

* improved option handling, comments, and starting item replacements

* DefaultOnToggle writes Yes or No to spoiler

* enable compression of output if Compress executable is present

* clean up compression

* check whether (de)compressor exists before running the process

* allow specification of rom path in host.yaml

* check if decompressed file already exists before decompressing again

* fix triforce hunt generation

* rename all the oot state functions with prefix

* OoT: mark triforce pieces as completion goal for triforce hunt

* added overworld and any-dungeon shuffle for dungeon items

* Hide most unshuffled locations and events from the list of locations in spoiler

* build oot option ranges with a generic function instead of defining each separately

* move oot output-type control to host.yaml instead of individual yamls

* implement dungeon song shuffle

* minor improvements to overworld dungeon item shuffle

* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list

* always output patch file to folder, remove option to generate ROM in preparation for removal

* re-add the fix for infinite recursion due to not being light or dark world

* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently

* oot: remove item_names and location_names

* oot: minor fixes

* oot: comment out ROM patching

* oot: only add CollectionState objects on creation if actually needed

* main entrance shuffle method and entrances-based rules

* fix entrances based rules

* disable master quest and big poe count options for client compatibility

* use get_player_name instead of get_player_names

* fix OptionList

* fix oot options for new option system

* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES

* fill AP player name in oot rom with 0 instead of 0xDF

* encode player name with ASCII for fixed-width

* revert oot player name array to 8 bytes per name

* remove Pierre location if fast scarecrow is on

* check player name length

* "free_scarecrow" not "fast_scarecrow"

* OoT locations now properly store the AP ID instead of the oot internal ID

* oot __version__ updates in lockstep with AP version

* pull in unmodified oot cosmetic files

* also grab JSONDump since it's needed apparently

* gather extra needed methods, modify imports

* delete cosmetics log, replace all instances of SettingsList with OOTWorld

* cosmetic options working, except for sound effects (due to ear-safe issues)

* SFX, Music, and Fanfare randomization reenabled

* move OoT data files into the worlds folder

* move Compress and Decompress into oot data folder

* Replace get_all_state with custom method to avoid the cache

* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues

* set data_version to 0

* make Kokiri Sword shuffle off by default

* reenable "Random Choice" for various cosmetic options

* kill Ruto's Letter turnin if open fountain
also fix for shopsanity

* place Buy Goron/Zora Tunic first in shop shuffle

* make ice traps appear as other items instead of breaking generation

* managed to break ice traps on non-major-only

* only handle ice traps if they are on

* fix shopsanity for non-oot games, and write player name instead of player number

* light arrows hint uses player name instead of player number

* Reenable "skip child zelda" option

* fix entrances_based_rules

* fix ganondorf hint if starting with light arrows

* fix dungeonitem shuffle and shopsanity interaction

* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group

* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any

* keep bosses and bombchu bowling chus out of data package

* revert workaround for infinite recursion and fix it properly

* fix shared shop id caches during patching process

* fix shop text box overflows, as much as possible

* add default oot host.yaml option

* add .apz5, .n64, .z64 to gitignore

* Properly document and name all (functioning) OOT options

* clean up some imports

* remove unnecessary files from oot's data

* fix typo in gitignore

* readd the Compress and Decompress utilities, since they are needed for generation

* cleanup of imports and some minor optimizations

* increase shop offset for item IDs to 0xCB

* remove shop item AP ids entirely

* prevent triforce pieces for other players from being received by yourself

* add "excluded" property to Location

* Hint system adapted and reenabled; hints still unseeded

* make hints deterministic with lists instead of sets

* do not allow hints to point to Light Arrows on non-vanilla bridge

* foreign locations hint as their full name in OoT rather than their region

* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated

* consolidate versioning in Utils

* ice traps appear as major items rather than any progression item

* set prescription and claim check as defaults for adult trade item settings

* add oot options to playerSettings

* allow case-insensitive logic tricks in yaml

* fix oot shopsanity option formatting

* Write OoT override info even if local item, enabling local checks to show up immediately in the client

* implement CollectionState.can_live_dmg for oot glitched logic

* filter item names for invalid characters when patching shops

* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world

* set hidden-spoiler items and locations with Shop items to events

* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start

* Fix oot Glitched and No Logic generation

* fix indenting

* Greatly reduce displayed cosmetic options

* Change oot data version to 1

* add apz5 distribution to webhost

* print player name if an ALttP dungeon contains a good item for OoT world

* delete unneeded commented code

* remove OcarinaSongs import to satisfy lint
2021-09-02 14:35:05 +02:00

91 lines
4.0 KiB
YAML

general_options:
# Where to place output files
output_path: "output"
# Options for MultiServer
# Null means nothing, for the server this means to default the value
# These overwrite command line arguments!
server_options:
host: null
port: 38281
password: null
multidata: null
savefile: null
disable_save: false
loglevel: "info"
# Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
server_password: null
# Disallow !getitem.
disable_item_cheat: false
# Client hint system
# Points given to a player for each acquired item in their world
location_check_points: 1
# Relative point cost to receive a hint via !hint for players
# so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
hint_cost: 10 # Set to 0 if you want free hints
# Forfeit modes
# "disabled" -> clients can't forfeit,
# "enabled" -> clients can always forfeit
# "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
# "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
forfeit_mode: "goal"
# Remaining modes
# !remaining handling, that tells a client which items remain in their pool
# "enabled" -> Client can always ask for remaining items
# "disabled" -> Client can never ask for remaining items
# "goal" -> Client can ask for remaining items after goal completion
remaining_mode: "goal"
# Automatically shut down the server after this many seconds without new location checks, 0 to keep running
auto_shutdown: 0
# Compatibility handling
# 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
# 1 -> No longer in use, kept reserved in case of future use
# 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
compatibility: 2
# log all server traffic, mostly for dev use
log_network: 0
# Options for Generation
generator:
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
# Folder from which the player yaml files are pulled from
player_files_path: "Players"
#amount of players, 0 to infer from player files
players: 0
# general weights file, within the stated player_files_path location
# gets used if players is higher than the amount of per-player files found to fill remaining slots
weights_file_path: "weights.yaml"
# Meta file name, within the stated player_files_path location, TODO: re-implement this
meta_file_path: "meta.yaml"
# Create a spoiler file
# 0 -> None
# 1 -> Spoiler without playthrough
# 2 -> Full spoiler
spoiler: 2
# Glitch to Triforce room from Ganon
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
# and have completed the goal required for killing ganon to be able to access the triforce room.
# 1 -> Enabled.
# 0 -> Disabled (except in no-logic)
glitch_triforce_room: 1
# Create encrypted race roms and flag games as race mode
race: 0
# List of options that can be plando'd. Can be combined, for example "bosses, items"
# Available options: bosses, items, texts, connections
plando_options: "bosses"
lttp_options:
# File name of the v1.0 J rom
rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
# Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
sni: "SNI"
# Set this to false to never autostart a rom (such as after patching)
# True for operating system default program
# Alternatively, a path to a program to open the .sfc file with
rom_start: true
factorio_options:
executable: "factorio\\bin\\x64\\factorio"
minecraft_options:
forge_directory: "Minecraft Forge server"
max_heap_size: "2G"
oot_options:
# File name of the OoT v1.0 ROM
rom_file: "The Legend of Zelda - Ocarina of Time.z64"