Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from abc import ABC, abstractmethod
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from dataclasses import dataclass
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from functools import lru_cache
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from typing import Optional, Tuple, ClassVar
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from ...data.villagers_data import Villager
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from ...strings.villager_names import NPC
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suffix = " <3"
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location_prefix = "Friendsanity: "
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def to_item_name(npc_name: str) -> str:
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    return npc_name + suffix
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def to_location_name(npc_name: str, heart: int) -> str:
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    return location_prefix + npc_name + " " + str(heart) + suffix
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pet_heart_item_name = to_item_name(NPC.pet)
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def extract_npc_from_item_name(item_name: str) -> Optional[str]:
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    if not item_name.endswith(suffix):
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        return None
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    return item_name[:-len(suffix)]
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def extract_npc_from_location_name(location_name: str) -> Tuple[Optional[str], int]:
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    if not location_name.endswith(suffix):
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        return None, 0
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    trimmed = location_name[len(location_prefix):-len(suffix)]
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    last_space = trimmed.rindex(" ")
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    return trimmed[:last_space], int(trimmed[last_space + 1:])
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@lru_cache(maxsize=32)  # Should not go pass 32 values if every friendsanity options are in the multi world
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def get_heart_steps(max_heart: int, heart_size: int) -> Tuple[int, ...]:
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    return tuple(range(heart_size, max_heart + 1, heart_size)) + ((max_heart,) if max_heart % heart_size else ())
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@dataclass(frozen=True)
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class FriendsanityFeature(ABC):
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    is_enabled: ClassVar[bool]
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    heart_size: int
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    to_item_name = staticmethod(to_item_name)
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    to_location_name = staticmethod(to_location_name)
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    pet_heart_item_name = pet_heart_item_name
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    extract_npc_from_item_name = staticmethod(extract_npc_from_item_name)
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    extract_npc_from_location_name = staticmethod(extract_npc_from_location_name)
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    @abstractmethod
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        ...
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    @property
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    def is_pet_randomized(self):
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        return bool(self.get_pet_randomized_hearts())
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    @abstractmethod
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        ...
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class FriendsanityNone(FriendsanityFeature):
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    is_enabled = False
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    def __init__(self):
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        super().__init__(1)
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        return ()
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        return ()
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@dataclass(frozen=True)
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class FriendsanityBachelors(FriendsanityFeature):
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    is_enabled = True
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        if not villager.bachelor:
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            return ()
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        return get_heart_steps(8, self.heart_size)
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        return ()
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@dataclass(frozen=True)
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class FriendsanityStartingNpc(FriendsanityFeature):
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    is_enabled = True
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        if not villager.available:
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            return ()
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        if villager.bachelor:
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            return get_heart_steps(8, self.heart_size)
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        return get_heart_steps(10, self.heart_size)
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        return get_heart_steps(5, self.heart_size)
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@dataclass(frozen=True)
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class FriendsanityAll(FriendsanityFeature):
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    is_enabled = True
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        if villager.bachelor:
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            return get_heart_steps(8, self.heart_size)
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        return get_heart_steps(10, self.heart_size)
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        return get_heart_steps(5, self.heart_size)
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@dataclass(frozen=True)
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class FriendsanityAllWithMarriage(FriendsanityFeature):
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    is_enabled = True
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    def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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        if villager.bachelor:
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            return get_heart_steps(14, self.heart_size)
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        return get_heart_steps(10, self.heart_size)
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    def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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        return get_heart_steps(5, self.heart_size)
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