Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
		
			
				
	
	
		
			69 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from collections import Counter
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from worlds.AutoWorld import AutoWorldRegister, call_all
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from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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    def test_create_duplicate_locations(self):
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        """Tests that no two Locations share a name or ID."""
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            multiworld = setup_solo_multiworld(world_type)
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            locations = Counter(location.name for location in multiworld.get_locations())
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            if locations:
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                self.assertEqual(locations.most_common(1)[0][1], 1,
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                                 f"{world_type.game} has duplicate of location name {locations.most_common(1)}")
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            locations = Counter(location.address for location in multiworld.get_locations()
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                                if type(location.address) is int)
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            if locations:
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                self.assertEqual(locations.most_common(1)[0][1], 1,
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                                 f"{world_type.game} has duplicate of location ID {locations.most_common(1)}")
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    def test_locations_in_datapackage(self):
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        """Tests that created locations not filled before fill starts exist in the datapackage."""
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest("Game", game_name=game_name):
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                multiworld = setup_solo_multiworld(world_type)
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                locations = multiworld.get_unfilled_locations()  # do unfilled locations to avoid Events
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                for location in locations:
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                    self.assertIn(location.name, world_type.location_name_to_id)
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                    self.assertEqual(location.address, world_type.location_name_to_id[location.name])
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    def test_location_creation_steps(self):
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        """Tests that Regions and Locations aren't created after `create_items`."""
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        gen_steps = ("generate_early", "create_regions", "create_items")
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest("Game", game_name=game_name):
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                multiworld = setup_solo_multiworld(world_type, gen_steps)
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                region_count = len(multiworld.get_regions())
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                location_count = len(multiworld.get_locations())
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                call_all(multiworld, "set_rules")
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                self.assertEqual(region_count, len(multiworld.get_regions()),
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                                 f"{game_name} modified region count during rule creation")
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                self.assertEqual(location_count, len(multiworld.get_locations()),
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                                 f"{game_name} modified locations count during rule creation")
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                call_all(multiworld, "generate_basic")
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                self.assertEqual(region_count, len(multiworld.get_regions()),
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                                 f"{game_name} modified region count during generate_basic")
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                self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
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                                        f"{game_name} modified locations count during generate_basic")
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                call_all(multiworld, "pre_fill")
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                self.assertEqual(region_count, len(multiworld.get_regions()),
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                                 f"{game_name} modified region count during pre_fill")
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                self.assertGreaterEqual(location_count, len(multiworld.get_locations()),
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                                        f"{game_name} modified locations count during pre_fill")
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    def test_location_group(self):
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        """Test that all location name groups contain valid locations and don't share names."""
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game_name, game_name=game_name):
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                for group_name, locations in world_type.location_name_groups.items():
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                    with self.subTest(group_name, group_name=group_name):
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                        for location in locations:
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                            self.assertIn(location, world_type.location_name_to_id)
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                        self.assertNotIn(group_name, world_type.location_name_to_id)
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