77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice
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| 
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| 
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| class MessengerAccessibility(Accessibility):
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|     default = Accessibility.option_locations
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|     # defaulting to locations accessibility since items makes certain items self-locking
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|     __doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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| 
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| 
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| class Logic(Choice):
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|     """
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|     The level of logic to use when determining what locations in your world are accessible.
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|     Normal can require damage boosts, but otherwise approachable for someone who has beaten the game.
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|     Hard has some easier speedrunning tricks in logic. May need to leash.
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|     Challenging contains more medium and hard difficulty speedrunning tricks.
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|     OoB places everything with the minimum amount of rules possible. Expect to do OoB. Not guaranteed completable.
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|     """
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|     display_name = "Logic Level"
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|     option_normal = 0
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|     option_hard = 1
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|     option_challenging = 2
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|     option_oob = 3
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| 
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| 
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| class PowerSeals(DefaultOnToggle):
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|     """Whether power seal locations should be randomized."""
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|     display_name = "Shuffle Seals"
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| 
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| 
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| class Goal(Choice):
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|     """Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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|     display_name = "Goal"
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|     option_open_music_box = 0
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|     option_power_seal_hunt = 1
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| 
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| 
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| class MusicBox(DefaultOnToggle):
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|     """Whether the music box gauntlet needs to be done."""
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|     display_name = "Music Box Gauntlet"
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| 
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| 
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| class NotesNeeded(Range):
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|     """How many notes are needed to access the Music Box."""
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|     display_name = "Notes Needed"
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|     range_start = 1
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|     range_end = 6
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|     default = range_end
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| 
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| 
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| class AmountSeals(Range):
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|     """Number of power seals that exist in the item pool when power seal hunt is the goal."""
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|     display_name = "Total Power Seals"
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|     range_start = 1
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|     range_end = 45
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|     default = range_end
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| 
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| 
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| class RequiredSeals(Range):
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|     """Percentage of total seals required to open the shop chest."""
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|     display_name = "Percent Seals Required"
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|     range_start = 10
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|     range_end = 100
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|     default = range_end
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| 
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| 
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| messenger_options = {
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|     "accessibility": MessengerAccessibility,
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|     "logic_level": Logic,
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|     "shuffle_seals": PowerSeals,
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|     "goal": Goal,
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|     "music_box": MusicBox,
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|     "notes_needed": NotesNeeded,
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|     "total_seals": AmountSeals,
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|     "percent_seals_required": RequiredSeals,
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|     "death_link": DeathLink,
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| }
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