Files
Grinch-AP/test/worlds/zillion/TestOptions.py
Doug Hoskisson 265ee7098a New Game: Zillion (#1081)
* Option RangeWithSpecialMax

* amendment to typing in web options

* compare string with number

* lots of work on zillion

* fix zillion fill logic

* fix a few more issues in zillion fill logic

* can make zillion patch and use it

* put multi items in zillion rom

* work on ZillionClient

* logging and auth in client

* work on sending and receiving items

* implement item_handling flag

* fix locations ids to NuktiServer package

* use rewrite of zri

* cache logic rule data for performance

* use new id maps

* fix some problems with the big recent merge

* ZillionClient: use new context manager for Memory class

* fix ItemClassification for Zillion items
and some debug statements for asserts,
documentation on running scripts for manual testing
type correction in CommonContext

* fix some issues in client, start on docs, put rescue and item ram addresses in slot data

* use new location name system
fix item locations getting out of sync in progression balancing

* zillion client can read slot name from game

* zillion: new item names

* remove extra unneeded import

* newer options (room gen and starting cards)

* update comment in zillion patch

* zillion non static regions

* change some logging, update some comments

* allow ZillionClient to exit in certain situations

* todo note to fix options doc strings

* don't force auto forfeit

* rework validation of floppy requirement and item counts
and fix race condition in generate_output

* reorganize Zillion component structure
with System class

* documentation updates for Zillion

* attempt inno_setup.iss

* remove todo comment for something done

* update comment

* rework item count zillion options
and some small cleanups

* fix location check count

* data package version 1

* Zillion can pass unit tests without rom

* fix freeze if closing ZillionClient while it's waiting for server login

* specify commit hash for zilliandomizer package

* some changes to options validation

* Zillion doors saved on multiworld server

* add missing function in inno_setup
and name of vanilla continues in options

* rework zillion sync task and context

* Apply documentation suggestions from SoldierofOrder

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>

* update zillion package

* workaround for asyncio udp bug

There is a bug in Python in Windows
https://github.com/python/cpython/issues/91227
that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system.

As a workaround, we don't look for RetroArch until the user asks for it with /sms

* a few of the smaller suggestions from review

* logic only looks at my locations
instead of all the multiworld locations

* some adjustments from pull request discussion
and some unit tests

* patch webhost changes from pull request discussion

* zillion logic tests

* better vblr test

* test interaction of character rescue items with logic

* move unit tests to new worlds folder

* comment improvements

* fix minor logic issue
and add memory read timeout

* capitalization in option display names
Opa-Opa is a proper noun

* redirect zz stdout to debug

* fix option validation bug making unbeatable seeds

* remove line that does nothing

* attach logic cache to world

Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
2022-10-20 19:41:11 +02:00

27 lines
978 B
Python

from test.worlds.zillion import ZillionTestBase
from worlds.zillion.options import ZillionJumpLevels, ZillionGunLevels, validate
from zilliandomizer.options import VBLR_CHOICES
class OptionsTest(ZillionTestBase):
auto_construct = False
def test_validate_default(self) -> None:
self.world_setup()
validate(self.world, 1)
def test_vblr_ap_to_zz(self) -> None:
""" all of the valid values for the AP options map to valid values for ZZ options """
for option_name, vblr_class in (
("jump_levels", ZillionJumpLevels),
("gun_levels", ZillionGunLevels)
):
for value in vblr_class.name_lookup.values():
self.options = {option_name: value}
self.world_setup()
zz_options, _item_counts = validate(self.world, 1)
assert getattr(zz_options, option_name) in VBLR_CHOICES
# TODO: test validate with invalid combinations of options