mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
32 lines
792 B
Python
32 lines
792 B
Python
class Tool:
|
|
pickaxe = "Pickaxe"
|
|
axe = "Axe"
|
|
hoe = "Hoe"
|
|
watering_can = "Watering Can"
|
|
trash_can = "Trash Can"
|
|
pan = "Pan"
|
|
fishing_rod = "Fishing Rod"
|
|
scythe = "Scythe"
|
|
golden_scythe = "Golden Scythe"
|
|
|
|
|
|
class ToolMaterial:
|
|
basic = "Basic"
|
|
copper = "Copper"
|
|
iron = "Iron"
|
|
gold = "Gold"
|
|
iridium = "Iridium"
|
|
tiers = {0: basic,
|
|
1: copper,
|
|
2: iron,
|
|
3: gold,
|
|
4: iridium}
|
|
|
|
|
|
class APTool:
|
|
pickaxe = f"Progressive {Tool.pickaxe}"
|
|
axe = f"Progressive {Tool.axe}"
|
|
hoe = f"Progressive {Tool.hoe}"
|
|
watering_can = f"Progressive {Tool.watering_can}"
|
|
trash_can = f"Progressive {Tool.trash_can}"
|
|
fishing_rod = f"Progressive {Tool.fishing_rod}" |