298 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from copy import deepcopy
 | |
| from typing import List, TYPE_CHECKING
 | |
| 
 | |
| from BaseClasses import CollectionState, PlandoOptions
 | |
| from worlds.generic import PlandoConnection
 | |
| from .options import ShufflePortals
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from . import MessengerWorld
 | |
| 
 | |
| 
 | |
| PORTALS = [
 | |
|     "Autumn Hills",
 | |
|     "Riviere Turquoise",
 | |
|     "Howling Grotto",
 | |
|     "Sunken Shrine",
 | |
|     "Searing Crags",
 | |
|     "Glacial Peak",
 | |
| ]
 | |
| 
 | |
| 
 | |
| SHOP_POINTS = {
 | |
|     "Autumn Hills": [
 | |
|         "Climbing Claws",
 | |
|         "Hope Path",
 | |
|         "Dimension Climb",
 | |
|         "Leaf Golem",
 | |
|     ],
 | |
|     "Forlorn Temple": [
 | |
|         "Outside",
 | |
|         "Entrance",
 | |
|         "Climb",
 | |
|         "Rocket Sunset",
 | |
|         "Descent",
 | |
|         "Saw Gauntlet",
 | |
|         "Demon King",
 | |
|     ],
 | |
|     "Catacombs": [
 | |
|         "Triple Spike Crushers",
 | |
|         "Ruxxtin",
 | |
|     ],
 | |
|     "Bamboo Creek": [
 | |
|         "Spike Crushers",
 | |
|         "Abandoned",
 | |
|         "Time Loop",
 | |
|     ],
 | |
|     "Howling Grotto": [
 | |
|         "Wingsuit",
 | |
|         "Crushing Pits",
 | |
|         "Emerald Golem",
 | |
|     ],
 | |
|     "Quillshroom Marsh": [
 | |
|         "Spikey Window",
 | |
|         "Sand Trap",
 | |
|         "Queen of Quills",
 | |
|     ],
 | |
|     "Searing Crags": [
 | |
|         "Rope Dart",
 | |
|         "Falling Rocks",
 | |
|         "Searing Mega Shard",
 | |
|         "Before Final Climb",
 | |
|         "Colossuses",
 | |
|         "Key of Strength",
 | |
|     ],
 | |
|     "Glacial Peak": [
 | |
|         "Ice Climbers'",
 | |
|         "Glacial Mega Shard",
 | |
|         "Tower Entrance",
 | |
|     ],
 | |
|     "Tower of Time": [
 | |
|         "Final Chance",
 | |
|         "Arcane Golem",
 | |
|     ],
 | |
|     "Cloud Ruins": [
 | |
|         "Cloud Entrance",
 | |
|         "Pillar Glide",
 | |
|         "Crushers' Descent",
 | |
|         "Seeing Spikes",
 | |
|         "Final Flight",
 | |
|         "Manfred's",
 | |
|     ],
 | |
|     "Underworld": [
 | |
|         "Left",
 | |
|         "Fireball Wave",
 | |
|         "Long Climb",
 | |
|         # "Barm'athaziel",  # not currently valid
 | |
|         "Key of Chaos",
 | |
|     ],
 | |
|     "Riviere Turquoise": [
 | |
|         "Waterfall",
 | |
|         "Launch of Faith",
 | |
|         "Log Flume",
 | |
|         "Log Climb",
 | |
|         "Restock",
 | |
|         "Butterfly Matriarch",
 | |
|     ],
 | |
|     "Elemental Skylands": [
 | |
|         "Air Intro",
 | |
|         "Air Generator",
 | |
|         "Earth Intro",
 | |
|         "Earth Generator",
 | |
|         "Fire Intro",
 | |
|         "Fire Generator",
 | |
|         "Water Intro",
 | |
|         "Water Generator",
 | |
|     ],
 | |
|     "Sunken Shrine": [
 | |
|         "Above Portal",
 | |
|         "Lifeguard",
 | |
|         "Sun Path",
 | |
|         "Tabi Gauntlet",
 | |
|         "Moon Path",
 | |
|     ]
 | |
| }
 | |
| 
 | |
| 
 | |
| CHECKPOINTS = {
 | |
|     "Autumn Hills": [
 | |
|         "Hope Latch",
 | |
|         "Key of Hope",
 | |
|         "Lakeside",
 | |
|         "Double Swing",
 | |
|         "Spike Ball Swing",
 | |
|     ],
 | |
|     "Forlorn Temple": [
 | |
|         "Sunny Day",
 | |
|         "Rocket Maze",
 | |
|     ],
 | |
|     "Catacombs": [
 | |
|         "Death Trap",
 | |
|         "Crusher Gauntlet",
 | |
|         "Dirty Pond",
 | |
|     ],
 | |
|     "Bamboo Creek": [
 | |
|         "Spike Ball Pits",
 | |
|         "Spike Doors",
 | |
|     ],
 | |
|     "Howling Grotto": [
 | |
|         "Lost Woods",
 | |
|         "Breezy Crushers",
 | |
|     ],
 | |
|     "Quillshroom Marsh": [
 | |
|         "Seashell",
 | |
|         "Quicksand",
 | |
|         "Spike Wave",
 | |
|     ],
 | |
|     "Searing Crags": [
 | |
|         "Triple Ball Spinner",
 | |
|         "Raining Rocks",
 | |
|     ],
 | |
|     "Glacial Peak": [
 | |
|         "Projectile Spike Pit",
 | |
|         "Air Swag",
 | |
|         "Free Climbing",
 | |
|     ],
 | |
|     "Tower of Time": [
 | |
|         "First",
 | |
|         "Second",
 | |
|         "Third",
 | |
|         "Fourth",
 | |
|         "Fifth",
 | |
|         "Sixth",
 | |
|     ],
 | |
|     "Cloud Ruins": [
 | |
|         "Spike Float",
 | |
|         "Ghost Pit",
 | |
|         "Toothbrush Alley",
 | |
|         "Saw Pit",
 | |
|     ],
 | |
|     "Underworld": [
 | |
|         "Hot Dip",
 | |
|         "Hot Tub",
 | |
|         "Lava Run",
 | |
|     ],
 | |
|     "Riviere Turquoise": [
 | |
|         "Flower Flight",
 | |
|     ],
 | |
|     "Elemental Skylands": [
 | |
|         "Air Seal",
 | |
|     ],
 | |
|     "Sunken Shrine": [
 | |
|         "Lightfoot Tabi",
 | |
|         "Sun Crest",
 | |
|         "Waterfall Paradise",
 | |
|         "Moon Crest",
 | |
|     ]
 | |
| }
 | |
| 
 | |
| 
 | |
| REGION_ORDER = [
 | |
|     "Autumn Hills",
 | |
|     "Forlorn Temple",
 | |
|     "Catacombs",
 | |
|     "Bamboo Creek",
 | |
|     "Howling Grotto",
 | |
|     "Quillshroom Marsh",
 | |
|     "Searing Crags",
 | |
|     "Glacial Peak",
 | |
|     "Tower of Time",
 | |
|     "Cloud Ruins",
 | |
|     "Underworld",
 | |
|     "Riviere Turquoise",
 | |
|     "Elemental Skylands",
 | |
|     "Sunken Shrine",
 | |
| ]
 | |
| 
 | |
| 
 | |
| def shuffle_portals(world: "MessengerWorld") -> None:
 | |
|     """shuffles the output of the portals from the main hub"""
 | |
|     def create_mapping(in_portal: str, warp: str) -> str:
 | |
|         """assigns the chosen output to the input"""
 | |
|         parent = out_to_parent[warp]
 | |
|         exit_string = f"{parent.strip(' ')} - "
 | |
| 
 | |
|         if "Portal" in warp:
 | |
|             exit_string += "Portal"
 | |
|             world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00"))
 | |
|         elif warp in SHOP_POINTS[parent]:
 | |
|             exit_string += f"{warp} Shop"
 | |
|             world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}"))
 | |
|         else:
 | |
|             exit_string += f"{warp} Checkpoint"
 | |
|             world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}"))
 | |
| 
 | |
|         world.spoiler_portal_mapping[in_portal] = exit_string
 | |
|         connect_portal(world, in_portal, exit_string)
 | |
| 
 | |
|         return parent
 | |
| 
 | |
|     def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None:
 | |
|         """checks the provided plando connections for portals and connects them"""
 | |
|         for connection in plando_connections:
 | |
|             if connection.entrance not in PORTALS:
 | |
|                 continue
 | |
|             # let it crash here if input is invalid
 | |
|             create_mapping(connection.entrance, connection.exit)
 | |
|             world.plando_portals.append(connection.entrance)
 | |
| 
 | |
|     shuffle_type = world.options.shuffle_portals
 | |
|     shop_points = deepcopy(SHOP_POINTS)
 | |
|     for portal in PORTALS:
 | |
|         shop_points[portal].append(f"{portal} Portal")
 | |
|     if shuffle_type > ShufflePortals.option_shops:
 | |
|         for area, points in CHECKPOINTS.items():
 | |
|             shop_points[area] += points
 | |
|     out_to_parent = {checkpoint: parent for parent, checkpoints in shop_points.items() for checkpoint in checkpoints}
 | |
|     available_portals = [val for zone in shop_points.values() for val in zone]
 | |
|     world.random.shuffle(available_portals)
 | |
| 
 | |
|     plando = world.multiworld.plando_connections[world.player]
 | |
|     if plando and world.multiworld.plando_options & PlandoOptions.connections:
 | |
|         handle_planned_portals(plando)
 | |
| 
 | |
|     for portal in PORTALS:
 | |
|         if portal in world.plando_portals:
 | |
|             continue
 | |
|         warp_point = available_portals.pop()
 | |
|         parent = create_mapping(portal, warp_point)
 | |
|         if shuffle_type < ShufflePortals.option_anywhere:
 | |
|             available_portals = [port for port in available_portals if port not in shop_points[parent]]
 | |
|             world.random.shuffle(available_portals)
 | |
| 
 | |
| 
 | |
| def connect_portal(world: "MessengerWorld", portal: str, out_region: str) -> None:
 | |
|     entrance = world.multiworld.get_entrance(f"ToTHQ {portal} Portal", world.player)
 | |
|     entrance.connect(world.multiworld.get_region(out_region, world.player))
 | |
| 
 | |
| 
 | |
| def disconnect_portals(world: "MessengerWorld") -> None:
 | |
|     for portal in [port for port in PORTALS if port not in world.plando_portals]:
 | |
|         entrance = world.multiworld.get_entrance(f"ToTHQ {portal} Portal", world.player)
 | |
|         entrance.connected_region.entrances.remove(entrance)
 | |
|         entrance.connected_region = None
 | |
|         if portal in world.spoiler_portal_mapping:
 | |
|             del world.spoiler_portal_mapping[portal]
 | |
|     if len(world.portal_mapping) > len(world.spoiler_portal_mapping):
 | |
|         world.portal_mapping = world.portal_mapping[:len(world.spoiler_portal_mapping)]
 | |
| 
 | |
| 
 | |
| def validate_portals(world: "MessengerWorld") -> bool:
 | |
|     # if world.options.shuffle_transitions:
 | |
|     #     return True
 | |
|     new_state = CollectionState(world.multiworld)
 | |
|     new_state.update_reachable_regions(world.player)
 | |
|     reachable_locs = 0
 | |
|     for loc in world.multiworld.get_locations(world.player):
 | |
|         reachable_locs += loc.can_reach(new_state)
 | |
|         if reachable_locs > 5:
 | |
|             return True
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def add_closed_portal_reqs(world: "MessengerWorld") -> None:
 | |
|     closed_portals = [entrance for entrance in PORTALS if f"{entrance} Portal" not in world.starting_portals]
 | |
|     for portal in closed_portals:
 | |
|         tower_exit = world.multiworld.get_entrance(f"ToTHQ {portal} Portal", world.player)
 | |
|         tower_exit.access_rule = lambda state: state.has(portal, world.player)
 | 
