Files
Grinch-AP/worlds/kh1/Presets.py
gaithern 28a9709516 Kingdom Hearts: Implement New Game (#3201)
* Added Final Ansem Goal

* Update __init__.py

* Update Rules.py

* New EotW logic

* Update __init__.py

* Update __init__.py

* Update Items.py

* Update Rules.py

* Rename Location to be more meaningful, logic fixes

* Removed Aerith locations

* Change to allow randomized keyblade stats

* Fixed incorrect option description.  Fixed victory locations for alternative win condition settings

* Commit

* Lots of changes

* Fixes

* Fixes

* Update Rules.py

* Update Rules.py

* Update Rules.py

* Update Rules.py

* Fixes

* Update Rules.py

* Update Rules.py

* Update Options.py

* Old Book is not required

* Added Jungle Slider

* Add Cid Check

* Add Wonderland Book Check

* Add OC Green Trinity

* Add Inferno Band Event

* Add Kurt Zisa Zantetsuken and Unknown EXP Necklace checks

* Update Locations.py

* Fix Final Ansem Goal

* Update __init__.py

* Update __init__.py

* Add options to exclude super bosses and 100 acre wood

* Fix puppies trp, remove cid check

* Fix 100 Acre Wood Option

* Material to Empty Bottle

* Fixed rules, location names, etc

* Fix super bosses

* Add item + location groups, level sanity

* Fix location and item group names

* Add Bad Starting Weapons Option

* Logic Error for 100 Acre Wood

* Update Rules.py

* Update __init__.py

* Fixes related to randomized keyblade stats and super bosses

* Credits and Fixes

* Logic fixes, location name group changes

* Update Options.py

* Update worlds/kh1/__init__.py

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* Update worlds/kh1/docs/en_Kingdom Hearts.md

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* Update .gitignore

* Update CODEOWNERS

* Update docs/CODEOWNERS

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* Fixed Atlantica item group name

* Update CODEOWNERS

* Update Client.py

* Update Items.py

* Update __init__.py

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* Update Rules.py

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* Update worlds/kh1/Rules.py

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* Fixed report group name

* Fixes for PR

* Update Options.py

* Push changes for making the Final Rest Door appear, few option fixes

* Update Rules.py

* Website formatting, 0 min for reports, option description typo

* Create KH1Client.py

* Update worlds/kh1/docs/kh1_en.md

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* Update Options.py

* Update Options.py

* Update Rules.py

* Update Rules.py

* Update Rules.py

* Add Donald and Goofy Death Link

* Add fight logic for optional bosses

* Update __init__.py

* Update Options.py

* Update worlds/kh1/Options.py

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* Update Client.py

* Update kh1_en.md

* Update __init__.py

* Cleaning up for PR

* Update Client.py

* Added event locations for vanilla items

* Add proper location groups and auto hint synth shop items when entering

* so many changes

* Update Rules.py

* fixed oathkeeper and crabclaw logic

* Update Rules.py

* Update Rules.py

* Update Rules.py

* Update Rules.py

* Update en_Kingdom Hearts.md

* Update en_Kingdom Hearts.md

* fixing text

* Update kh1_en.md

* Addition of new key items

* Update Regions.py

* Push for start item from pool test

* Update worlds/kh1/Options.py

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* Document update

* Update Rules.py

* Added starting world range and final rest goal option

* Update kh1_en.md

* Update en_Kingdom Hearts.md

* Update __init__.py

* Update __init__.py

* Clean up options descriptions

* Update worlds/kh1/__init__.py

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* Update worlds/kh1/Options.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/Client.py

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* Fix grammar in document

* Update __init__.py

* Update worlds/kh1/__init__.py

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* Removed return type

* Update __init__.py

* Update __init__.py

* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Update __init__.py

* Fix missing i replacement, rework set rules to use "self" instead of a million arguments

* Update KH1Client.py

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* Reformat rules, fix bug with exp mult, add to readme

* Clean up regions, fix client

* Fix item send prompt

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/test/test_goal.py

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* Update worlds/kh1/Options.py

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* Update worlds/kh1/Options.py

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* Update worlds/kh1/Options.py

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* Update worlds/kh1/Options.py

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* Update worlds/kh1/Locations.py

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* Update worlds/kh1/Locations.py

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* Update worlds/kh1/Rules.py

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* Update worlds/kh1/Rules.py

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* Update worlds/kh1/Rules.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Update worlds/kh1/__init__.py

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* Fix so many suggestions

* removed junk in missable locations option

* Update __init__.py

* Change credits order

* Update en_Kingdom Hearts.md

* Standardize punctuation

* Update en_Kingdom Hearts.md

* Update en_Kingdom Hearts.md

* Update Regions.py

* Removed "disclude" options in generation fillers

* Update Rules.py

* Update __init__.py

* Fix cemetery typo

* Update worlds/kh1/Options.py

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* Add option groups and option presets

* Update worlds/kh1/__init__.py

That's a good idea!

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* Update worlds/kh1/Presets.py

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* fixed HB rule and formatting on a line in Items.py

* Fix logic bug with Geppetto's House postcard

* Update Rules.py

* Update Options.py

* Update __init__.py

* Update __init__.py

* Huge under-the-hood update for PR

* More updates for PR

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* Update __init__.py

---------

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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-08-19 00:39:37 +02:00

178 lines
5.6 KiB
Python

from typing import Any, Dict
from .Options import *
kh1_option_presets: Dict[str, Dict[str, Any]] = {
# Standard playthrough where your goal is to defeat Ansem, reaching him by acquiring enough reports.
"Final Ansem": {
"goal": Goal.option_final_ansem,
"end_of_the_world_unlock": EndoftheWorldUnlock.option_reports,
"final_rest_door": FinalRestDoor.option_reports,
"required_reports_eotw": 7,
"required_reports_door": 10,
"reports_in_pool": 13,
"super_bosses": False,
"atlantica": False,
"hundred_acre_wood": False,
"cups": False,
"vanilla_emblem_pieces": True,
"exp_multiplier": 48,
"level_checks": 100,
"force_stats_on_levels": 1,
"strength_increase": 24,
"defense_increase": 24,
"hp_increase": 23,
"ap_increase": 18,
"mp_increase": 7,
"accessory_slot_increase": 1,
"item_slot_increase": 3,
"keyblades_unlock_chests": False,
"randomize_keyblade_stats": True,
"bad_starting_weapons": False,
"keyblade_max_str": 14,
"keyblade_min_str": 3,
"keyblade_max_mp": 3,
"keyblade_min_mp": -2,
"puppies": Puppies.option_triplets,
"starting_worlds": 0,
"interact_in_battle": False,
"advanced_logic": False,
"extra_shared_abilities": False,
"exp_zero_in_pool": False,
"donald_death_link": False,
"goofy_death_link": False
},
# Puppies are found individually, and the goal is to return them all.
"Puppy Hunt": {
"goal": Goal.option_puppies,
"end_of_the_world_unlock": EndoftheWorldUnlock.option_item,
"final_rest_door": FinalRestDoor.option_puppies,
"required_reports_eotw": 13,
"required_reports_door": 13,
"reports_in_pool": 13,
"super_bosses": False,
"atlantica": False,
"hundred_acre_wood": False,
"cups": False,
"vanilla_emblem_pieces": True,
"exp_multiplier": 48,
"level_checks": 100,
"force_stats_on_levels": 1,
"strength_increase": 24,
"defense_increase": 24,
"hp_increase": 23,
"ap_increase": 18,
"mp_increase": 7,
"accessory_slot_increase": 1,
"item_slot_increase": 3,
"keyblades_unlock_chests": False,
"randomize_keyblade_stats": True,
"bad_starting_weapons": False,
"keyblade_max_str": 14,
"keyblade_min_str": 3,
"keyblade_max_mp": 3,
"keyblade_min_mp": -2,
"puppies": Puppies.option_individual,
"starting_worlds": 0,
"interact_in_battle": False,
"advanced_logic": False,
"extra_shared_abilities": False,
"exp_zero_in_pool": False,
"donald_death_link": False,
"goofy_death_link": False
},
# Advanced playthrough with most settings on.
"Advanced": {
"goal": Goal.option_final_ansem,
"end_of_the_world_unlock": EndoftheWorldUnlock.option_reports,
"final_rest_door": FinalRestDoor.option_reports,
"required_reports_eotw": 7,
"required_reports_door": 10,
"reports_in_pool": 13,
"super_bosses": True,
"atlantica": True,
"hundred_acre_wood": True,
"cups": True,
"vanilla_emblem_pieces": False,
"exp_multiplier": 48,
"level_checks": 100,
"force_stats_on_levels": 1,
"strength_increase": 24,
"defense_increase": 24,
"hp_increase": 23,
"ap_increase": 18,
"mp_increase": 7,
"accessory_slot_increase": 1,
"item_slot_increase": 3,
"keyblades_unlock_chests": True,
"randomize_keyblade_stats": True,
"bad_starting_weapons": True,
"keyblade_max_str": 14,
"keyblade_min_str": 3,
"keyblade_max_mp": 3,
"keyblade_min_mp": -2,
"puppies": Puppies.option_triplets,
"starting_worlds": 0,
"interact_in_battle": True,
"advanced_logic": True,
"extra_shared_abilities": True,
"exp_zero_in_pool": True,
"donald_death_link": False,
"goofy_death_link": False
},
# Playthrough meant to enhance the level 1 experience.
"Level 1": {
"goal": Goal.option_final_ansem,
"end_of_the_world_unlock": EndoftheWorldUnlock.option_reports,
"final_rest_door": FinalRestDoor.option_reports,
"required_reports_eotw": 7,
"required_reports_door": 10,
"reports_in_pool": 13,
"super_bosses": False,
"atlantica": False,
"hundred_acre_wood": False,
"cups": False,
"vanilla_emblem_pieces": True,
"exp_multiplier": 16,
"level_checks": 0,
"force_stats_on_levels": 101,
"strength_increase": 0,
"defense_increase": 0,
"hp_increase": 0,
"mp_increase": 0,
"accessory_slot_increase": 6,
"item_slot_increase": 5,
"keyblades_unlock_chests": False,
"randomize_keyblade_stats": True,
"bad_starting_weapons": False,
"keyblade_max_str": 14,
"keyblade_min_str": 3,
"keyblade_max_mp": 3,
"keyblade_min_mp": -2,
"puppies": Puppies.option_triplets,
"starting_worlds": 0,
"interact_in_battle": False,
"advanced_logic": False,
"extra_shared_abilities": False,
"exp_zero_in_pool": False,
"donald_death_link": False,
"goofy_death_link": False
}
}