- removed tutorialization (Craft/Do X to unlock tech) - start with everything needed for power, electric mining drills, science lab and automation science already unlocked - updated world gen - updated mod api use - updated fluid boxes (CaitSith2) - new option: free sample quality (needs quality mod) - removed old gruft, faster gen speed, faster load time - lists space age as explicitly not supported, so it prevents the game from trying to load both - fixes Y offset of traps being wrong (way higher than intended) - client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died - savegames are now stored in write_data_directory -> saves -> Archipelago - add cargo-landing-pad handling - starting rocket silo and cargo landing pad respect free sample quality - supports Factorio 2.0 --------- Co-authored-by: CaitSith2 <d_good@caitsith2.com>
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
function get_any_stack_size(name)
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    local item = prototypes.item[name]
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    if item ~= nil then
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        return item.stack_size
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    end
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    item = prototypes.equipment[name]
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    if item ~= nil then
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        return item.stack_size
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    end
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    -- failsafe
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    return 1
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end
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-- from https://stackoverflow.com/a/40180465
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-- split("a,b,c", ",") => {"a", "b", "c"}
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function split(s, sep)
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    local fields = {}
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    sep = sep or " "
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    local pattern = string.format("([^%s]+)", sep)
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    string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
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    return fields
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end
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function random_offset_position(position, offset)
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    return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-offset, offset)}
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end
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function fire_entity_at_players(entity_name, speed)
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    for _, player in ipairs(game.forces["player"].players) do
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        current_character = player.character
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        if current_character ~= nil then
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            current_character.surface.create_entity{name=entity_name,
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                position=random_offset_position(current_character.position, 128),
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                target=current_character, speed=speed}
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        end
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    end
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end
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