mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

The "Flute Boy plays again" text is supposed to refer to the item buried by the shovel, not the item given in the Dark World. Easy fix.
646 lines
34 KiB
Python
646 lines
34 KiB
Python
from Dungeons import dungeon_music_addresses
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from Text import string_to_alttp_text, text_addresses, Credits
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from Text import Uncle_texts, Ganon1_texts, PyramidFairy_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts
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import random
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import json
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import hashlib
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import logging
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '1deebb05eccefd2ab68297c6e9c0d25f'
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class JsonRom(object):
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def __init__(self):
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self.patches = {}
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def write_byte(self, address, value):
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self.patches[str(address)] = [value]
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def write_bytes(self, startaddress, values):
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self.patches[str(startaddress)] = list(values)
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def write_int16_to_rom(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int32_to_rom(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_to_file(self, file):
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json.dump([self.patches], open(file, 'w'))
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class LocalRom(object):
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def __init__(self, file):
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self.buffer = bytearray(open(file, 'rb').read())
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self.patch_base_rom()
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def write_byte(self, address, value):
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self.buffer[address] = value
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def write_bytes(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_byte(startaddress + i, value)
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def write_int16_to_rom(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int32_to_rom(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_to_file(self, file):
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with open(file, 'wb') as outfile:
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outfile.write(self.buffer)
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def patch_base_rom(self):
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# verify correct checksum of baserom
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basemd5 = hashlib.md5()
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basemd5.update(self.buffer)
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if not JAP10HASH == basemd5.hexdigest():
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logging.getLogger('').warning('Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.')
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# extend to 2MB
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self.buffer.extend(bytearray([0x00] * (2097152 - len(self.buffer))))
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# load randomizer patches
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patches = json.load(open('base2current.json', 'r'))
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for patch in patches:
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if isinstance(patch, dict):
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for baseaddress, values in patch.items():
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self.write_bytes(int(baseaddress), values)
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# verify md5
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patchedmd5 = hashlib.md5()
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patchedmd5.update(self.buffer)
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if not RANDOMIZERBASEHASH == patchedmd5.hexdigest():
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raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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def write_crc(self):
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crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
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inv = crc ^ 0xFFFF
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self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
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def int16_as_bytes(value):
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value = value & 0xFFFF
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return [value & 0xFF, (value >> 8) & 0xFF]
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def int32_as_bytes(value):
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value = value & 0xFFFFFFFF
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return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
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def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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# patch items
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for location in world.get_locations():
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itemid = location.item.code if location.item is not None else 0x5A
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if itemid is None or location.address is None:
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continue
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locationaddress = location.address
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if not location.crystal:
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# Keys in their native dungeon should use the orignal item code for keys
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if location.parent_region.dungeon:
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dungeon = location.parent_region.dungeon
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if location.item is not None and location.item.key and dungeon.is_dungeon_item(location.item):
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if location.item.type == "BigKey":
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itemid = 0x32
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if location.item.type == "SmallKey":
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itemid = 0x24
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rom.write_byte(locationaddress, itemid)
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else:
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# crystals
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for address, value in zip(locationaddress, itemid):
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rom.write_byte(address, value)
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# patch music
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music_addresses = dungeon_music_addresses[location.name]
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if world.keysanity:
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music = random.choice([0x11, 0x16])
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else:
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music = 0x11 if 'Pendant' in location.item.name else 0x16
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for music_address in music_addresses:
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rom.write_byte(music_address, music)
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if world.keysanity:
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rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode
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# patch entrances
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for region in world.regions:
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for exit in region.exits:
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if exit.target is not None:
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addresses = [exit.addresses] if isinstance(exit.addresses, int) else exit.addresses
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for address in addresses:
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rom.write_byte(address, exit.target)
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# patch medallion requirements
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if world.required_medallions[0] == 'Bombos':
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rom.write_byte(0x180022, 0x00) # requirement
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rom.write_byte(0x4FF2, 0x31) # sprite
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rom.write_byte(0x50D1, 0x80)
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rom.write_byte(0x51B0, 0x00)
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elif world.required_medallions[0] == 'Quake':
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rom.write_byte(0x180022, 0x02) # requirement
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rom.write_byte(0x4FF2, 0x31) # sprite
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rom.write_byte(0x50D1, 0x88)
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rom.write_byte(0x51B0, 0x00)
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if world.required_medallions[1] == 'Bombos':
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rom.write_byte(0x180023, 0x00) # requirement
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rom.write_byte(0x5020, 0x31) # sprite
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rom.write_byte(0x50FF, 0x90)
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rom.write_byte(0x51DE, 0x00)
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elif world.required_medallions[1] == 'Ether':
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rom.write_byte(0x180023, 0x01) # requirement
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rom.write_byte(0x5020, 0x31) # sprite
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rom.write_byte(0x50FF, 0x98)
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rom.write_byte(0x51DE, 0x00)
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# set open mode:
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if world.mode in ['open', 'swordless']:
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rom.write_byte(0x180032, 0x01) # open mode
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# disable sword sprite from uncle
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rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
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rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
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rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
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rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
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rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
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else:
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rom.write_byte(0x180032, 0x00) # standard mode
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# set light cones
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rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
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rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
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rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
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# handle difficulty
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if world.difficulty == 'hard':
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# Powdered Fairies Prize
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rom.write_byte(0x36DD0, 0xD8) # One Heart
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# potion heal amount
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rom.write_byte(0x180084, 0x28) # Five Hearts
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# potion magic restore amount
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rom.write_byte(0x180085, 0x40) # Half Magic
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#Cape magic cost
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rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02])
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#Byrna residual magic cost
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rom.write_bytes(0x3ADA7, [0x08, 0x08, 0x08])
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#Disable catching fairies
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rom.write_byte(0x34FD6, 0x80)
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#Set overflow items for progressive equipment
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rom.write_bytes(0x180090, [0x03, 0x47, 0x02, 0x47, 0x01, 0x47, 0x02, 0x47])
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#Make Blue Shield more expensive
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rom.write_bytes(0xF73D2, [0xFC, 0xFF])
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rom.write_bytes(0xF73DA, [0x04, 0x00])
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rom.write_bytes(0xF73E2, [0x0C, 0x00])
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rom.write_byte(0xF73D6, 0x31)
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rom.write_byte(0xF73DE, 0x30)
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rom.write_byte(0xF73E6, 0x30)
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rom.write_byte(0xF7201, 0x00)
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rom.write_byte(0xF71FF, 0x64)
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#Make Red Shield more expensive
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rom.write_bytes(0xF73FA, [0xFC, 0xFF])
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rom.write_bytes(0xF7402, [0x04, 0x00])
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rom.write_bytes(0xF740A, [0x0C, 0x00])
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rom.write_byte(0xF73FE, 0x33)
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rom.write_byte(0xF7406, 0x33)
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rom.write_byte(0xF740E, 0x33)
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rom.write_byte(0xF7241, 0x03)
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rom.write_byte(0xF723F, 0xE7)
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elif world.difficulty == 'expert':
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# Powdered Fairies Prize
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rom.write_byte(0x36DD0, 0x79) # Bees
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# potion heal amount
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rom.write_byte(0x180084, 0x08) # One Heart
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# potion magic restore amount
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rom.write_byte(0x180085, 0x20) # Quarter Magic
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#Cape magic cost
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rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02])
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#Byrna residual magic cost
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rom.write_bytes(0x3ADA7, [0x08, 0x08, 0x08])
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#Disable catching fairies
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rom.write_byte(0x34FD6, 0x80)
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#Set overflow items for progressive equipment
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rom.write_bytes(0x180090, [0x02, 0x47, 0x00, 0x47, 0x00, 0x47, 0x01, 0x47])
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#Make Blue Shield more expensive
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rom.write_bytes(0xF73D2, [0xFC, 0xFF])
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rom.write_bytes(0xF73DA, [0x04, 0x00])
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rom.write_bytes(0xF73E2, [0x0C, 0x00])
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rom.write_byte(0xF73D6, 0x3C)
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rom.write_byte(0xF73DE, 0x3C)
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rom.write_byte(0xF73E6, 0x3C)
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rom.write_byte(0xF7201, 0x27)
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rom.write_byte(0xF71FF, 0x06)
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#Make Red Shield more expensive
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rom.write_bytes(0xF73FA, [0xFC, 0xFF])
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rom.write_bytes(0xF7402, [0x04, 0x00])
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rom.write_bytes(0xF740A, [0x0C, 0x00])
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rom.write_byte(0xF73FE, 0x3C)
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rom.write_byte(0xF7406, 0x3C)
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rom.write_byte(0xF740E, 0x3C)
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rom.write_byte(0xF7241, 0x27)
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rom.write_byte(0xF723F, 0x06)
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elif world.difficulty == 'insane':
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# Powdered Fairies Prize
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rom.write_byte(0x36DD0, 0x79) # Bees
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# potion heal amount
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rom.write_byte(0x180084, 0x00) # No healing
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# potion magic restore amount
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rom.write_byte(0x180085, 0x00) # No healing
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#Cape magic cost
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rom.write_bytes(0x3ADA7, [0x02, 0x02, 0x02])
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#Byrna residual magic cost
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rom.write_bytes(0x3ADA7, [0x08, 0x08, 0x08])
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#Disable catching fairies
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rom.write_byte(0x34FD6, 0x80)
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#Set overflow items for progressive equipment
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rom.write_bytes(0x180090, [0x02, 0x47, 0x00, 0x47, 0x00, 0x47, 0x01, 0x47])
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#Make Blue Shield more expensive
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rom.write_bytes(0xF73D2, [0xFC, 0xFF])
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rom.write_bytes(0xF73DA, [0x04, 0x00])
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rom.write_bytes(0xF73E2, [0x0C, 0x00])
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rom.write_byte(0xF73D6, 0x3C)
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rom.write_byte(0xF73DE, 0x3C)
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rom.write_byte(0xF73E6, 0x3C)
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rom.write_byte(0xF7201, 0x27)
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rom.write_byte(0xF71FF, 0x10)
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#Make Red Shield more expensive
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rom.write_bytes(0xF73FA, [0xFC, 0xFF])
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rom.write_bytes(0xF7402, [0x04, 0x00])
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rom.write_bytes(0xF740A, [0x0C, 0x00])
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rom.write_byte(0xF73FE, 0x3C)
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rom.write_byte(0xF7406, 0x3C)
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rom.write_byte(0xF740E, 0x3C)
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rom.write_byte(0xF7241, 0x27)
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rom.write_byte(0xF723F, 0x10)
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else:
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# Powdered Fairies Prize
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rom.write_byte(0x36DD0, 0xE3) # fairy
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# potion heal amount
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rom.write_byte(0x180084, 0xA0) # full
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# potion magic restore amount
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rom.write_byte(0x180085, 0x80) # full
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#Set overflow items for progressive equipment
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if world.goal == 'triforcehunt':
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rom.write_bytes(0x180090, [0x04, 0x6C, 0x03, 0x6C, 0x02, 0x6C, 0x04, 0x6C])
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elif world.timer in ['timed', 'timed-countdown', 'timed-ohko']:
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rom.write_bytes(0x180090, [0x04, 0x5D, 0x03, 0x5D, 0x02, 0x5D, 0x04, 0x5D])
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else:
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rom.write_bytes(0x180090, [0x04, 0x47, 0x03, 0x47, 0x02, 0x47, 0x04, 0x47])
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# set up game internal RNG seed
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for i in range(1024):
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rom.write_byte(0x178000 + i, random.randint(0, 255))
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# shuffle prize packs
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prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
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0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8,
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0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB]
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random.shuffle(prizes)
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# write tree pull prizes
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rom.write_byte(0xEFBD4, prizes.pop())
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rom.write_byte(0xEFBD5, prizes.pop())
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rom.write_byte(0xEFBD6, prizes.pop())
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# rupee crab prizes
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rom.write_byte(0x329C8, prizes.pop()) # first prize
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rom.write_byte(0x329C4, prizes.pop()) # final prize
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# stunned enemy prize
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rom.write_byte(0x37993, prizes.pop())
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# saved fish prize
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rom.write_byte(0xE82CC, prizes.pop())
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# fill enemy prize packs
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rom.write_bytes(0x37A78, prizes)
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# prize pack drop chances
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if world.difficulty in ['hard', 'expert', 'insane']:
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droprates = [0x01, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04] # 50%, 25%, 3* 12.5%, 2* 6.25%
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else:
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droprates = [0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01] # 50%
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random.shuffle(droprates)
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rom.write_bytes(0x37A62, droprates)
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vanilla_prize_pack_assignment = [131, 150, 132, 128, 128, 128, 128, 128, 2, 0, 2, 128, 160, 131, 151, 128, 128, 148, 145, 7, 0, 128, 0, 128, 146, 150, 128, 160, 0, 0, 0, 128, 4, 128,
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130, 6, 6, 0, 0, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 128, 144, 128, 145, 145,
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145, 151, 145, 149, 149, 147, 151, 20, 145, 146, 129, 130, 130, 128, 133, 128, 128, 128, 4, 4, 128, 145, 128, 128, 128, 128, 128, 128, 128, 128, 0, 128,
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128, 130, 138, 128, 128, 128, 128, 146, 145, 128, 130, 129, 129, 128, 129, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 151, 128, 128, 128, 128, 194,
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128, 21, 21, 23, 6, 0, 128, 0, 192, 19, 64, 0, 2, 6, 16, 20, 0, 0, 64, 0, 0, 0, 0, 19, 70, 17, 128, 128, 0, 0, 0, 16, 0, 0, 0, 22, 22, 22, 129, 135, 130,
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0, 128, 128, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 23, 0, 18, 0, 0, 0, 0, 0, 16, 23, 0, 64, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0]
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# shuffle enemies to prize packs
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for i in range(243):
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if vanilla_prize_pack_assignment[i] & 0x0F != 0x00:
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rom.write_byte(0x6B632 + i, (vanilla_prize_pack_assignment[i] & 0xF0) | random.randint(1, 7))
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# set bonk prizes
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if world.shuffle_bonk_prizes:
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bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3,
|
|
0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD]
|
|
bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD,
|
|
0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51,
|
|
0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7,
|
|
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
|
|
random.shuffle(bonk_prizes)
|
|
for prize, address in zip(bonk_prizes, bonk_addresses):
|
|
rom.write_byte(address, prize)
|
|
|
|
# set Fountain bottle exchange items
|
|
if world.difficulty in ['hard', 'expert', 'insane']:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
else:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
# set Fat Fairy Bow/Sword prizes to be disappointing
|
|
rom.write_byte(0x34914, 0x3A) # Bow and Arrow
|
|
rom.write_byte(0x180028, 0x49) # Fighter Sword
|
|
# enable Waterfall fairy chests
|
|
rom.write_bytes(0xE9AE, [0x14, 0x01])
|
|
rom.write_bytes(0xE9CF, [0x14, 0x01])
|
|
rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2,
|
|
253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153,
|
|
162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254,
|
|
174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2,
|
|
202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82,
|
|
192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
|
|
255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
|
|
# set Waterfall fairy prizes to be disappointing
|
|
rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang
|
|
rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
|
|
|
|
# set swordless mode settings
|
|
rom.write_byte(0x18003F, 0x01 if world.mode == 'swordless' else 0x00) # hammer can harm ganon
|
|
rom.write_byte(0x180040, 0x01 if world.mode == 'swordless' else 0x00) # open curtains
|
|
rom.write_byte(0x180041, 0x01 if world.mode == 'swordless' else 0x00) # swordless medallions
|
|
rom.write_byte(0x180043, 0xFF if world.mode == 'swordless' else 0x00) # starting sword for link
|
|
rom.write_byte(0x180044, 0x01 if world.mode == 'swordless' else 0x00) # hammer activates tablets
|
|
|
|
# set up clocks for timed modes
|
|
if world.clock_mode == 'off':
|
|
rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
|
|
rom.write_bytes(0x180200, [0x00, 0x00, 0x00, 0x00]) # red clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180204, [0x00, 0x00, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180208, [0x00, 0x00, 0x00, 0x00]) # green clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, sint32)
|
|
elif world.clock_mode == 'ohko':
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
rom.write_bytes(0x180200, [0x00, 0x00, 0x00, 0x81]) # red clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180204, [0x20, 0x1C, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180208, [0x40, 0x38, 0x00, 0x00]) # green clock adjustment time (in frames, sint32)
|
|
if world.difficulty == 'easy':
|
|
rom.write_bytes(0x18020C, [0x40, 0x19, 0x01, 0x00]) # starting time (in frames, sint32)
|
|
elif world.difficulty == 'normal':
|
|
rom.write_bytes(0x18020C, [0xA0, 0x8C, 0x00, 0x00]) # starting time (in frames, sint32)
|
|
else:
|
|
rom.write_bytes(0x18020C, [0x50, 0x46, 0x00, 0x00]) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'stopwatch':
|
|
rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
|
|
rom.write_bytes(0x180200, [0xE0, 0xE3, 0xFF, 0xFF]) # red clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180204, [0x20, 0x1C, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180208, [0x40, 0x38, 0x00, 0x00]) # green clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'countdown':
|
|
rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
|
|
rom.write_bytes(0x180200, [0xE0, 0xE3, 0xFF, 0xFF]) # red clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180204, [0x20, 0x1C, 0x00, 0x00]) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x180208, [0x40, 0x38, 0x00, 0x00]) # green clock adjustment time (in frames, sint32)
|
|
rom.write_bytes(0x18020C, [0x80, 0x32, 0x02, 0x00]) # starting time (in frames, sint32)
|
|
|
|
# set up goals for treasure hunt
|
|
rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28])
|
|
rom.write_byte(0x180167, world.treasure_hunt_count % 256)
|
|
|
|
# assorted fixes
|
|
rom.write_byte(0x180030, 0x00) # Disable SRAM trace
|
|
rom.write_byte(0x180036, 0x0A) # Rupoor negative value
|
|
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
|
|
rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
|
|
rom.write_byte(0x180168, 0x08) # Spike Cave Damage
|
|
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
|
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
|
|
if world.goal in ['ganon']:
|
|
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
|
elif world.goal in ['pedestal', 'triforcehunt']:
|
|
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
|
elif world.goal in ['dungeons']:
|
|
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
|
|
elif world.goal in ['crystals']:
|
|
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
|
rom.write_byte(0x18016A, 0x01 if world.keysanity else 0x00) # free roaming item text boxes
|
|
rom.write_byte(0x18003B, 0x01 if world.keysanity else 0x00) # maps showing crystals on overworld
|
|
|
|
# compasses showing dungeon count
|
|
if world.clock_mode != 'off':
|
|
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
|
elif world.difficulty == 'easy':
|
|
rom.write_byte(0x18003C, 0x02) # always on
|
|
elif world.keysanity:
|
|
rom.write_byte(0x18003C, 0x01) # show on pickup
|
|
else:
|
|
rom.write_byte(0x18003C, 0x00)
|
|
|
|
rom.write_byte(0x180045, 0xFF if world.keysanity else 0x00) # free roaming items in menu
|
|
digging_game_rng = random.randint(1, 30) # set rng for digging game
|
|
rom.write_byte(0x180020, digging_game_rng)
|
|
rom.write_byte(0xEFD95, digging_game_rng)
|
|
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
|
rom.write_byte(0x180042, 0x01 if world.save_and_quite_from_boss else 0x00) # Allow Save and Quite after boss kill
|
|
|
|
# remove shield from uncle
|
|
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
if world.swamp_patch_required:
|
|
# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
|
|
rom.write_byte(0x18003D, 0x01)
|
|
|
|
# set correct flag for hera basement item
|
|
if world.get_location('Tower of Hera - Basement Cage').item is not None and world.get_location('Tower of Hera - Basement Cage').item.name == 'Small Key (Tower of Hera)':
|
|
rom.write_byte(0x4E3BB, 0xE4)
|
|
else:
|
|
rom.write_byte(0x4E3BB, 0xEB)
|
|
|
|
# fix trock doors for reverse entrances
|
|
if world.fix_trock_doors:
|
|
rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
|
|
rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
|
|
|
|
# Thanks to Zarby89 for finding these values
|
|
# fix skull woods exit point
|
|
if world.fix_skullwoods_exit:
|
|
rom.write_byte(0x15E0D, 0xF8)
|
|
|
|
# fix palace of darkness exit point
|
|
if world.fix_palaceofdarkness_exit:
|
|
rom.write_byte(0x15E03, 0x40)
|
|
|
|
# fix turtle rock exit point
|
|
if world.fix_trock_exit:
|
|
rom.write_byte(0x15E1D, 0x34)
|
|
|
|
# fix ganons tower exit point
|
|
if world.fix_gtower_exit:
|
|
rom.write_byte(0x15E25, 0xA4)
|
|
# todo fix screen scrolling
|
|
|
|
# enable instant item menu
|
|
if world.fastmenu:
|
|
rom.write_byte(0x180048, 0x01)
|
|
# Sound twekas for fastmenu:
|
|
rom.write_byte(0x6DD9A, 0x20)
|
|
rom.write_byte(0x6DF2A, 0x20)
|
|
rom.write_byte(0x6E0E9, 0x20)
|
|
|
|
# enable quick item swapping with L and R (ported by Amazing Ampharos)
|
|
if world.quickswap:
|
|
rom.write_bytes(0x107fb, [0x22, 0x50, 0xFF, 0x1F])
|
|
rom.write_bytes(0x12451, [0x22, 0x50, 0xFF, 0x1F])
|
|
rom.write_bytes(0xfff50, [0x20, 0x58, 0xFF, 0xA5, 0xF6, 0x29, 0x40, 0x6B, 0xA5, 0xF6, 0x89, 0x10, 0xF0, 0x03, 0x4C, 0x69,
|
|
0xFF, 0x89, 0x20, 0xF0, 0x03, 0x4C, 0xAA, 0xFF, 0x60, 0xAD, 0x02, 0x02, 0xF0, 0x3B, 0xDA, 0xAA,
|
|
0xE0, 0x0F, 0xF0, 0x14, 0xE0, 0x10, 0xF0, 0x14, 0xE0, 0x14, 0xD0, 0x02, 0xA2, 0x00, 0xE8, 0xBF,
|
|
0x3F, 0xF3, 0x7E, 0xF0, 0xEB, 0x4C, 0xEB, 0xFF, 0xA2, 0x01, 0x80, 0x0A, 0xAF, 0x4F, 0xF3, 0x7E,
|
|
0xAA, 0xE0, 0x04, 0xF0, 0x10, 0xE8, 0xBF, 0x5B, 0xF3, 0x7E, 0xF0, 0xF5, 0x8A, 0x8F, 0x4F, 0xF3,
|
|
0x7E, 0xA2, 0x10, 0x80, 0xE0, 0xA2, 0x11, 0x80, 0xD6, 0x60, 0xAD, 0x02, 0x02, 0xF0, 0x3B, 0xDA,
|
|
0xAA, 0xE0, 0x11, 0xF0, 0x14, 0xE0, 0x10, 0xF0, 0x14, 0xE0, 0x01, 0xD0, 0x02, 0xA2, 0x15, 0xCA,
|
|
0xBF, 0x3F, 0xF3, 0x7E, 0xF0, 0xEB, 0x4C, 0xEB, 0xFF, 0xA2, 0x04, 0x80, 0x0A, 0xAF, 0x4F, 0xF3,
|
|
0x7E, 0xAA, 0xE0, 0x01, 0xF0, 0x10, 0xCA, 0xBF, 0x5B, 0xF3, 0x7E, 0xF0, 0xF5, 0x8A, 0x8F, 0x4F,
|
|
0xF3, 0x7E, 0xA2, 0x10, 0x80, 0xE0, 0xA2, 0x0F, 0x80, 0xD6, 0x60, 0xA9, 0x20, 0x8D, 0x2F, 0x01,
|
|
0x8E, 0x02, 0x02, 0x22, 0x7F, 0xDB, 0x0D, 0xFA, 0x60, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
|
|
|
write_strings(rom, world)
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
rom.write_bytes(0x7FC0, bytearray('ER_050_%09d\0' % world.seed, 'utf8') + world.option_identifier.to_bytes(4, 'big'))
|
|
|
|
# set heart beep rate
|
|
rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20}[beep])
|
|
|
|
# store hash table for main menu hash
|
|
rom.write_bytes(0x187F00, hashtable)
|
|
|
|
# write link sprite if required
|
|
if sprite is not None:
|
|
write_sprite(rom, sprite)
|
|
|
|
if isinstance(rom, LocalRom):
|
|
rom.write_crc()
|
|
|
|
return rom
|
|
|
|
|
|
def write_sprite(rom, sprite):
|
|
if len(sprite) == 0x7000:
|
|
# sprite file with graphics and without palette data
|
|
rom.write_bytes(0x80000, sprite[:0x7000])
|
|
elif len(sprite) == 0x7078:
|
|
# sprite file with graphics and palette data
|
|
rom.write_bytes(0x80000, sprite[:0x7000])
|
|
rom.write_bytes(0xDD308, sprite[0x7000:])
|
|
rom.write_bytes(0xDEDF5, sprite[0x7036:0x7038])
|
|
rom.write_bytes(0xDEDF7, sprite[0x7054:0x7056])
|
|
elif len(sprite) in [0x100000, 0x200000]:
|
|
# full rom with patched sprite, extract it
|
|
rom.write_bytes(0x80000, sprite[0x80000:0x87000])
|
|
rom.write_bytes(0xDD308, sprite[0xDD308:0xDD380])
|
|
rom.write_bytes(0xDEDF5, sprite[0xDEDF5:0xDEDF9])
|
|
|
|
|
|
def write_string_to_rom(rom, target, string):
|
|
address, maxbytes = text_addresses[target]
|
|
rom.write_bytes(address, string_to_alttp_text(string, maxbytes))
|
|
|
|
|
|
def write_strings(rom, world):
|
|
silverarrows = world.find_items('Silver Arrows')
|
|
silverarrow_hint = (' %s?' % silverarrows[0].hint_text) if silverarrows else '?\nI think not!'
|
|
write_string_to_rom(rom, 'Ganon2', 'Did you find the silver arrows%s' % silverarrow_hint)
|
|
|
|
crystal5 = world.find_items('Crystal 5')[0]
|
|
crystal6 = world.find_items('Crystal 6')[0]
|
|
write_string_to_rom(rom, 'BombShop1', 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text))
|
|
|
|
greenpendant = world.find_items('Green Pendant')[0]
|
|
write_string_to_rom(rom, 'Sahasrahla1', 'I lost my family heirloom in %s' % greenpendant.hint_text)
|
|
|
|
write_string_to_rom(rom, 'Uncle', Uncle_texts[random.randint(0, len(Uncle_texts) - 1)])
|
|
write_string_to_rom(rom, 'Triforce', Triforce_texts[random.randint(0, len(Triforce_texts) - 1)])
|
|
write_string_to_rom(rom, 'BombShop2', BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)])
|
|
write_string_to_rom(rom, 'PyramidFairy', PyramidFairy_texts[random.randint(0, len(PyramidFairy_texts) - 1)])
|
|
write_string_to_rom(rom, 'Sahasrahla2', Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)])
|
|
write_string_to_rom(rom, 'Blind', Blind_texts[random.randint(0, len(Blind_texts) - 1)])
|
|
if world.goal in ['pedestal', 'triforcehunt']:
|
|
write_string_to_rom(rom, 'Ganon1Invincible', 'Why are you even here?\n You can\'t even hurt me!')
|
|
write_string_to_rom(rom, 'Ganon2Invincible', 'Seriously? Go Away, I will not Die.')
|
|
else:
|
|
write_string_to_rom(rom, 'Ganon1', Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)])
|
|
write_string_to_rom(rom, 'Ganon1Invincible', 'You cannot defeat me until you finish your goal!')
|
|
write_string_to_rom(rom, 'Ganon2Invincible', 'Got wax in\nyour ears?\nI can not die!')
|
|
write_string_to_rom(rom, 'TavernMan', TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)])
|
|
|
|
pedestalitem = world.get_location('Master Sword Pedestal').item
|
|
pedestal_text = 'Some Hot Air' if pedestalitem is None else pedestalitem.pedestal_hint_text if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
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write_string_to_rom(rom, 'Pedestal', pedestal_text)
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pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
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|
|
|
etheritem = world.get_location('Ether Tablet').item
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ether_text = 'Some Hot Air' if etheritem is None else etheritem.pedestal_hint_text if etheritem.pedestal_hint_text is not None else 'Unknown Item'
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|
write_string_to_rom(rom, 'EtherTablet', ether_text)
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|
bombositem = world.get_location('Bombos Tablet').item
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|
bombos_text = 'Some Hot Air' if bombositem is None else bombositem.pedestal_hint_text if bombositem.pedestal_hint_text is not None else 'Unknown Item'
|
|
write_string_to_rom(rom, 'BombosTablet', bombos_text)
|
|
|
|
credits = Credits()
|
|
|
|
sickkiditem = world.get_location('Sick Kid').item
|
|
sickkiditem_text = random.choice(SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
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|
|
|
zoraitem = world.get_location('King Zora').item
|
|
zoraitem_text = random.choice(Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
|
|
|
|
magicshopitem = world.get_location('Potion Shop').item
|
|
magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
|
|
|
|
fluteboyitem = world.get_location('Flute Spot').item
|
|
fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
|
|
|
|
credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts))
|
|
credits.update_credits_line('sancturary', 0, random.choice(Sanctuary_texts))
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|
credits.update_credits_line('kakariko', 0, random.choice(Kakariko_texts))
|
|
credits.update_credits_line('desert', 0, random.choice(DesertPalace_texts))
|
|
credits.update_credits_line('hera', 0, random.choice(MountainTower_texts))
|
|
credits.update_credits_line('house', 0, random.choice(LinksHouse_texts))
|
|
credits.update_credits_line('zora', 0, zoraitem_text)
|
|
credits.update_credits_line('witch', 0, magicshopitem_text)
|
|
credits.update_credits_line('lumberjacks', 0, random.choice(Lumberjacks_texts))
|
|
credits.update_credits_line('grove', 0, fluteboyitem_text)
|
|
credits.update_credits_line('well', 0, random.choice(WishingWell_texts))
|
|
credits.update_credits_line('smithy', 0, random.choice(Blacksmiths_texts))
|
|
credits.update_credits_line('kakariko2', 0, sickkiditem_text)
|
|
credits.update_credits_line('bridge', 0, random.choice(DeathMountain_texts))
|
|
credits.update_credits_line('woods', 0, random.choice(LostWoods_texts))
|
|
credits.update_credits_line('pedestal', 0, pedestal_credit_text)
|
|
|
|
(pointers, data) = credits.get_bytes()
|
|
rom.write_bytes(0x181500, data)
|
|
rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
|