 c010c8c938
			
		
	
	c010c8c938
	
	
	
		
			
			* Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses.
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from . import Constants
 | |
| from typing import TYPE_CHECKING
 | |
| if TYPE_CHECKING:
 | |
|     from . import MinecraftWorld
 | |
| 
 | |
| 
 | |
| def shuffle_structures(self: "MinecraftWorld") -> None:
 | |
|     multiworld = self.multiworld
 | |
|     player = self.player
 | |
| 
 | |
|     default_connections = Constants.region_info["default_connections"]
 | |
|     illegal_connections = Constants.region_info["illegal_connections"]
 | |
| 
 | |
|     # Get all unpaired exits and all regions without entrances (except the Menu)
 | |
|     # This function is destructive on these lists. 
 | |
|     exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region is None]
 | |
|     structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu']
 | |
|     exits_spoiler = exits[:] # copy the original order for the spoiler log
 | |
| 
 | |
|     pairs = {}
 | |
| 
 | |
|     def set_pair(exit, struct): 
 | |
|         if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])):
 | |
|             pairs[exit] = struct
 | |
|             exits.remove(exit)
 | |
|             structs.remove(struct)
 | |
|         else: 
 | |
|             raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})")
 | |
| 
 | |
|     # Connect plando structures first
 | |
|     if self.options.plando_connections:
 | |
|         for conn in self.plando_connections:
 | |
|             set_pair(conn.entrance, conn.exit)
 | |
| 
 | |
|     # The algorithm tries to place the most restrictive structures first. This algorithm always works on the
 | |
|     # relatively small set of restrictions here, but does not work on all possible inputs with valid configurations. 
 | |
|     if self.options.shuffle_structures:
 | |
|         structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, [])))
 | |
|         for struct in structs[:]: 
 | |
|             try: 
 | |
|                 exit = self.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])])
 | |
|             except IndexError: 
 | |
|                 raise Exception(f"No valid structure placements remaining for player {player} ({self.player_name})")
 | |
|             set_pair(exit, struct)
 | |
|     else: # write remaining default connections
 | |
|         for (exit, struct) in default_connections: 
 | |
|             if exit in exits: 
 | |
|                 set_pair(exit, struct)
 | |
| 
 | |
|     # Make sure we actually paired everything; might fail if plando
 | |
|     try:
 | |
|         assert len(exits) == len(structs) == 0
 | |
|     except AssertionError: 
 | |
|         raise Exception(f"Failed to connect all Minecraft structures for player {player} ({self.player_name})")
 | |
| 
 | |
|     for exit in exits_spoiler:
 | |
|         multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player))
 | |
|         if self.options.shuffle_structures or self.options.plando_connections:
 | |
|             multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)
 |