Generator: Re-allow names with spaces (and see what breaks) Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW) LttP: All Rom Options are now on the new system LttP: palette option "random" is now called "good" LttP: Roms are now created as part of the general output file creation step LttP: disable Music is now Music, removing potential double negatives LttP & Factorio: Progressive option random is now grouped_random LttP: Enemy damage option random is now Enemy damage: chaos
		
			
				
	
	
		
			122 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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import json
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from base64 import b64encode, b64decode
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from math import ceil
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from .Items import MinecraftItem, item_table, required_items, junk_weights
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from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table
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from .Regions import mc_regions, link_minecraft_structures, default_connections
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from .Rules import set_rules
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from worlds.generic.Rules import exclusion_rules
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from BaseClasses import Region, Entrance, Item
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from .Options import minecraft_options
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from ..AutoWorld import World
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client_version = 6
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class MinecraftWorld(World):
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    game: str = "Minecraft"
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    options = minecraft_options
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    topology_present = True
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    item_name_to_id = {name: data.code for name, data in item_table.items()}
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    location_name_to_id = {name: data.id for name, data in advancement_table.items()}
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    data_version = 3
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    def _get_mc_data(self):
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        exits = [connection[0] for connection in default_connections]
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        return {
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            'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
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            'seed_name': self.world.seed_name,
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            'player_name': self.world.get_player_name(self.player),
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            'player_id': self.player,
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            'client_version': client_version,
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            'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
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            'advancement_goal': self.world.advancement_goal[self.player],
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            'egg_shards_required': self.world.egg_shards_required[self.player],
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            'egg_shards_available': self.world.egg_shards_available[self.player],
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            'race': self.world.is_race
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        }
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    def generate_basic(self):
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        # Generate item pool
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        itempool = []
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        junk_pool = junk_weights.copy()
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        # Add all required progression items
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        for (name, num) in required_items.items(): 
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            itempool += [name] * num
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        # Add structure compasses if desired
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        if self.world.structure_compasses[self.player]:
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            structures = [connection[1] for connection in default_connections]
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            for struct_name in structures:
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                itempool.append(f"Structure Compass ({struct_name})")
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        # Add dragon egg shards
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        itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player]
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        # Add bee traps if desired
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        bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01)
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        itempool += ["Bee Trap (Minecraft)"] * bee_trap_quantity
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        # Fill remaining items with randomly generated junk
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        itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool))
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        # Convert itempool into real items
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        itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
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        # Choose locations to automatically exclude based on settings
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        exclusion_pool = set()
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        exclusion_types = ['hard', 'insane', 'postgame']
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        for key in exclusion_types:
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            if not getattr(self.world, f"include_{key}_advancements")[self.player]:
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                exclusion_pool.update(exclusion_table[key])
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        exclusion_rules(self.world, self.player, exclusion_pool)
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        # Prefill the Ender Dragon with the completion condition
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        completion = self.create_item("Victory")
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        self.world.get_location("Ender Dragon", self.player).place_locked_item(completion)
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        self.world.itempool += itempool
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    def set_rules(self):
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        set_rules(self.world, self.player)
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    def create_regions(self):
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        def MCRegion(region_name: str, exits=[]):
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            ret = Region(region_name, None, region_name, self.player, self.world)
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            ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
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                for loc_name, loc_data in advancement_table.items() 
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                if loc_data.region == region_name]
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            for exit in exits: 
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                ret.exits.append(Entrance(self.player, exit, ret))
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            return ret
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        self.world.regions += [MCRegion(*r) for r in mc_regions]
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        link_minecraft_structures(self.world, self.player)
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    def generate_output(self, output_directory: str):
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        data = self._get_mc_data()
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        filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_name(self.player)}.apmc"
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        with open(os.path.join(output_directory, filename), 'wb') as f:
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            f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
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    def fill_slot_data(self): 
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        slot_data = self._get_mc_data()
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        for option_name in minecraft_options:
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            option = getattr(self.world, option_name)[self.player]
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            slot_data[option_name] = int(option.value)
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        return slot_data
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    def create_item(self, name: str) -> Item:
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        item_data = item_table[name]
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        item = MinecraftItem(name, item_data.progression, item_data.code, self.player)
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        nonexcluded_items = ["Sharpness III Book", "Infinity Book", "Looting III Book"]
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        if name in nonexcluded_items:  # prevent books from going on excluded locations
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            item.never_exclude = True
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        return item
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def mc_update_output(raw_data, server, port): 
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    data = json.loads(b64decode(raw_data))
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    data['server'] = server
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    data['port'] = port
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    return b64encode(bytes(json.dumps(data), 'utf-8'))
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