55 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from worlds.AutoWorld import AutoWorldRegister
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class TestIDs(unittest.TestCase):
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    def testUniqueItems(self):
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        known_item_ids = set()
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            current = len(known_item_ids)
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            known_item_ids |= set(world_type.item_id_to_name)
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            self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
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    def testUniqueLocations(self):
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        known_location_ids = set()
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            current = len(known_location_ids)
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            known_location_ids |= set(world_type.location_id_to_name)
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            self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
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    def testRangeItems(self):
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        """There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game=gamename):
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                for item_id in world_type.item_id_to_name:
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                    self.assertLess(item_id, 2**53)
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    def testRangeLocations(self):
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        """There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game=gamename):
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                for location_id in world_type.location_id_to_name:
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                    self.assertLess(location_id, 2**53)
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    def testReservedItems(self):
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        """negative item IDs are reserved to the special "Archipelago" world."""
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game=gamename):
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                if gamename == "Archipelago":
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                    for item_id in world_type.item_id_to_name:
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                        self.assertLess(item_id, 0)
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                else:
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                    for item_id in world_type.item_id_to_name:
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                        self.assertGreater(item_id, 0)
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    def testReservedLocations(self):
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        """negative location IDs are reserved to the special "Archipelago" world."""
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        for gamename, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest(game=gamename):
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                if gamename == "Archipelago":
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                    for location_id in world_type.location_id_to_name:
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                        self.assertLess(location_id, 0)
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                else:
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                    for location_id in world_type.location_id_to_name:
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                        self.assertGreater(location_id, 0)
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