565 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			565 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import csv
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import enum
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from dataclasses import dataclass
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from random import Random
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from typing import Optional, Dict, Protocol, List, FrozenSet, Iterable
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from . import data
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from .bundles.bundle_room import BundleRoom
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from .content.game_content import StardewContent
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from .data.game_item import ItemTag
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from .data.museum_data import all_museum_items
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from .mods.mod_data import ModNames
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from .options import ExcludeGingerIsland, ArcadeMachineLocations, SpecialOrderLocations, Museumsanity, \
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    FestivalLocations, BuildingProgression, ToolProgression, ElevatorProgression, BackpackProgression, FarmType
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from .options import StardewValleyOptions, Craftsanity, Chefsanity, Cooksanity, Shipsanity, Monstersanity
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from .strings.goal_names import Goal
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from .strings.quest_names import ModQuest, Quest
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from .strings.region_names import Region, LogicRegion
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from .strings.villager_names import NPC
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LOCATION_CODE_OFFSET = 717000
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class LocationTags(enum.Enum):
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    MANDATORY = enum.auto()
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    BUNDLE = enum.auto()
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    COMMUNITY_CENTER_BUNDLE = enum.auto()
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    CRAFTS_ROOM_BUNDLE = enum.auto()
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    PANTRY_BUNDLE = enum.auto()
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    FISH_TANK_BUNDLE = enum.auto()
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    BOILER_ROOM_BUNDLE = enum.auto()
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    BULLETIN_BOARD_BUNDLE = enum.auto()
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    VAULT_BUNDLE = enum.auto()
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    COMMUNITY_CENTER_ROOM = enum.auto()
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    RACCOON_BUNDLES = enum.auto()
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    BACKPACK = enum.auto()
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    TOOL_UPGRADE = enum.auto()
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    HOE_UPGRADE = enum.auto()
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    PICKAXE_UPGRADE = enum.auto()
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    AXE_UPGRADE = enum.auto()
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    WATERING_CAN_UPGRADE = enum.auto()
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    TRASH_CAN_UPGRADE = enum.auto()
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    FISHING_ROD_UPGRADE = enum.auto()
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    PAN_UPGRADE = enum.auto()
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    THE_MINES_TREASURE = enum.auto()
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    CROPSANITY = enum.auto()
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    ELEVATOR = enum.auto()
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    SKILL_LEVEL = enum.auto()
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    FARMING_LEVEL = enum.auto()
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    FISHING_LEVEL = enum.auto()
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    FORAGING_LEVEL = enum.auto()
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    COMBAT_LEVEL = enum.auto()
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    MINING_LEVEL = enum.auto()
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    MASTERY_LEVEL = enum.auto()
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    BUILDING_BLUEPRINT = enum.auto()
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    STORY_QUEST = enum.auto()
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    ARCADE_MACHINE = enum.auto()
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    ARCADE_MACHINE_VICTORY = enum.auto()
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    JOTPK = enum.auto()
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    JUNIMO_KART = enum.auto()
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    HELP_WANTED = enum.auto()
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    TRAVELING_MERCHANT = enum.auto()
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    FISHSANITY = enum.auto()
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    MUSEUM_MILESTONES = enum.auto()
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    MUSEUM_DONATIONS = enum.auto()
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    FRIENDSANITY = enum.auto()
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    FESTIVAL = enum.auto()
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    FESTIVAL_HARD = enum.auto()
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    DESERT_FESTIVAL_CHEF = enum.auto()
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    SPECIAL_ORDER_BOARD = enum.auto()
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    SPECIAL_ORDER_QI = enum.auto()
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    REQUIRES_QI_ORDERS = enum.auto()
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    REQUIRES_MASTERIES = enum.auto()
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    GINGER_ISLAND = enum.auto()
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    WALNUT_PURCHASE = enum.auto()
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    WALNUTSANITY = enum.auto()
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    WALNUTSANITY_PUZZLE = enum.auto()
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    WALNUTSANITY_BUSH = enum.auto()
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    WALNUTSANITY_DIG = enum.auto()
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    WALNUTSANITY_REPEATABLE = enum.auto()
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    BABY = enum.auto()
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    MONSTERSANITY = enum.auto()
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    MONSTERSANITY_GOALS = enum.auto()
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    MONSTERSANITY_PROGRESSIVE_GOALS = enum.auto()
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    MONSTERSANITY_MONSTER = enum.auto()
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    SHIPSANITY = enum.auto()
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    SHIPSANITY_CROP = enum.auto()
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    SHIPSANITY_FISH = enum.auto()
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    SHIPSANITY_FULL_SHIPMENT = enum.auto()
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    COOKSANITY = enum.auto()
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    COOKSANITY_QOS = enum.auto()
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    CHEFSANITY = enum.auto()
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    CHEFSANITY_QOS = enum.auto()
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    CHEFSANITY_PURCHASE = enum.auto()
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    CHEFSANITY_FRIENDSHIP = enum.auto()
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    CHEFSANITY_SKILL = enum.auto()
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    CHEFSANITY_STARTER = enum.auto()
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    CRAFTSANITY = enum.auto()
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    BOOKSANITY = enum.auto()
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    BOOKSANITY_POWER = enum.auto()
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    BOOKSANITY_SKILL = enum.auto()
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    BOOKSANITY_LOST = enum.auto()
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    # Mods
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    # Skill Mods
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    LUCK_LEVEL = enum.auto()
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    BINNING_LEVEL = enum.auto()
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    COOKING_LEVEL = enum.auto()
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    SOCIALIZING_LEVEL = enum.auto()
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    MAGIC_LEVEL = enum.auto()
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    ARCHAEOLOGY_LEVEL = enum.auto()
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    DEPRECATED = enum.auto()
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@dataclass(frozen=True)
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class LocationData:
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    code_without_offset: Optional[int]
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    region: str
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    name: str
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    mod_name: Optional[str] = None
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    tags: FrozenSet[LocationTags] = frozenset()
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    @property
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    def code(self) -> Optional[int]:
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        return LOCATION_CODE_OFFSET + self.code_without_offset if self.code_without_offset is not None else None
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class StardewLocationCollector(Protocol):
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    def __call__(self, name: str, code: Optional[int], region: str) -> None:
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        raise NotImplementedError
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def load_location_csv() -> List[LocationData]:
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    from importlib.resources import files
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    with files(data).joinpath("locations.csv").open() as file:
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        reader = csv.DictReader(file)
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        return [LocationData(int(location["id"]) if location["id"] else None,
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                             location["region"],
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                             location["name"],
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                             str(location["mod_name"]) if location["mod_name"] else None,
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                             frozenset(LocationTags[group]
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                                       for group in location["tags"].split(",")
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                                       if group))
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                for location in reader]
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events_locations = [
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    LocationData(None, Region.farm_house, Goal.grandpa_evaluation),
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    LocationData(None, Region.community_center, Goal.community_center),
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    LocationData(None, Region.mines_floor_120, Goal.bottom_of_the_mines),
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    LocationData(None, Region.skull_cavern_100, Goal.cryptic_note),
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    LocationData(None, Region.beach, Goal.master_angler),
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    LocationData(None, Region.museum, Goal.complete_museum),
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    LocationData(None, Region.farm_house, Goal.full_house),
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    LocationData(None, Region.island_west, Goal.greatest_walnut_hunter),
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    LocationData(None, Region.adventurer_guild, Goal.protector_of_the_valley),
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    LocationData(None, LogicRegion.shipping, Goal.full_shipment),
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    LocationData(None, LogicRegion.kitchen, Goal.gourmet_chef),
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    LocationData(None, Region.farm, Goal.craft_master),
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    LocationData(None, LogicRegion.shipping, Goal.legend),
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    LocationData(None, Region.farm, Goal.mystery_of_the_stardrops),
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    LocationData(None, Region.farm, Goal.allsanity),
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    LocationData(None, Region.qi_walnut_room, Goal.perfection),
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]
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all_locations = load_location_csv() + events_locations
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location_table: Dict[str, LocationData] = {location.name: location for location in all_locations}
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locations_by_tag: Dict[LocationTags, List[LocationData]] = {}
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def initialize_groups():
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    for location in all_locations:
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        for tag in location.tags:
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            location_group = locations_by_tag.get(tag, list())
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            location_group.append(location)
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            locations_by_tag[tag] = location_group
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initialize_groups()
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def extend_cropsanity_locations(randomized_locations: List[LocationData], content: StardewContent):
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    cropsanity = content.features.cropsanity
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    if not cropsanity.is_enabled:
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        return
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    randomized_locations.extend(location_table[cropsanity.to_location_name(item.name)]
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                                for item in content.find_tagged_items(ItemTag.CROPSANITY))
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def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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    if options.quest_locations < 0:
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        return
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    story_quest_locations = locations_by_tag[LocationTags.STORY_QUEST]
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    story_quest_locations = filter_disabled_locations(options, content, story_quest_locations)
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    randomized_locations.extend(story_quest_locations)
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    for i in range(0, options.quest_locations.value):
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        batch = i // 7
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        index_this_batch = i % 7
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        if index_this_batch < 4:
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            randomized_locations.append(
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                location_table[f"Help Wanted: Item Delivery {(batch * 4) + index_this_batch + 1}"])
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        elif index_this_batch == 4:
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            randomized_locations.append(location_table[f"Help Wanted: Fishing {batch + 1}"])
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        elif index_this_batch == 5:
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            randomized_locations.append(location_table[f"Help Wanted: Slay Monsters {batch + 1}"])
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        elif index_this_batch == 6:
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            randomized_locations.append(location_table[f"Help Wanted: Gathering {batch + 1}"])
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def extend_fishsanity_locations(randomized_locations: List[LocationData], content: StardewContent, random: Random):
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    fishsanity = content.features.fishsanity
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    if not fishsanity.is_enabled:
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        return
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    for fish in content.fishes.values():
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        if not fishsanity.is_included(fish):
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            continue
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        if fishsanity.is_randomized and random.random() >= fishsanity.randomization_ratio:
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            continue
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        randomized_locations.append(location_table[fishsanity.to_location_name(fish.name)])
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def extend_museumsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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    prefix = "Museumsanity: "
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    if options.museumsanity == Museumsanity.option_none:
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        return
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    elif options.museumsanity == Museumsanity.option_milestones:
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        randomized_locations.extend(locations_by_tag[LocationTags.MUSEUM_MILESTONES])
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    elif options.museumsanity == Museumsanity.option_randomized:
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        randomized_locations.extend(location_table[f"{prefix}{museum_item.item_name}"]
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                                    for museum_item in all_museum_items if random.random() < 0.4)
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    elif options.museumsanity == Museumsanity.option_all:
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        randomized_locations.extend(location_table[f"{prefix}{museum_item.item_name}"] for museum_item in all_museum_items)
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def extend_friendsanity_locations(randomized_locations: List[LocationData], content: StardewContent):
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    friendsanity = content.features.friendsanity
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    if not friendsanity.is_enabled:
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        return
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    randomized_locations.append(location_table[f"Spouse Stardrop"])
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    extend_baby_locations(randomized_locations)
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    for villager in content.villagers.values():
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        for heart in friendsanity.get_randomized_hearts(villager):
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            randomized_locations.append(location_table[friendsanity.to_location_name(villager.name, heart)])
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    for heart in friendsanity.get_pet_randomized_hearts():
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        randomized_locations.append(location_table[friendsanity.to_location_name(NPC.pet, heart)])
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def extend_baby_locations(randomized_locations: List[LocationData]):
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    baby_locations = [location for location in locations_by_tag[LocationTags.BABY]]
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    randomized_locations.extend(baby_locations)
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def extend_festival_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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    if options.festival_locations == FestivalLocations.option_disabled:
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        return
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    festival_locations = locations_by_tag[LocationTags.FESTIVAL]
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    randomized_locations.extend(festival_locations)
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    extend_hard_festival_locations(randomized_locations, options)
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    extend_desert_festival_chef_locations(randomized_locations, options, random)
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def extend_hard_festival_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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    if options.festival_locations != FestivalLocations.option_hard:
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        return
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    hard_festival_locations = locations_by_tag[LocationTags.FESTIVAL_HARD]
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    randomized_locations.extend(hard_festival_locations)
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def extend_desert_festival_chef_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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    festival_chef_locations = locations_by_tag[LocationTags.DESERT_FESTIVAL_CHEF]
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    number_to_add = 5 if options.festival_locations == FestivalLocations.option_easy else 10
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    locations_to_add = random.sample(festival_chef_locations, number_to_add)
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    randomized_locations.extend(locations_to_add)
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def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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    if options.special_order_locations & SpecialOrderLocations.option_board:
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        board_locations = filter_disabled_locations(options, content, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
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        randomized_locations.extend(board_locations)
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    include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
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    if options.special_order_locations & SpecialOrderLocations.value_qi and include_island:
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        include_arcade = options.arcade_machine_locations != ArcadeMachineLocations.option_disabled
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        qi_orders = [location for location in locations_by_tag[LocationTags.SPECIAL_ORDER_QI] if
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                     include_arcade or LocationTags.JUNIMO_KART not in location.tags]
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        randomized_locations.extend(qi_orders)
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def extend_walnut_purchase_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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    if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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        return
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    randomized_locations.append(location_table["Repair Ticket Machine"])
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    randomized_locations.append(location_table["Repair Boat Hull"])
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    randomized_locations.append(location_table["Repair Boat Anchor"])
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    randomized_locations.append(location_table["Open Professor Snail Cave"])
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    randomized_locations.append(location_table["Complete Island Field Office"])
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    randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE])
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def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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    mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]]
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    filtered_mandatory_locations = filter_disabled_locations(options, content, mandatory_locations)
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    randomized_locations.extend(filtered_mandatory_locations)
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def extend_situational_quest_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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    if options.quest_locations < 0:
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        return
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    if ModNames.distant_lands in options.mods:
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        if ModNames.alecto in options.mods:
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            randomized_locations.append(location_table[ModQuest.WitchOrder])
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        else:
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            randomized_locations.append(location_table[ModQuest.CorruptedCropsTask])
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def extend_bundle_locations(randomized_locations: List[LocationData], bundle_rooms: List[BundleRoom]):
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    for room in bundle_rooms:
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        room_location = f"Complete {room.name}"
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        if room_location in location_table:
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            randomized_locations.append(location_table[room_location])
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        for bundle in room.bundles:
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            randomized_locations.append(location_table[bundle.name])
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def extend_backpack_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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    if options.backpack_progression == BackpackProgression.option_vanilla:
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        return
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    backpack_locations = [location for location in locations_by_tag[LocationTags.BACKPACK]]
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    filtered_backpack_locations = filter_modded_locations(options, backpack_locations)
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    randomized_locations.extend(filtered_backpack_locations)
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def extend_elevator_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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    if options.elevator_progression == ElevatorProgression.option_vanilla:
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        return
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    elevator_locations = [location for location in locations_by_tag[LocationTags.ELEVATOR]]
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    filtered_elevator_locations = filter_modded_locations(options, elevator_locations)
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    randomized_locations.extend(filtered_elevator_locations)
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def extend_monstersanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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    monstersanity = options.monstersanity
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    if monstersanity == Monstersanity.option_none:
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        return
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    if monstersanity == Monstersanity.option_one_per_monster or monstersanity == Monstersanity.option_split_goals:
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        monster_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_MONSTER]]
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        filtered_monster_locations = filter_disabled_locations(options, content, monster_locations)
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        randomized_locations.extend(filtered_monster_locations)
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        return
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    goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_GOALS]]
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    filtered_goal_locations = filter_disabled_locations(options, content, goal_locations)
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    randomized_locations.extend(filtered_goal_locations)
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    if monstersanity != Monstersanity.option_progressive_goals:
 | 
						|
        return
 | 
						|
    progressive_goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_PROGRESSIVE_GOALS]]
 | 
						|
    filtered_progressive_goal_locations = filter_disabled_locations(options, content, progressive_goal_locations)
 | 
						|
    randomized_locations.extend(filtered_progressive_goal_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | 
						|
    shipsanity = options.shipsanity
 | 
						|
    if shipsanity == Shipsanity.option_none:
 | 
						|
        return
 | 
						|
    if shipsanity == Shipsanity.option_everything:
 | 
						|
        ship_locations = [location for location in locations_by_tag[LocationTags.SHIPSANITY]]
 | 
						|
        filtered_ship_locations = filter_disabled_locations(options, content, ship_locations)
 | 
						|
        randomized_locations.extend(filtered_ship_locations)
 | 
						|
        return
 | 
						|
    shipsanity_locations = set()
 | 
						|
    if shipsanity == Shipsanity.option_fish or shipsanity == Shipsanity.option_full_shipment_with_fish:
 | 
						|
        shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FISH]})
 | 
						|
    if shipsanity == Shipsanity.option_crops:
 | 
						|
        shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_CROP]})
 | 
						|
    if shipsanity == Shipsanity.option_full_shipment or shipsanity == Shipsanity.option_full_shipment_with_fish:
 | 
						|
        shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]})
 | 
						|
 | 
						|
    filtered_shipsanity_locations = filter_disabled_locations(options, content, list(shipsanity_locations))
 | 
						|
    randomized_locations.extend(filtered_shipsanity_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | 
						|
    cooksanity = options.cooksanity
 | 
						|
    if cooksanity == Cooksanity.option_none:
 | 
						|
        return
 | 
						|
    if cooksanity == Cooksanity.option_queen_of_sauce:
 | 
						|
        cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY_QOS])
 | 
						|
    else:
 | 
						|
        cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY])
 | 
						|
 | 
						|
    filtered_cooksanity_locations = filter_disabled_locations(options, content, cooksanity_locations)
 | 
						|
    randomized_locations.extend(filtered_cooksanity_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | 
						|
    chefsanity = options.chefsanity
 | 
						|
    if chefsanity == Chefsanity.option_none:
 | 
						|
        return
 | 
						|
 | 
						|
    chefsanity_locations_by_name = {}  # Dictionary to not make duplicates
 | 
						|
 | 
						|
    if chefsanity & Chefsanity.option_queen_of_sauce:
 | 
						|
        chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_QOS]})
 | 
						|
    if chefsanity & Chefsanity.option_purchases:
 | 
						|
        chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_PURCHASE]})
 | 
						|
    if chefsanity & Chefsanity.option_friendship:
 | 
						|
        chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_FRIENDSHIP]})
 | 
						|
    if chefsanity & Chefsanity.option_skills:
 | 
						|
        chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_SKILL]})
 | 
						|
 | 
						|
    filtered_chefsanity_locations = filter_disabled_locations(options, content, list(chefsanity_locations_by_name.values()))
 | 
						|
    randomized_locations.extend(filtered_chefsanity_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | 
						|
    if options.craftsanity == Craftsanity.option_none:
 | 
						|
        return
 | 
						|
 | 
						|
    craftsanity_locations = [craft for craft in locations_by_tag[LocationTags.CRAFTSANITY]]
 | 
						|
    filtered_craftsanity_locations = filter_disabled_locations(options, content, craftsanity_locations)
 | 
						|
    randomized_locations.extend(filtered_craftsanity_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_book_locations(randomized_locations: List[LocationData], content: StardewContent):
 | 
						|
    booksanity = content.features.booksanity
 | 
						|
    if not booksanity.is_enabled:
 | 
						|
        return
 | 
						|
 | 
						|
    book_locations = []
 | 
						|
    for book in content.find_tagged_items(ItemTag.BOOK):
 | 
						|
        if booksanity.is_included(book):
 | 
						|
            book_locations.append(location_table[booksanity.to_location_name(book.name)])
 | 
						|
 | 
						|
    book_locations.extend(location_table[booksanity.to_location_name(book)] for book in booksanity.get_randomized_lost_books())
 | 
						|
 | 
						|
    randomized_locations.extend(book_locations)
 | 
						|
 | 
						|
 | 
						|
def extend_walnutsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
 | 
						|
    if not options.walnutsanity:
 | 
						|
        return
 | 
						|
 | 
						|
    if "Puzzles" in options.walnutsanity:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_PUZZLE])
 | 
						|
    if "Bushes" in options.walnutsanity:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_BUSH])
 | 
						|
    if "Dig Spots" in options.walnutsanity:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_DIG])
 | 
						|
    if "Repeatables" in options.walnutsanity:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_REPEATABLE])
 | 
						|
 | 
						|
 | 
						|
def create_locations(location_collector: StardewLocationCollector,
 | 
						|
                     bundle_rooms: List[BundleRoom],
 | 
						|
                     options: StardewValleyOptions,
 | 
						|
                     content: StardewContent,
 | 
						|
                     random: Random):
 | 
						|
    randomized_locations = []
 | 
						|
 | 
						|
    extend_mandatory_locations(randomized_locations, options, content)
 | 
						|
    extend_bundle_locations(randomized_locations, bundle_rooms)
 | 
						|
    extend_backpack_locations(randomized_locations, options)
 | 
						|
 | 
						|
    if options.tool_progression & ToolProgression.option_progressive:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.TOOL_UPGRADE])
 | 
						|
 | 
						|
    extend_elevator_locations(randomized_locations, options)
 | 
						|
 | 
						|
    skill_progression = content.features.skill_progression
 | 
						|
    if skill_progression.is_progressive:
 | 
						|
        for skill in content.skills.values():
 | 
						|
            randomized_locations.extend([location_table[location_name] for _, location_name in skill_progression.get_randomized_level_names_by_level(skill)])
 | 
						|
            if skill_progression.is_mastery_randomized(skill):
 | 
						|
                randomized_locations.append(location_table[skill.mastery_name])
 | 
						|
 | 
						|
    if options.building_progression & BuildingProgression.option_progressive:
 | 
						|
        for location in locations_by_tag[LocationTags.BUILDING_BLUEPRINT]:
 | 
						|
            if location.mod_name is None or location.mod_name in options.mods:
 | 
						|
                randomized_locations.append(location_table[location.name])
 | 
						|
 | 
						|
    if options.arcade_machine_locations != ArcadeMachineLocations.option_disabled:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE_VICTORY])
 | 
						|
 | 
						|
    if options.arcade_machine_locations == ArcadeMachineLocations.option_full_shuffling:
 | 
						|
        randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE])
 | 
						|
 | 
						|
    extend_cropsanity_locations(randomized_locations, content)
 | 
						|
    extend_fishsanity_locations(randomized_locations, content, random)
 | 
						|
    extend_museumsanity_locations(randomized_locations, options, random)
 | 
						|
    extend_friendsanity_locations(randomized_locations, content)
 | 
						|
 | 
						|
    extend_festival_locations(randomized_locations, options, random)
 | 
						|
    extend_special_order_locations(randomized_locations, options, content)
 | 
						|
    extend_walnut_purchase_locations(randomized_locations, options)
 | 
						|
 | 
						|
    extend_monstersanity_locations(randomized_locations, options, content)
 | 
						|
    extend_shipsanity_locations(randomized_locations, options, content)
 | 
						|
    extend_cooksanity_locations(randomized_locations, options, content)
 | 
						|
    extend_chefsanity_locations(randomized_locations, options, content)
 | 
						|
    extend_craftsanity_locations(randomized_locations, options, content)
 | 
						|
    extend_quests_locations(randomized_locations, options, content)
 | 
						|
    extend_book_locations(randomized_locations, content)
 | 
						|
    extend_walnutsanity_locations(randomized_locations, options)
 | 
						|
 | 
						|
    # Mods
 | 
						|
    extend_situational_quest_locations(randomized_locations, options)
 | 
						|
 | 
						|
    for location_data in randomized_locations:
 | 
						|
        location_collector(location_data.name, location_data.code, location_data.region)
 | 
						|
 | 
						|
 | 
						|
def filter_deprecated_locations(locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    return [location for location in locations if LocationTags.DEPRECATED not in location.tags]
 | 
						|
 | 
						|
 | 
						|
def filter_farm_type(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    # On Meadowlands, "Feeding Animals" replaces "Raising Animals"
 | 
						|
    if options.farm_type == FarmType.option_meadowlands:
 | 
						|
        return (location for location in locations if location.name != Quest.raising_animals)
 | 
						|
    else:
 | 
						|
        return (location for location in locations if location.name != Quest.feeding_animals)
 | 
						|
 | 
						|
 | 
						|
def filter_ginger_island(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
 | 
						|
    return (location for location in locations if include_island or LocationTags.GINGER_ISLAND not in location.tags)
 | 
						|
 | 
						|
 | 
						|
def filter_qi_order_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    include_qi_orders = options.special_order_locations & SpecialOrderLocations.value_qi
 | 
						|
    return (location for location in locations if include_qi_orders or LocationTags.REQUIRES_QI_ORDERS not in location.tags)
 | 
						|
 | 
						|
 | 
						|
def filter_masteries_locations(content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    # FIXME Remove once recipes are handled by the content packs
 | 
						|
    if content.features.skill_progression.are_masteries_shuffled:
 | 
						|
        return locations
 | 
						|
    return (location for location in locations if LocationTags.REQUIRES_MASTERIES not in location.tags)
 | 
						|
 | 
						|
 | 
						|
def filter_modded_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    return (location for location in locations if location.mod_name is None or location.mod_name in options.mods)
 | 
						|
 | 
						|
 | 
						|
def filter_disabled_locations(options: StardewValleyOptions, content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | 
						|
    locations_deprecated_filter = filter_deprecated_locations(locations)
 | 
						|
    locations_farm_filter = filter_farm_type(options, locations_deprecated_filter)
 | 
						|
    locations_island_filter = filter_ginger_island(options, locations_farm_filter)
 | 
						|
    locations_qi_filter = filter_qi_order_locations(options, locations_island_filter)
 | 
						|
    locations_masteries_filter = filter_masteries_locations(content, locations_qi_filter)
 | 
						|
    locations_mod_filter = filter_modded_locations(options, locations_masteries_filter)
 | 
						|
    return locations_mod_filter
 |