Files
Grinch-AP/worlds/ladx/LADXR
threeandthreee 2f0b81e12c LADX: tarins gift improvement (#3970)
* add groups and a preset

* formatting

* pull zig's tarin's gift improvements

* typing

* alias groups for progressive items

* change tarins gift option a bit

* add bush breakers item group

* fix typo

* bush_breaker option, respect non_local_items

* review suggestions

* cleaner
thx exempt

* Update worlds/ladx/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* fix gen failures for dungeon shuffle

* exclude shovel based on entrance mapping

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-03-08 01:24:58 +01:00
..
2023-07-14 03:14:04 +02:00
2023-11-22 08:29:33 -06:00
2023-04-11 09:18:33 +02:00
2024-12-20 07:55:32 -05:00

Legend Of Zelda: Link's Awakening DX: Randomizer

Or, LADXR for short.

What is this?

See https://daid.github.io/LADXR/

Usage

The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.

The proper SHA-1 for the rom is d90ac17e9bf17b6c61624ad9f05447bdb5efc01a.

Basic usage: python3 main.py zelda.gbc

The script will generate a new rom with item locations shuffled. There are many options, see -h on the script for details.

Development

This is still in the early stage of development. Important bits are:

  • randomizer.py: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.
  • logic/*.py: Contains the logic definitions of what connects to what in the world and what it requires to access that part.
  • locations/*.py: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.
  • patches/*.py: Various patches on the code that are not directly related to a specific location. But more general fixes