 a67688749f
			
		
	
	a67688749f
	
	
	
		
			
			* create a first draft of the feature * use feature in items and locations * add content to more places * use feature in logic * replace option check by feature * remove unused code * remove weird white space * some import nitpicking * flip negative if
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from random import Random
 | |
| 
 | |
| from . import options as stardew_options
 | |
| from .content import StardewContent
 | |
| from .strings.ap_names.ap_weapon_names import APWeapon
 | |
| from .strings.ap_names.transport_names import Transportation
 | |
| from .strings.building_names import Building
 | |
| from .strings.region_names import Region
 | |
| from .strings.season_names import Season
 | |
| from .strings.skill_names import Skill
 | |
| from .strings.tv_channel_names import Channel
 | |
| from .strings.wallet_item_names import Wallet
 | |
| 
 | |
| early_candidate_rate = 4
 | |
| always_early_candidates = [Region.greenhouse, Transportation.desert_obelisk, Wallet.rusty_key]
 | |
| seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
 | |
| 
 | |
| 
 | |
| def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, content: StardewContent, player: int, random: Random):
 | |
|     early_forced = []
 | |
|     early_candidates = []
 | |
|     early_candidates.extend(always_early_candidates)
 | |
| 
 | |
|     add_seasonal_candidates(early_candidates, options)
 | |
| 
 | |
|     if options.building_progression & stardew_options.BuildingProgression.option_progressive:
 | |
|         early_forced.append(Building.shipping_bin)
 | |
|         if options.farm_type != stardew_options.FarmType.option_meadowlands:
 | |
|             early_candidates.append("Progressive Coop")
 | |
|         early_candidates.append("Progressive Barn")
 | |
| 
 | |
|     if options.backpack_progression == stardew_options.BackpackProgression.option_early_progressive:
 | |
|         early_forced.append("Progressive Backpack")
 | |
| 
 | |
|     if options.tool_progression & stardew_options.ToolProgression.option_progressive:
 | |
|         if content.features.fishsanity.is_enabled:
 | |
|             early_candidates.append("Progressive Fishing Rod")
 | |
|         early_forced.append("Progressive Pickaxe")
 | |
| 
 | |
|     fishing = content.skills.get(Skill.fishing)
 | |
|     if fishing is not None and content.features.skill_progression.is_progressive:
 | |
|         early_forced.append(fishing.level_name)
 | |
| 
 | |
|     if options.quest_locations >= 0:
 | |
|         early_candidates.append(Wallet.magnifying_glass)
 | |
| 
 | |
|     if options.special_order_locations & stardew_options.SpecialOrderLocations.option_board:
 | |
|         early_candidates.append("Special Order Board")
 | |
| 
 | |
|     if options.cooksanity != stardew_options.Cooksanity.option_none or options.chefsanity & stardew_options.Chefsanity.option_queen_of_sauce:
 | |
|         early_candidates.append(Channel.queen_of_sauce)
 | |
| 
 | |
|     if options.craftsanity != stardew_options.Craftsanity.option_none:
 | |
|         early_candidates.append("Furnace Recipe")
 | |
| 
 | |
|     if options.monstersanity == stardew_options.Monstersanity.option_none:
 | |
|         early_candidates.append(APWeapon.weapon)
 | |
|     else:
 | |
|         early_candidates.append(APWeapon.sword)
 | |
| 
 | |
|     if options.exclude_ginger_island == stardew_options.ExcludeGingerIsland.option_false:
 | |
|         early_candidates.append(Transportation.island_obelisk)
 | |
| 
 | |
|         if options.walnutsanity.value:
 | |
|             early_candidates.append("Island North Turtle")
 | |
|             early_candidates.append("Island West Turtle")
 | |
| 
 | |
|     if options.museumsanity != stardew_options.Museumsanity.option_none or options.shipsanity >= stardew_options.Shipsanity.option_full_shipment:
 | |
|         early_candidates.append(Wallet.metal_detector)
 | |
| 
 | |
|     early_forced.extend(random.sample(early_candidates, len(early_candidates) // early_candidate_rate))
 | |
| 
 | |
|     for item_name in early_forced:
 | |
|         if item_name in multiworld.early_items[player]:
 | |
|             continue
 | |
|         multiworld.early_items[player][item_name] = 1
 | |
| 
 | |
| 
 | |
| def add_seasonal_candidates(early_candidates, options):
 | |
|     if options.season_randomization == stardew_options.SeasonRandomization.option_progressive:
 | |
|         early_candidates.extend([Season.progressive] * 3)
 | |
|         return
 | |
|     if options.season_randomization == stardew_options.SeasonRandomization.option_disabled:
 | |
|         return
 | |
| 
 | |
|     early_candidates.extend(seasons)
 |