Files
Grinch-AP/worlds/__init__.py
espeon65536 2f7e532f4f Minecraft Randomizer
Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 13:38:57 +02:00

39 lines
1.6 KiB
Python

import enum
__all__ = {"lookup_any_item_id_to_name",
"lookup_any_location_id_to_name",
"network_data_package",
"Games"}
from .alttp.Items import lookup_id_to_name as alttp
from .hk.Items import lookup_id_to_name as hk
from .factorio import Technologies
from .minecraft.Items import lookup_id_to_name as mc
lookup_any_item_id_to_name = {**alttp, **hk, **Technologies.lookup_id_to_name, **mc}
assert len(alttp) + len(hk) + len(Technologies.lookup_id_to_name) + len(mc) == len(lookup_any_item_id_to_name)
lookup_any_item_name_to_id = {name: id for id, name in lookup_any_item_id_to_name.items()}
from .alttp import Regions
from .hk import Locations
from .minecraft import Locations as Advancements
lookup_any_location_id_to_name = {**Regions.lookup_id_to_name, **Locations.lookup_id_to_name,
**Technologies.lookup_id_to_name, **Advancements.lookup_id_to_name}
assert len(Regions.lookup_id_to_name) + len(Locations.lookup_id_to_name) + \
len(Technologies.lookup_id_to_name) + len(Advancements.lookup_id_to_name) == \
len(lookup_any_location_id_to_name)
lookup_any_location_name_to_id = {name: id for id, name in lookup_any_location_id_to_name.items()}
network_data_package = {"lookup_any_location_id_to_name": lookup_any_location_id_to_name,
"lookup_any_item_id_to_name": lookup_any_item_id_to_name,
"version": 5}
@enum.unique
class Games(str, enum.Enum):
HK = "Hollow Knight"
LTTP = "A Link to the Past"
Factorio = "Factorio"
Minecraft = "Minecraft"