mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00

### Features: - New optional Location Checks - Checkpointsanity - Hair Color - Allows for setting of Maddy's hair color in each of No Dash, One Dash, Two Dash, and Feather states - Other Player Ghosts - A game config option allows you to see ghosts of other Celeste 64 players in the multiworld ### Quality of Life: - Checkpoint Warping - Received Checkpoint items allow for warping to their respective checkpoint - These items are on their respective checkpoint location if Checkpointsanity is disabled - Logic accounts for being able to warp to otherwise inaccessible areas - Checkpoints are a possible option for a starting item on Standard Logic + Move Shuffle + Checkpointsanity - New Options toggle to enable/disable background input ### Bug Fixes: - Traffic Blocks now correctly appear disabled within Cassettes
211 lines
9.5 KiB
Python
211 lines
9.5 KiB
Python
from copy import deepcopy
|
||
from typing import Dict, List, Tuple
|
||
|
||
from BaseClasses import ItemClassification, Location, Region, Tutorial
|
||
from worlds.AutoWorld import WebWorld, World
|
||
from .Items import Celeste64Item, unlockable_item_data_table, move_item_data_table, item_data_table,\
|
||
checkpoint_item_data_table, item_table
|
||
from .Locations import Celeste64Location, strawberry_location_data_table, friend_location_data_table,\
|
||
sign_location_data_table, car_location_data_table, checkpoint_location_data_table,\
|
||
location_table
|
||
from .Names import ItemName, LocationName
|
||
from .Options import Celeste64Options, celeste_64_option_groups, resolve_options
|
||
|
||
|
||
class Celeste64WebWorld(WebWorld):
|
||
theme = "ice"
|
||
|
||
setup_en = Tutorial(
|
||
tutorial_name="Start Guide",
|
||
description="A guide to playing Celeste 64 in Archipelago.",
|
||
language="English",
|
||
file_name="guide_en.md",
|
||
link="guide/en",
|
||
authors=["PoryGone"]
|
||
)
|
||
|
||
tutorials = [setup_en]
|
||
|
||
option_groups = celeste_64_option_groups
|
||
|
||
|
||
class Celeste64World(World):
|
||
"""Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
|
||
Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary 🍓✨"""
|
||
|
||
# Class Data
|
||
game = "Celeste 64"
|
||
web = Celeste64WebWorld()
|
||
options_dataclass = Celeste64Options
|
||
options: Celeste64Options
|
||
location_name_to_id = location_table
|
||
item_name_to_id = item_table
|
||
|
||
# Instance Data
|
||
strawberries_required: int
|
||
active_logic_mapping: Dict[str, List[List[str]]]
|
||
active_region_logic_mapping: Dict[Tuple[str], List[List[str]]]
|
||
|
||
madeline_one_dash_hair_color: int
|
||
madeline_two_dash_hair_color: int
|
||
madeline_no_dash_hair_color: int
|
||
madeline_feather_hair_color: int
|
||
|
||
def generate_early(self) -> None:
|
||
resolve_options(self)
|
||
|
||
def create_item(self, name: str) -> Celeste64Item:
|
||
# Only make required amount of strawberries be Progression
|
||
if getattr(self, "strawberries_required", None) and name == ItemName.strawberry:
|
||
classification: ItemClassification = ItemClassification.filler
|
||
self.prog_strawberries = getattr(self, "prog_strawberries", 0)
|
||
if self.prog_strawberries < self.strawberries_required:
|
||
classification = ItemClassification.progression_skip_balancing
|
||
self.prog_strawberries += 1
|
||
|
||
return Celeste64Item(name, classification, item_data_table[name].code, self.player)
|
||
else:
|
||
return Celeste64Item(name, item_data_table[name].type, item_data_table[name].code, self.player)
|
||
|
||
def create_items(self) -> None:
|
||
item_pool: List[Celeste64Item] = []
|
||
|
||
location_count: int = 30
|
||
|
||
if self.options.friendsanity:
|
||
location_count += 9
|
||
|
||
if self.options.signsanity:
|
||
location_count += 5
|
||
|
||
if self.options.carsanity:
|
||
location_count += 2
|
||
|
||
item_pool += [self.create_item(name)
|
||
for name in unlockable_item_data_table.keys()
|
||
if name not in self.options.start_inventory]
|
||
|
||
chosen_start_item: str = ""
|
||
|
||
if self.options.move_shuffle:
|
||
if self.options.logic_difficulty == "standard":
|
||
possible_unwalls: List[str] = [name for name in move_item_data_table.keys()
|
||
if name != ItemName.skid_jump]
|
||
|
||
if self.options.checkpointsanity:
|
||
possible_unwalls.extend([name for name in checkpoint_item_data_table.keys()
|
||
if name != ItemName.checkpoint_1 and name != ItemName.checkpoint_10])
|
||
|
||
# If the start_inventory already includes a move or checkpoint, don't worry about giving it one
|
||
if not [item for item in possible_unwalls if item in self.multiworld.precollected_items[self.player]]:
|
||
chosen_start_item = self.random.choice(possible_unwalls)
|
||
|
||
if self.options.carsanity:
|
||
intro_car_loc: Location = self.multiworld.get_location(LocationName.car_1, self.player)
|
||
intro_car_loc.place_locked_item(self.create_item(chosen_start_item))
|
||
location_count -= 1
|
||
else:
|
||
self.multiworld.push_precollected(self.create_item(chosen_start_item))
|
||
|
||
item_pool += [self.create_item(name)
|
||
for name in move_item_data_table.keys()
|
||
if name not in self.multiworld.precollected_items[self.player]
|
||
and name != chosen_start_item]
|
||
else:
|
||
for start_move in move_item_data_table.keys():
|
||
self.multiworld.push_precollected(self.create_item(start_move))
|
||
|
||
if self.options.checkpointsanity:
|
||
location_count += 9
|
||
goal_checkpoint_loc: Location = self.multiworld.get_location(LocationName.checkpoint_10, self.player)
|
||
goal_checkpoint_loc.place_locked_item(self.create_item(ItemName.checkpoint_10))
|
||
item_pool += [self.create_item(name)
|
||
for name in checkpoint_item_data_table.keys()
|
||
if name not in self.multiworld.precollected_items[self.player]
|
||
and name != ItemName.checkpoint_10
|
||
and name != chosen_start_item]
|
||
else:
|
||
for item_name in checkpoint_item_data_table.keys():
|
||
checkpoint_loc: Location = self.multiworld.get_location(item_name, self.player)
|
||
checkpoint_loc.place_locked_item(self.create_item(item_name))
|
||
|
||
real_total_strawberries: int = min(self.options.total_strawberries.value, location_count - len(item_pool))
|
||
self.strawberries_required = int(real_total_strawberries * (self.options.strawberries_required_percentage / 100))
|
||
|
||
item_pool += [self.create_item(ItemName.strawberry) for _ in range(real_total_strawberries)]
|
||
|
||
filler_item_count: int = location_count - len(item_pool)
|
||
item_pool += [self.create_item(ItemName.raspberry) for _ in range(filler_item_count)]
|
||
|
||
self.multiworld.itempool += item_pool
|
||
|
||
|
||
def create_regions(self) -> None:
|
||
from .Regions import region_data_table
|
||
# Create regions.
|
||
for region_name in region_data_table.keys():
|
||
region = Region(region_name, self.player, self.multiworld)
|
||
self.multiworld.regions.append(region)
|
||
|
||
# Create locations.
|
||
for region_name, region_data in region_data_table.items():
|
||
region = self.multiworld.get_region(region_name, self.player)
|
||
region.add_locations({
|
||
location_name: location_data.address for location_name, location_data in strawberry_location_data_table.items()
|
||
if location_data.region == region_name
|
||
}, Celeste64Location)
|
||
|
||
if self.options.friendsanity:
|
||
region.add_locations({
|
||
location_name: location_data.address for location_name, location_data in friend_location_data_table.items()
|
||
if location_data.region == region_name
|
||
}, Celeste64Location)
|
||
|
||
if self.options.signsanity:
|
||
region.add_locations({
|
||
location_name: location_data.address for location_name, location_data in sign_location_data_table.items()
|
||
if location_data.region == region_name
|
||
}, Celeste64Location)
|
||
|
||
if self.options.carsanity:
|
||
region.add_locations({
|
||
location_name: location_data.address for location_name, location_data in car_location_data_table.items()
|
||
if location_data.region == region_name
|
||
}, Celeste64Location)
|
||
|
||
region.add_locations({
|
||
location_name: location_data.address for location_name, location_data in checkpoint_location_data_table.items()
|
||
if location_data.region == region_name
|
||
}, Celeste64Location)
|
||
|
||
from .Rules import connect_region
|
||
connect_region(self, region, region_data_table[region_name].connecting_regions)
|
||
|
||
# Have to do this here because of other games using State in a way that's bad
|
||
from .Rules import set_rules
|
||
set_rules(self)
|
||
|
||
|
||
def get_filler_item_name(self) -> str:
|
||
return ItemName.raspberry
|
||
|
||
|
||
def fill_slot_data(self):
|
||
return {
|
||
"death_link": self.options.death_link.value,
|
||
"death_link_amnesty": self.options.death_link_amnesty.value,
|
||
"strawberries_required": self.strawberries_required,
|
||
"move_shuffle": self.options.move_shuffle.value,
|
||
"friendsanity": self.options.friendsanity.value,
|
||
"signsanity": self.options.signsanity.value,
|
||
"carsanity": self.options.carsanity.value,
|
||
"checkpointsanity": self.options.checkpointsanity.value,
|
||
"madeline_one_dash_hair_color": self.madeline_one_dash_hair_color,
|
||
"madeline_two_dash_hair_color": self.madeline_two_dash_hair_color,
|
||
"madeline_no_dash_hair_color": self.madeline_no_dash_hair_color,
|
||
"madeline_feather_hair_color": self.madeline_feather_hair_color,
|
||
"badeline_chaser_source": self.options.badeline_chaser_source.value,
|
||
"badeline_chaser_frequency": self.options.badeline_chaser_frequency.value,
|
||
"badeline_chaser_speed": self.options.badeline_chaser_speed.value,
|
||
}
|