* OriBF: Move Ori and the Blind Forest to `worlds_disabled/` * Add readme for `worlds_disabled` folder * fix link * fix link 2 * Remove useless comment Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
		
			
				
	
	
		
			67 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from BaseClasses import CollectionState
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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    gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
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    default_settings_unreachable_regions = {
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        "A Link to the Past": {
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            "Chris Houlihan Room",  # glitch room by definition
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            "Desert Northern Cliffs",  # on top of mountain, only reachable via OWG
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            "Dark Death Mountain Bunny Descent Area"  # OWG Mountain descent
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        },
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        "Ocarina of Time": {
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            "Prelude of Light Warp",  # Prelude is not progression by default
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            "Serenade of Water Warp",  # Serenade is not progression by default
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            "Lost Woods Mushroom Timeout",  # trade quest starts after this item
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            "ZD Eyeball Frog Timeout",  # trade quest starts after this item
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            "ZR Top of Waterfall",  # dummy region used for entrance shuffle
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        },
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        # The following SM regions are only used when the corresponding StartLocation option is selected (so not with
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        # default settings). Also, those don't have any entrances as they serve as starting Region (that's why they
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        # have to be excluded for testAllStateCanReachEverything).
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        "Super Metroid": {
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            "Ceres",
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            "Gauntlet Top",
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            "Mama Turtle"
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        }
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    }
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    def testDefaultAllStateCanReachEverything(self):
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
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            with self.subTest("Game", game=game_name):
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                world = setup_solo_multiworld(world_type)
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                excluded = world.exclude_locations[1].value
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                state = world.get_all_state(False)
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                for location in world.get_locations():
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                    if location.name not in excluded:
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                        with self.subTest("Location should be reached", location=location):
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                            self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
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                for region in world.get_regions():
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                    if region.name not in unreachable_regions:
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                        with self.subTest("Region should be reached", region=region):
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                            self.assertTrue(region.can_reach(state))
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                with self.subTest("Completion Condition"):
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                    self.assertTrue(world.can_beat_game(state))
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    def testDefaultEmptyStateCanReachSomething(self):
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        for game_name, world_type in AutoWorldRegister.world_types.items():
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            with self.subTest("Game", game=game_name):
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                world = setup_solo_multiworld(world_type)
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                state = CollectionState(world)
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                all_locations = world.get_locations()
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                if all_locations:
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                    locations = set()
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                    for location in all_locations:
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                        if location.can_reach(state):
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                            locations.add(location)
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                    self.assertGreater(len(locations), 0,
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                                       msg="Need to be able to reach at least one location to get started.")
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