Co-authored-by: Remy Jette <remy@remyjette.com> Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com> Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from functools import cached_property
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from typing import TYPE_CHECKING
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from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Region
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from .regions import LOCATIONS, MEGA_SHARDS
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from .shop import FIGURINES, SHOP_ITEMS
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if TYPE_CHECKING:
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    from . import MessengerWorld
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class MessengerEntrance(Entrance):
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    world: "MessengerWorld | None" = None
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class MessengerRegion(Region):
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    parent: str
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    entrance_type = MessengerEntrance
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    def __init__(self, name: str, world: "MessengerWorld", parent: str | None = None) -> None:
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        super().__init__(name, world.player, world.multiworld)
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        self.parent = parent
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        locations = []
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        if name in LOCATIONS:
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            locations = [loc for loc in LOCATIONS[name]]
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        # portal event locations since portals can be opened from their exit regions
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        if name.endswith("Portal"):
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            locations.append(name.replace(" -", ""))
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        if name == "The Shop":
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            shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"]
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                              for shop_loc in SHOP_ITEMS}
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            self.add_locations(shop_locations, MessengerShopLocation)
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        elif name == "The Craftsman's Corner":
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            self.add_locations({figurine: world.location_name_to_id[figurine] for figurine in FIGURINES},
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                               MessengerLocation)
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        elif name == "Tower HQ":
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            locations.append("Money Wrench")
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        if world.options.shuffle_shards and name in MEGA_SHARDS:
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            locations += MEGA_SHARDS[name]
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        loc_dict = {loc: world.location_name_to_id.get(loc, None) for loc in locations}
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        self.add_locations(loc_dict, MessengerLocation)
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        self.multiworld.regions.append(self)
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class MessengerLocation(Location):
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    game = "The Messenger"
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    def __init__(self, player: int, name: str, loc_id: int | None, parent: MessengerRegion) -> None:
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        super().__init__(player, name, loc_id, parent)
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        if loc_id is None:
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            if name == "Rescue Phantom":
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                name = "Do the Thing!"
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            self.place_locked_item(MessengerItem(name, ItemClassification.progression, None, parent.player))
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class MessengerShopLocation(MessengerLocation):
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    @cached_property
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    def cost(self) -> int:
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        name = self.name.removeprefix("The Shop - ")
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        world = self.parent_region.multiworld.worlds[self.player]
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        shop_data = SHOP_ITEMS[name]
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        if shop_data.prerequisite:
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            prereq_cost = 0
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            if isinstance(shop_data.prerequisite, set):
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                for prereq in shop_data.prerequisite:
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                    loc = world.multiworld.get_location(prereq, self.player)
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                    assert isinstance(loc, MessengerShopLocation)
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                    prereq_cost += loc.cost
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            else:
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                loc = world.multiworld.get_location(shop_data.prerequisite, self.player)
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                assert isinstance(loc, MessengerShopLocation)
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                prereq_cost += loc.cost
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            return world.shop_prices[name] + prereq_cost
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        return world.shop_prices[name]
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    def access_rule(self, state: CollectionState) -> bool:
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        world = state.multiworld.worlds[self.player]
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        can_afford = state.has("Shards", self.player, min(self.cost, world.total_shards))
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        return can_afford
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class MessengerItem(Item):
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    game = "The Messenger"
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