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			149 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import json
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| import logging
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| import os
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| import typing
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| 
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| import yaml
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| from jinja2 import Template
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| 
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| import Options
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| from Utils import __version__, local_path
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| from worlds.AutoWorld import AutoWorldRegister
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| 
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| handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
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|                  "exclude_locations", "priority_locations"}
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| 
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| 
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| def create():
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|     target_folder = local_path("WebHostLib", "static", "generated")
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|     yaml_folder = os.path.join(target_folder, "configs")
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| 
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|     Options.generate_yaml_templates(yaml_folder)
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| 
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|     def get_html_doc(option_type: type(Options.Option)) -> str:
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|         if not option_type.__doc__:
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|             return "Please document me!"
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|         return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
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| 
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|     weighted_settings = {
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|         "baseOptions": {
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|             "description": "Generated by https://archipelago.gg/",
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|             "name": "Player",
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|             "game": {},
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|         },
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|         "games": {},
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|     }
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| 
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|     for game_name, world in AutoWorldRegister.world_types.items():
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| 
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|         all_options: typing.Dict[str, Options.AssembleOptions] = {
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|             **Options.per_game_common_options,
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|             **world.option_definitions
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|         }
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| 
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|         # Generate JSON files for player-settings pages
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|         player_settings = {
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|             "baseOptions": {
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|                 "description": f"Generated by https://archipelago.gg/ for {game_name}",
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|                 "game": game_name,
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|                 "name": "Player",
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|             },
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|         }
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| 
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|         game_options = {}
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|         for option_name, option in all_options.items():
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|             if option_name in handled_in_js:
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|                 pass
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| 
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|             elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
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|                 game_options[option_name] = this_option = {
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|                     "type": "select",
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|                     "displayName": option.display_name if hasattr(option, "display_name") else option_name,
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|                     "description": get_html_doc(option),
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|                     "defaultValue": None,
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|                     "options": []
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|                 }
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| 
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|                 for sub_option_id, sub_option_name in option.name_lookup.items():
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|                     if sub_option_name != "random":
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|                         this_option["options"].append({
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|                             "name": option.get_option_name(sub_option_id),
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|                             "value": sub_option_name,
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|                         })
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|                     if sub_option_id == option.default:
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|                         this_option["defaultValue"] = sub_option_name
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| 
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|                 if not this_option["defaultValue"]:
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|                     this_option["defaultValue"] = "random"
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| 
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|             elif issubclass(option, Options.Range):
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|                 game_options[option_name] = {
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|                     "type": "range",
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|                     "displayName": option.display_name if hasattr(option, "display_name") else option_name,
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|                     "description": get_html_doc(option),
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|                     "defaultValue": option.default if hasattr(
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|                         option, "default") and option.default != "random" else option.range_start,
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|                     "min": option.range_start,
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|                     "max": option.range_end,
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|                 }
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| 
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|                 if issubclass(option, Options.SpecialRange):
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|                     game_options[option_name]["type"] = 'special_range'
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|                     game_options[option_name]["value_names"] = {}
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|                     for key, val in option.special_range_names.items():
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|                         game_options[option_name]["value_names"][key] = val
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| 
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|             elif issubclass(option, Options.ItemSet):
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|                 game_options[option_name] = {
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|                     "type": "items-list",
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|                     "displayName": option.display_name if hasattr(option, "display_name") else option_name,
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|                     "description": get_html_doc(option),
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|                     "defaultValue": list(option.default)
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|                 }
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| 
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|             elif issubclass(option, Options.LocationSet):
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|                 game_options[option_name] = {
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|                     "type": "locations-list",
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|                     "displayName": option.display_name if hasattr(option, "display_name") else option_name,
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|                     "description": get_html_doc(option),
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|                     "defaultValue": list(option.default)
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|                 }
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| 
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|             elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
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|                 if option.valid_keys:
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|                     game_options[option_name] = {
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|                         "type": "custom-list",
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|                         "displayName": option.display_name if hasattr(option, "display_name") else option_name,
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|                         "description": get_html_doc(option),
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|                         "options": list(option.valid_keys),
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|                         "defaultValue": list(option.default) if hasattr(option, "default") else []
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|                     }
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| 
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|             else:
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|                 logging.debug(f"{option} not exported to Web Settings.")
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| 
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|         player_settings["gameOptions"] = game_options
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| 
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|         os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
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| 
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|         with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
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|             json.dump(player_settings, f, indent=2, separators=(',', ': '))
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| 
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|         if not world.hidden and world.web.settings_page is True:
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|             # Add the random option to Choice, TextChoice, and Toggle settings
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|             for option in game_options.values():
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|                 if option["type"] == "select":
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|                     option["options"].append({"name": "Random", "value": "random"})
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| 
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|                     if not option["defaultValue"]:
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|                         option["defaultValue"] = "random"
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| 
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|             weighted_settings["baseOptions"]["game"][game_name] = 0
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|             weighted_settings["games"][game_name] = {}
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|             weighted_settings["games"][game_name]["gameSettings"] = game_options
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|             weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
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|             weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
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| 
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|     with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
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|         json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
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