Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Iterable, Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .time_logic import TimeLogicMixin
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from ..options import SeasonRandomization
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from ..stardew_rule import StardewRule, True_, Or, And
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from ..strings.generic_names import Generic
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from ..strings.season_names import Season
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class SeasonLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.season = SeasonLogic(*args, **kwargs)
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class SeasonLogic(BaseLogic[Union[SeasonLogicMixin, TimeLogicMixin, ReceivedLogicMixin]]):
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    @cache_self1
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    def has(self, season: str) -> StardewRule:
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        if season == Generic.any:
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            return True_()
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        seasons_order = [Season.spring, Season.summer, Season.fall, Season.winter]
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        if self.options.season_randomization == SeasonRandomization.option_progressive:
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            return self.logic.received(Season.progressive, seasons_order.index(season))
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        if self.options.season_randomization == SeasonRandomization.option_disabled:
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            if season == Season.spring:
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                return True_()
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            return self.logic.time.has_lived_months(1)
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        return self.logic.received(season)
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    def has_any(self, seasons: Iterable[str]):
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        if not seasons:
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            return True_()
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        return Or(*(self.logic.season.has(season) for season in seasons))
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    def has_any_not_winter(self):
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        return self.logic.season.has_any([Season.spring, Season.summer, Season.fall])
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    def has_all(self):
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        seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
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        return And(*(self.logic.season.has(season) for season in seasons))
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