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🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
79 lines
2.5 KiB
Python
79 lines
2.5 KiB
Python
from BaseClasses import Location
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class DLCQuestLocation(Location):
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game: str = "DLCQuest"
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offset = 120_000
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location_table = {
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"Movement Pack": offset + 0,
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"Animation Pack": offset + 1,
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"Audio Pack": offset + 2,
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"Pause Menu Pack": offset + 3,
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"Time is Money Pack": offset + 4,
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"Double Jump Pack": offset + 5,
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"Pet Pack": offset + 6,
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"Sexy Outfits Pack": offset + 7,
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"Top Hat Pack": offset + 8,
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"Map Pack": offset + 9,
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"Gun Pack": offset + 10,
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"The Zombie Pack": offset + 11,
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"Night Map Pack": offset + 12,
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"Psychological Warfare Pack": offset + 13,
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"Armor for your Horse Pack": offset + 14,
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"Finish the Fight Pack": offset + 15,
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"Particles Pack": offset + 16,
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"Day One Patch Pack": offset + 17,
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"Checkpoint Pack": offset + 18,
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"Incredibly Important Pack": offset + 19,
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"Wall Jump Pack": offset + 20,
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"Health Bar Pack": offset + 21,
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"Parallax Pack": offset + 22,
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"Harmless Plants Pack": offset + 23,
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"Death of Comedy Pack": offset + 24,
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"Canadian Dialog Pack": offset + 25,
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"DLC NPC Pack": offset + 26,
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"Cut Content Pack": offset + 27,
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"Name Change Pack": offset + 28,
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"Season Pass": offset + 29,
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"High Definition Next Gen Pack": offset + 30,
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"Increased HP Pack": offset + 31,
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"Remove Ads Pack": offset + 32,
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"Big Sword Pack": offset + 33,
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"Really Big Sword Pack": offset + 34,
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"Unfathomable Sword Pack": offset + 35,
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"Pickaxe": offset + 36,
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"Gun": offset + 37,
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"Sword": offset + 38,
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"Wooden Sword": offset + 39,
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"Box of Various Supplies": offset + 40,
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"Humble Indie Bindle": offset + 41,
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"Double Jump Alcove Sheep": offset + 42,
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"Double Jump Floating Sheep": offset + 43,
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"Sexy Outfits Sheep": offset + 44,
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"Forest High Sheep": offset + 45,
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"Forest Low Sheep": offset + 46,
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"Between Trees Sheep": offset + 47,
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"Hole in the Wall Sheep": offset + 48,
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"Shepherd Sheep": offset + 49,
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"Top Hat Sheep": offset + 50,
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"North West Ceiling Sheep": offset + 51,
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"North West Alcove Sheep": offset + 52,
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"West Cave Sheep": offset + 53,
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"Cutscene Sheep": offset + 54,
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"Not Exactly Noble": offset + 55,
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"Story is Important": offset + 56,
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"Nice Try": offset + 57,
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"I Get That Reference!": offset + 58,
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}
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for i in range(1, 826):
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item_coin = f"DLC Quest: {i} Coin"
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location_table[item_coin] = offset + 58 + i
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for i in range(1, 890):
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item_coin_freemium = f"Live Freemium or Die: {i} Coin"
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location_table[item_coin_freemium] = offset + 825 + 58 + i
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