 62657df3fb
			
		
	
	62657df3fb
	
	
	
		
			
			## What is this fixing or adding? Major content update for Stardew Valley ## How was this tested? One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR ## New Features: - Festival Checks [Easy mode or Hard Mode] - Special Orders [Both Board and Qi] - Willy's Boat - Ginger Island Parrots - TV Channels - Trap Items [Available in various difficulty levels] - Entrance Randomizer: Buildings and Chaos - New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish - Resource Pack overhaul [Resource packs are now more enjoyable and varied] - Goal: Greatest Walnut Hunter [Find every single Golden Walnut] - Goal: Perfection [Achieve Perfection] - Option: Profit Margin [Multiplier over all earnings] - Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts] - Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island - Mod Support [Curated list of mods] ## New Contributors: @Witchybun for the mod support --------- Co-authored-by: Witchybun <embenham05@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			255 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import pathlib
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| import typing
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| import unittest
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| from argparse import Namespace
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| 
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| import Utils
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| from test.general import gen_steps
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| from worlds import AutoWorld
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| from worlds.AutoWorld import call_all
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| 
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| file_path = pathlib.Path(__file__).parent.parent
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| Utils.local_path.cached_path = file_path
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| 
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| from BaseClasses import MultiWorld, CollectionState, ItemClassification, Item
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| from worlds.alttp.Items import ItemFactory
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| 
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| 
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| class TestBase(unittest.TestCase):
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|     multiworld: MultiWorld
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|     _state_cache = {}
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| 
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|     def get_state(self, items):
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|         if (self.multiworld, tuple(items)) in self._state_cache:
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|             return self._state_cache[self.multiworld, tuple(items)]
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|         state = CollectionState(self.multiworld)
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|         for item in items:
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|             item.classification = ItemClassification.progression
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|             state.collect(item)
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|         state.sweep_for_events()
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|         self._state_cache[self.multiworld, tuple(items)] = state
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|         return state
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| 
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|     def get_path(self, state, region):
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|         def flist_to_iter(node):
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|             while node:
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|                 value, node = node
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|                 yield value
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| 
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|         from itertools import zip_longest
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|         reversed_path_as_flist = state.path.get(region, (region, None))
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|         string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
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|         # Now we combine the flat string list into (region, exit) pairs
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|         pathsiter = iter(string_path_flat)
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|         pathpairs = zip_longest(pathsiter, pathsiter)
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|         return list(pathpairs)
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| 
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|     def run_location_tests(self, access_pool):
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|         for i, (location, access, *item_pool) in enumerate(access_pool):
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|             items = item_pool[0]
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|             all_except = item_pool[1] if len(item_pool) > 1 else None
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|             state = self._get_items(item_pool, all_except)
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|             path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
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|             with self.subTest(msg="Reach Location", location=location, access=access, items=items,
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|                               all_except=all_except, path=path, entry=i):
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| 
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|                 self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access)
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| 
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|             # check for partial solution
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|             if not all_except and access:  # we are not supposed to be able to reach location with partial inventory
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|                 for missing_item in item_pool[0]:
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|                     with self.subTest(msg="Location reachable without required item", location=location,
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|                                       items=item_pool[0], missing_item=missing_item, entry=i):
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|                         state = self._get_items_partial(item_pool, missing_item)
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|                         self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False)
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| 
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|     def run_entrance_tests(self, access_pool):
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|         for i, (entrance, access, *item_pool) in enumerate(access_pool):
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|             items = item_pool[0]
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|             all_except = item_pool[1] if len(item_pool) > 1 else None
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|             state = self._get_items(item_pool, all_except)
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|             path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
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|             with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
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|                               all_except=all_except, path=path, entry=i):
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| 
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|                 self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
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| 
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|             # check for partial solution
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|             if not all_except and access:  # we are not supposed to be able to reach location with partial inventory
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|                 for missing_item in item_pool[0]:
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|                     with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
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|                                       items=item_pool[0], missing_item=missing_item, entry=i):
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|                         state = self._get_items_partial(item_pool, missing_item)
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|                         self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False)
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| 
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|     def _get_items(self, item_pool, all_except):
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|         if all_except and len(all_except) > 0:
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|             items = self.multiworld.itempool[:]
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|             items = [item for item in items if
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|                      item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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|             items.extend(ItemFactory(item_pool[0], 1))
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|         else:
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|             items = ItemFactory(item_pool[0], 1)
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|         return self.get_state(items)
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| 
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|     def _get_items_partial(self, item_pool, missing_item):
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|         new_items = item_pool[0].copy()
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|         new_items.remove(missing_item)
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|         items = ItemFactory(new_items, 1)
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|         return self.get_state(items)
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| 
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| 
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| class WorldTestBase(unittest.TestCase):
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|     options: typing.Dict[str, typing.Any] = {}
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|     multiworld: MultiWorld
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| 
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|     game: typing.ClassVar[str]  # define game name in subclass, example "Secret of Evermore"
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|     auto_construct: typing.ClassVar[bool] = True
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|     """ automatically set up a world for each test in this class """
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| 
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|     def setUp(self) -> None:
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|         if self.auto_construct:
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|             self.world_setup()
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| 
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|     def world_setup(self, seed: typing.Optional[int] = None) -> None:
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|         if type(self) is WorldTestBase or \
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|                 (hasattr(WorldTestBase, self._testMethodName)
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|                  and not self.run_default_tests and
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|                  getattr(self, self._testMethodName).__code__ is
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|                  getattr(WorldTestBase, self._testMethodName, None).__code__):
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|             return  # setUp gets called for tests defined in the base class. We skip world_setup here.
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|         if not hasattr(self, "game"):
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|             raise NotImplementedError("didn't define game name")
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|         self.multiworld = MultiWorld(1)
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|         self.multiworld.game[1] = self.game
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|         self.multiworld.player_name = {1: "Tester"}
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|         self.multiworld.set_seed(seed)
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|         args = Namespace()
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|         for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
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|             setattr(args, name, {
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|                 1: option.from_any(self.options.get(name, getattr(option, "default")))
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|             })
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|         self.multiworld.set_options(args)
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|         self.multiworld.set_default_common_options()
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|         for step in gen_steps:
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|             call_all(self.multiworld, step)
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| 
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|     # methods that can be called within tests
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|     def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
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|         """Collects all pre-placed items and items in the multiworld itempool except those provided"""
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|         if isinstance(item_names, str):
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|             item_names = (item_names,)
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|         for item in self.multiworld.get_items():
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|             if item.name not in item_names:
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|                 self.multiworld.state.collect(item)
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| 
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|     def get_item_by_name(self, item_name: str) -> Item:
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|         """Returns the first item found in placed items, or in the itempool with the matching name"""
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|         for item in self.multiworld.get_items():
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|             if item.name == item_name:
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|                 return item
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|         raise ValueError("No such item")
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| 
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|     def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
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|         """Returns actual items from the itempool that match the provided name(s)"""
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|         if isinstance(item_names, str):
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|             item_names = (item_names,)
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|         return [item for item in self.multiworld.itempool if item.name in item_names]
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| 
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|     def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
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|         """ collect all of the items in the item pool that have the given names """
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|         items = self.get_items_by_name(item_names)
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|         self.collect(items)
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|         return items
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| 
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|     def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
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|         """Collects the provided item(s) into state"""
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|         if isinstance(items, Item):
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|             items = (items,)
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|         for item in items:
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|             self.multiworld.state.collect(item)
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| 
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|     def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
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|         """Removes the provided item(s) from state"""
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|         if isinstance(items, Item):
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|             items = (items,)
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|         for item in items:
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|             if item.location and item.location.event and item.location in self.multiworld.state.events:
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|                 self.multiworld.state.events.remove(item.location)
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|             self.multiworld.state.remove(item)
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| 
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|     def can_reach_location(self, location: str) -> bool:
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|         """Determines if the current state can reach the provide location name"""
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|         return self.multiworld.state.can_reach(location, "Location", 1)
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| 
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|     def can_reach_entrance(self, entrance: str) -> bool:
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|         """Determines if the current state can reach the provided entrance name"""
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|         return self.multiworld.state.can_reach(entrance, "Entrance", 1)
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| 
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|     def count(self, item_name: str) -> int:
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|         """Returns the amount of an item currently in state"""
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|         return self.multiworld.state.count(item_name, 1)
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| 
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|     def assertAccessDependency(self,
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|                                locations: typing.List[str],
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|                                possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
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|         """Asserts that the provided locations can't be reached without the listed items but can be reached with any
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|          one of the provided combinations"""
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|         all_items = [item_name for item_names in possible_items for item_name in item_names]
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| 
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|         self.collect_all_but(all_items)
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|         for location in self.multiworld.get_locations():
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|             loc_reachable = self.multiworld.state.can_reach(location)
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|             self.assertEqual(loc_reachable, location.name not in locations,
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|                              f"{location.name} is reachable without {all_items}" if loc_reachable
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|                              else f"{location.name} is not reachable without {all_items}")
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|         for item_names in possible_items:
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|             items = self.collect_by_name(item_names)
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|             for location in locations:
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|                 self.assertTrue(self.can_reach_location(location),
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|                                 f"{location} not reachable with {item_names}")
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|             self.remove(items)
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| 
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|     def assertBeatable(self, beatable: bool):
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|         """Asserts that the game can be beaten with the current state"""
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|         self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)
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| 
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|     # following tests are automatically run
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|     @property
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|     def run_default_tests(self) -> bool:
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|         """Not possible or identical to the base test that's always being run already"""
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|         return (self.options
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|                 or self.setUp.__code__ is not WorldTestBase.setUp.__code__
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|                 or self.world_setup.__code__ is not WorldTestBase.world_setup.__code__)
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| 
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|     @property
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|     def constructed(self) -> bool:
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|         """A multiworld has been constructed by this point"""
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|         return hasattr(self, "game") and hasattr(self, "multiworld")
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| 
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|     def testAllStateCanReachEverything(self):
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|         """Ensure all state can reach everything and complete the game with the defined options"""
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|         if not (self.run_default_tests and self.constructed):
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|             return
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|         with self.subTest("Game", game=self.game):
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|             excluded = self.multiworld.exclude_locations[1].value
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|             state = self.multiworld.get_all_state(False)
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|             for location in self.multiworld.get_locations():
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|                 if location.name not in excluded:
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|                     with self.subTest("Location should be reached", location=location):
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|                         reachable = location.can_reach(state)
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|                         self.assertTrue(reachable, f"{location.name} unreachable")
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|             with self.subTest("Beatable"):
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|                 self.multiworld.state = state
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|                 self.assertBeatable(True)
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| 
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|     def testEmptyStateCanReachSomething(self):
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|         """Ensure empty state can reach at least one location with the defined options"""
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|         if not (self.run_default_tests and self.constructed):
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|             return
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|         with self.subTest("Game", game=self.game):
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|             state = CollectionState(self.multiworld)
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|             locations = self.multiworld.get_reachable_locations(state, 1)
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|             self.assertGreater(len(locations), 0,
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|                                "Need to be able to reach at least one location to get started.")
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