* Add connect_entrances * update ER docs * fix that test, but also ew * Add a test that asserts the new finalization * Rewrite test a bit * rewrite some more * blank line * rewrite rewrite rewrite * rewrite rewrite rewrite * RE. WRITE. * oops * Bruh * I guess, while we're at it * giga oops * It's been a long day * Switch KH1 over to this design with permission of GICU * Revert * Oops * Bc I like it * Update locations.py
		
			
				
	
	
		
			110 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
def run_locations_benchmark():
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    import argparse
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    import logging
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    import gc
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    import collections
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    import typing
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    import sys
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    from time_it import TimeIt
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    from Utils import init_logging
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    from BaseClasses import MultiWorld, CollectionState, Location
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    from worlds import AutoWorld
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    from worlds.AutoWorld import call_all
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    init_logging("Benchmark Runner")
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    logger = logging.getLogger("Benchmark")
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    class BenchmarkRunner:
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        gen_steps: typing.Tuple[str, ...] = (
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            "generate_early",
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            "create_regions",
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            "create_items",
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            "set_rules",
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            "connect_entrances",
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            "generate_basic",
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            "pre_fill",
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        )
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        rule_iterations: int = 100_000
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        if sys.version_info >= (3, 9):
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            @staticmethod
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            def format_times_from_counter(counter: collections.Counter[str], top: int = 5) -> str:
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                return "\n".join(f"  {time:.4f} in {name}" for name, time in counter.most_common(top))
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        else:
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            @staticmethod
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            def format_times_from_counter(counter: collections.Counter, top: int = 5) -> str:
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                return "\n".join(f"  {time:.4f} in {name}" for name, time in counter.most_common(top))
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        def location_test(self, test_location: Location, state: CollectionState, state_name: str) -> float:
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            with TimeIt(f"{test_location.game} {self.rule_iterations} "
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                        f"runs of {test_location}.access_rule({state_name})", logger) as t:
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                for _ in range(self.rule_iterations):
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                    test_location.access_rule(state)
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                # if time is taken to disentangle complex ref chains,
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                # this time should be attributed to the rule.
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                gc.collect()
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            return t.dif
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        def main(self):
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            for game in sorted(AutoWorld.AutoWorldRegister.world_types):
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                summary_data: typing.Dict[str, collections.Counter[str]] = {
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                    "empty_state": collections.Counter(),
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                    "all_state": collections.Counter(),
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                }
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                try:
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                    multiworld = MultiWorld(1)
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                    multiworld.game[1] = game
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                    multiworld.player_name = {1: "Tester"}
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                    multiworld.set_seed(0)
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                    multiworld.state = CollectionState(multiworld)
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                    args = argparse.Namespace()
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                    for name, option in AutoWorld.AutoWorldRegister.world_types[game].options_dataclass.type_hints.items():
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                        setattr(args, name, {
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                            1: option.from_any(getattr(option, "default"))
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                        })
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                    multiworld.set_options(args)
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                    gc.collect()
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                    for step in self.gen_steps:
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                        with TimeIt(f"{game} step {step}", logger):
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                            call_all(multiworld, step)
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                            gc.collect()
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                    locations = sorted(multiworld.get_unfilled_locations())
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                    if not locations:
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                        continue
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                    all_state = multiworld.get_all_state(False)
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                    for location in locations:
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                        time_taken = self.location_test(location, multiworld.state, "empty_state")
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                        summary_data["empty_state"][location.name] = time_taken
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                        time_taken = self.location_test(location, all_state, "all_state")
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                        summary_data["all_state"][location.name] = time_taken
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                    total_empty_state = sum(summary_data["empty_state"].values())
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                    total_all_state = sum(summary_data["all_state"].values())
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                    logger.info(f"{game} took {total_empty_state/len(locations):.4f} "
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                                f"seconds per location in empty_state and {total_all_state/len(locations):.4f} "
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                                f"in all_state. (all times summed for {self.rule_iterations} runs.)")
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                    logger.info(f"Top times in empty_state:\n"
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                                f"{self.format_times_from_counter(summary_data['empty_state'])}")
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                    logger.info(f"Top times in all_state:\n"
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                                f"{self.format_times_from_counter(summary_data['all_state'])}")
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                except Exception as e:
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                    logger.exception(e)
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    runner = BenchmarkRunner()
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    runner.main()
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if __name__ == "__main__":
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    from path_change import change_home
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    change_home()
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    run_locations_benchmark()
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