148 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ..backgroundEditor import BackgroundEditor
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| from .aesthetics import rgb_to_bin, bin_to_rgb, prepatch
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| import copy
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| import pkgutil
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| CHAR_MAP = {'z': 0x3E, '-': 0x3F, '.': 0x39, ':': 0x42, '?': 0x3C, '!': 0x3D}
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| 
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| def _encode(s):
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|     result = bytearray()
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|     for char in s:
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|         if ord("A") <= ord(char) <= ord("Z"):
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|             result.append(ord(char) - ord("A"))
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|         elif ord("a") <= ord(char) <= ord("y"):
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|             result.append(ord(char) - ord("a") + 26)
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|         elif ord("0") <= ord(char) <= ord("9"):
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|             result.append(ord(char) - ord("0") + 0x70)
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|         else:
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|             result.append(CHAR_MAP.get(char, 0x7E))
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|     return result
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| 
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| 
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| def setRomInfo(rom, seed, seed_name, settings, player_name, player_id):
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|     try:
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|         seednr = int(seed, 16)
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|     except:
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|         import hashlib
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|         seednr = int(hashlib.md5(seed).hexdigest(), 16)
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| 
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|     if settings.race:
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|         seed_name = "Race"
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|         if isinstance(settings.race, str):
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|             seed_name += " " + settings.race
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|         rom.patch(0x00, 0x07, "00", "01")
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|     else:
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|         rom.patch(0x00, 0x07, "00", "52")
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| 
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|     line_1_hex = _encode(seed_name[:20])
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|     #line_2_hex = _encode(seed[16:])
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|     BASE_DRAWING_AREA = 0x98a0
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|     LINE_WIDTH = 0x20
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|     player_id_text = f"Player {player_id}:"
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|     for n in (3, 4):
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|         be = BackgroundEditor(rom, n)
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|         ba = BackgroundEditor(rom, n, attributes=True)
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| 
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|         for n, v in enumerate(_encode(player_id_text)):
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|             be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = v
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|             ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 5 + 2 + n] = 0x00
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|         for n, v in enumerate(_encode(player_name)):
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|             be.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = v
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|             ba.tiles[BASE_DRAWING_AREA + LINE_WIDTH * 6 + 0x13 - len(player_name) + n] = 0x00
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|         for n, v in enumerate(line_1_hex):
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|             be.tiles[0x9a20 + n] = v
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|             ba.tiles[0x9a20 + n] = 0x00
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| 
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|         for n in range(0x09, 0x14):
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|             be.tiles[0x9820 + n] = 0x7F
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|             be.tiles[0x9840 + n] = 0xA0 + (n % 2)
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|             be.tiles[0x9860 + n] = 0xA2
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|         sn = seednr
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|         for n in range(0x0A, 0x14):
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|             tilenr = sn % 30
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|             sn //= 30
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|             if tilenr > 12:
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|                 tilenr += 2
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|             if tilenr > 16:
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|                 tilenr += 1
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|             if tilenr > 19:
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|                 tilenr += 3
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|             if tilenr > 27:
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|                 tilenr += 1
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|             if tilenr > 29:
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|                 tilenr += 2
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|             if tilenr > 35:
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|                 tilenr += 1
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|             be.tiles[0x9800 + n] = tilenr * 2
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|             be.tiles[0x9820 + n] = tilenr * 2 + 1
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|             pal = sn % 8
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|             sn //= 8
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|             ba.tiles[0x9800 + n] = 0x08 | pal
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|             ba.tiles[0x9820 + n] = 0x08 | pal
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|         be.store(rom)
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|         ba.store(rom)
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| 
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| def setTitleGraphics(rom):    
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|     BASE = 0x9800
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|     ROW_SIZE = 0x20
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| 
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|     be = BackgroundEditor(rom, 0x11, attributes=True)
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|     for tile in be.tiles:
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|         if be.tiles[tile] == 7:
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|             be.tiles[tile] = 3
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|         
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|     be.tiles[BASE + 10 * ROW_SIZE + 8] = 7
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|     be.tiles[BASE + 10 * ROW_SIZE + 10] = 2
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|     be.tiles[BASE + 10 * ROW_SIZE + 11] = 5
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|     be.tiles[BASE + 11 * ROW_SIZE + 10] = 6
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|     be.tiles[BASE + 11 * ROW_SIZE + 11] = 6
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|     be.tiles[BASE + 12 * ROW_SIZE + 11] = 6
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|     be.tiles[BASE + 11 * ROW_SIZE + 9] = 1
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|     be.tiles[BASE + 12 * ROW_SIZE + 9] = 1
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|     be.tiles[BASE + 12 * ROW_SIZE + 10] = 1
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|     be.tiles[BASE + 13 * ROW_SIZE + 9] = 1
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|     be.tiles[BASE + 13 * ROW_SIZE + 10] = 1
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|     
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|     be.store(rom)
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| 
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|     SKIP_INTRO = True
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|     if SKIP_INTRO:
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|         # Skip intro as it's causing problems
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|         rom.banks[1][0x2F5B : 0x2F5B + 3] = [0xC3, 0x39, 0x6E]
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|         # Disable initial music
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|         rom.banks[1][0x2F03 : 0x2F03 + 5] = [0] * 5
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|         # Disable music fade on reset
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|         rom.banks[1][0x3436 : 0x3436 + 3] = [0] * 3
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|     
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| 
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|     # Set egg palette
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|     BASE = 0x3DEE
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|     palettes = []
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|     BANK = 0x21
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|     for i in range(8):
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|         palette = []
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|         for c in range(4):
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|             address = BASE + i * 8 + c * 2
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|             packed = (rom.banks[BANK][address + 1] << 8) | rom.banks[BANK][address]
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|             r,g,b = bin_to_rgb(packed)
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|             palette.append([r, g, b])
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|         palettes.append(palette)
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| 
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|     for i in [1, 2, 5, 6, 7]:
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|         palettes[i] = copy.copy(palettes[3])
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|     
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|     def to_5_bit(r, g, b):
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|         return [r >> 3, g >> 3, b >> 3]
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| 
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|     palettes[1][3] = to_5_bit(0xFF, 0x80, 145)
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|     palettes[2][2] = to_5_bit(119, 198, 155)
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|     palettes[5][3] = to_5_bit(119, 198, 155)
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|     palettes[6][3] = to_5_bit(192, 139, 215)
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|     palettes[7][3] = to_5_bit(229, 196, 139)
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|     
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|     for i in range(8):
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|         for c in range(4):
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|             address = BASE + i * 8 + c * 2
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|             packed = rgb_to_bin(*palettes[i][c])
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|             rom.banks[BANK][address] = packed & 0xFF
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|             rom.banks[BANK][address + 1] = packed >> 8
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