 52e65e208e
			
		
	
	52e65e208e
	
	
	
		
			
			Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
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| 
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| from dataclasses import dataclass, field
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| from functools import cached_property, singledispatch
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| from typing import Iterable
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| 
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| from BaseClasses import CollectionState
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| from worlds.generic.Rules import CollectionRule
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| from ...stardew_rule import StardewRule, AggregatingStardewRule, Count, Has, TotalReceived, Received, Reach
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| 
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| max_explanation_depth = 10
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| 
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| 
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| @dataclass
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| class RuleExplanation:
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|     rule: StardewRule
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|     state: CollectionState
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|     expected: bool
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|     sub_rules: Iterable[StardewRule] = field(default_factory=list)
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| 
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|     def summary(self, depth=0):
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|         return "  " * depth + f"{str(self.rule)} -> {self.result}"
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| 
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|     def __str__(self, depth=0):
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|         if not self.sub_rules or depth >= max_explanation_depth:
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|             return self.summary(depth)
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| 
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|         return self.summary(depth) + "\n" + "\n".join(RuleExplanation.__str__(i, depth + 1)
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|                                                       if i.result is not self.expected else i.summary(depth + 1)
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|                                                       for i in sorted(self.explained_sub_rules, key=lambda x: x.result))
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| 
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|     def __repr__(self, depth=0):
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|         if not self.sub_rules or depth >= max_explanation_depth:
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|             return self.summary(depth)
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| 
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|         return self.summary(depth) + "\n" + "\n".join(RuleExplanation.__repr__(i, depth + 1)
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|                                                       for i in sorted(self.explained_sub_rules, key=lambda x: x.result))
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| 
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|     @cached_property
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|     def result(self):
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|         return self.rule(self.state)
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| 
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|     @cached_property
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|     def explained_sub_rules(self):
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|         return [_explain(i, self.state, self.expected) for i in self.sub_rules]
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| 
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| 
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| def explain(rule: CollectionRule, state: CollectionState, expected: bool = True) -> RuleExplanation:
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|     if isinstance(rule, StardewRule):
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|         return _explain(rule, state, expected)
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|     else:
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|         return f"Value of rule {str(rule)} was not {str(expected)} in {str(state)}"  # noqa
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| 
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| 
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| @singledispatch
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| def _explain(rule: StardewRule, state: CollectionState, expected: bool) -> RuleExplanation:
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|     return RuleExplanation(rule, state, expected)
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| 
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| 
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| @_explain.register
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| def _(rule: AggregatingStardewRule, state: CollectionState, expected: bool) -> RuleExplanation:
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|     return RuleExplanation(rule, state, expected, rule.original_rules)
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| 
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| 
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| @_explain.register
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| def _(rule: Count, state: CollectionState, expected: bool) -> RuleExplanation:
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|     return RuleExplanation(rule, state, expected, rule.rules)
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| 
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| 
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| @_explain.register
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| def _(rule: Has, state: CollectionState, expected: bool) -> RuleExplanation:
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|     return RuleExplanation(rule, state, expected, [rule.other_rules[rule.item]])
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| 
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| 
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| @_explain.register
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| def _(rule: TotalReceived, state: CollectionState, expected=True) -> RuleExplanation:
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|     return RuleExplanation(rule, state, expected, [Received(i, rule.player, 1) for i in rule.items])
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| 
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| 
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| @_explain.register
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| def _(rule: Reach, state: CollectionState, expected=True) -> RuleExplanation:
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|     access_rules = None
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|     if rule.resolution_hint == 'Location':
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|         spot = state.multiworld.get_location(rule.spot, rule.player)
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| 
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|         if isinstance(spot.access_rule, StardewRule):
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|             access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
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| 
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|     elif rule.resolution_hint == 'Entrance':
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|         spot = state.multiworld.get_entrance(rule.spot, rule.player)
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| 
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|         if isinstance(spot.access_rule, StardewRule):
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|             access_rules = [spot.access_rule, Reach(spot.parent_region.name, "Region", rule.player)]
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| 
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|     else:
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|         spot = state.multiworld.get_region(rule.spot, rule.player)
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|         access_rules = [*(Reach(e.name, "Entrance", rule.player) for e in spot.entrances)]
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| 
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|     if not access_rules:
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|         return RuleExplanation(rule, state, expected)
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| 
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|     return RuleExplanation(rule, state, expected, access_rules)
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