70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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speed_characters_1 = "Sonic vs Shadow 1"
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speed_characters_2 = "Sonic vs Shadow 2"
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mech_characters_1 = "Tails vs Eggman 1"
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mech_characters_2 = "Tails vs Eggman 2"
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hunt_characters_1 = "Knuckles vs Rouge 1"
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big_foot = "F-6t BIG FOOT"
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hot_shot = "B-3x HOT SHOT"
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flying_dog = "R-1/A FLYING DOG"
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egg_golem_sonic = "Egg Golem (Sonic)"
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egg_golem_eggman = "Egg Golem (Eggman)"
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king_boom_boo = "King Boom Boo"
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gate_bosses_no_requirements_table = {
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    speed_characters_1: 0,
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    speed_characters_2: 1,
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    mech_characters_1: 2,
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    mech_characters_2: 3,
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    hunt_characters_1: 4,
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    big_foot: 5,
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    hot_shot: 6,
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    flying_dog: 7,
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    egg_golem_sonic: 8,
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    egg_golem_eggman: 9,
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}
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gate_bosses_with_requirements_table = {
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    king_boom_boo: 10,
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}
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all_gate_bosses_table = {
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    **gate_bosses_no_requirements_table,
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    **gate_bosses_with_requirements_table,
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}
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def get_boss_name(boss: int):
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    for key, value in gate_bosses_no_requirements_table.items():
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        if value == boss:
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            return key
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    for key, value in gate_bosses_with_requirements_table.items():
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        if value == boss:
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            return key
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def boss_has_requirement(boss: int):
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    return boss >= len(gate_bosses_no_requirements_table)
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def get_gate_bosses(world, player: int):
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    selected_bosses: typing.List[int] = []
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    boss_gates: typing.List[int] = []
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    available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys())
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    world.random.shuffle(available_bosses)
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    halfway = False
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    for x in range(world.number_of_level_gates[player]):
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        if (not halfway) and ((x + 1) / world.number_of_level_gates[player]) > 0.5:
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            available_bosses.extend(gate_bosses_with_requirements_table)
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            world.random.shuffle(available_bosses)
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            halfway = True
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        selected_bosses.append(all_gate_bosses_table[available_bosses[0]])
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        boss_gates.append(x + 1)
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        available_bosses.remove(available_bosses[0])
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    bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses))
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    return bosses
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