 334781e976
			
		
	
	334781e976
	
	
	
		
			
			Co-authored-by: Remy Jette <remy@remyjette.com> Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com> Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
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| 
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| from graphlib import TopologicalSorter
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| from typing import Iterable, Mapping, Callable
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| 
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| from .game_content import StardewContent, ContentPack, StardewFeatures
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| from .vanilla.base import base_game as base_game_content_pack
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| from ..data.game_item import GameItem, ItemSource
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| 
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| 
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| def unpack_content(features: StardewFeatures, packs: Iterable[ContentPack]) -> StardewContent:
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|     # Base game is always registered first.
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|     content = StardewContent(features)
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|     packs_to_finalize = [base_game_content_pack]
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|     register_pack(content, base_game_content_pack)
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| 
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|     # Content packs are added in order based on their dependencies
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|     sorter = TopologicalSorter()
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|     packs_by_name = {p.name: p for p in packs}
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| 
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|     # Build the dependency graph
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|     for name, pack in packs_by_name.items():
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|         sorter.add(name,
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|                    *pack.dependencies,
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|                    *(wd for wd in pack.weak_dependencies if wd in packs_by_name))
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| 
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|     # Graph is traversed in BFS
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|     sorter.prepare()
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|     while sorter.is_active():
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|         # Packs get shuffled in TopologicalSorter, most likely due to hash seeding.
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|         for pack_name in sorted(sorter.get_ready()):
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|             pack = packs_by_name[pack_name]
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|             register_pack(content, pack)
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|             sorter.done(pack_name)
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|             packs_to_finalize.append(pack)
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| 
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|     prune_inaccessible_items(content)
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| 
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|     for pack in packs_to_finalize:
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|         pack.finalize_hook(content)
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| 
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|     # Maybe items without source should be removed at some point
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|     return content
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| 
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| 
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| def register_pack(content: StardewContent, pack: ContentPack):
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|     # register regions
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| 
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|     # register entrances
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| 
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|     register_sources_and_call_hook(content, pack.harvest_sources, pack.harvest_source_hook)
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|     register_sources_and_call_hook(content, pack.shop_sources, pack.shop_source_hook)
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|     register_sources_and_call_hook(content, pack.crafting_sources, pack.crafting_hook)
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|     register_sources_and_call_hook(content, pack.artisan_good_sources, pack.artisan_good_hook)
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| 
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|     for fish in pack.fishes:
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|         content.fishes[fish.name] = fish
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|     pack.fish_hook(content)
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| 
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|     for villager in pack.villagers:
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|         content.villagers[villager.name] = villager
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|     pack.villager_hook(content)
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| 
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|     for skill in pack.skills:
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|         content.skills[skill.name] = skill
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|     pack.skill_hook(content)
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| 
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|     # register_quests
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| 
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|     # ...
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| 
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|     content.registered_packs.add(pack.name)
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| 
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| 
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| def register_sources_and_call_hook(content: StardewContent,
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|                                    sources_by_item_name: Mapping[str, Iterable[ItemSource]],
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|                                    hook: Callable[[StardewContent], None]):
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|     for item_name, sources in sources_by_item_name.items():
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|         item = content.game_items.setdefault(item_name, GameItem(item_name))
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|         item.add_sources(sources)
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| 
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|         for source in sources:
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|             for requirement_name, tags in source.requirement_tags.items():
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|                 requirement_item = content.game_items.setdefault(requirement_name, GameItem(requirement_name))
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|                 requirement_item.add_tags(tags)
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| 
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|     hook(content)
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| 
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| 
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| def prune_inaccessible_items(content: StardewContent):
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|     for item in list(content.game_items.values()):
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|         if not item.sources:
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|             content.game_items.pop(item.name)
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