190 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import logging
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| from typing import Any, Dict, List, Optional
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| 
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| from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
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| from worlds.AutoWorld import WebWorld, World
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| from .constants import ALL_ITEMS, ALWAYS_LOCATIONS, BOSS_LOCATIONS, FILLER, NOTES, PHOBEKINS
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| from .options import Goal, Logic, MessengerOptions, NotesNeeded, PowerSeals
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| from .regions import MEGA_SHARDS, REGIONS, REGION_CONNECTIONS, SEALS
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| from .rules import MessengerHardRules, MessengerOOBRules, MessengerRules
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| from .shop import FIGURINES, SHOP_ITEMS, shuffle_shop_prices
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| from .subclasses import MessengerItem, MessengerRegion
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| 
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| 
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| class MessengerWeb(WebWorld):
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|     theme = "ocean"
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| 
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|     bug_report_page = "https://github.com/alwaysintreble/TheMessengerRandomizerModAP/issues"
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| 
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|     tut_en = Tutorial(
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|         "Multiworld Setup Tutorial",
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|         "A guide to setting up The Messenger randomizer on your computer.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["alwaysintreble"],
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|     )
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| 
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|     tutorials = [tut_en]
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| 
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| 
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| class MessengerWorld(World):
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|     """
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|     As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount
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|     to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling
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|     adventure full of thrills, surprises, and humor.
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|     """
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|     game = "The Messenger"
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| 
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|     item_name_groups = {
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|         "Notes": set(NOTES),
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|         "Keys": set(NOTES),
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|         "Crest": {"Sun Crest", "Moon Crest"},
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|         "Phobe": set(PHOBEKINS),
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|         "Phobekin": set(PHOBEKINS),
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|     }
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| 
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|     options_dataclass = MessengerOptions
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|     options: MessengerOptions
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| 
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|     base_offset = 0xADD_000
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|     item_name_to_id = {item: item_id
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|                        for item_id, item in enumerate(ALL_ITEMS, base_offset)}
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|     location_name_to_id = {location: location_id
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|                            for location_id, location in
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|                            enumerate([
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|                                *ALWAYS_LOCATIONS,
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|                                *[seal for seals in SEALS.values() for seal in seals],
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|                                *[shard for shards in MEGA_SHARDS.values() for shard in shards],
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|                                *BOSS_LOCATIONS,
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|                                *[f"The Shop - {shop_loc}" for shop_loc in SHOP_ITEMS],
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|                                *FIGURINES,
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|                                "Money Wrench",
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|                            ], base_offset)}
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| 
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|     required_client_version = (0, 4, 2)
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| 
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|     web = MessengerWeb()
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| 
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|     total_seals: int = 0
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|     required_seals: int = 0
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|     total_shards: int = 0
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|     shop_prices: Dict[str, int]
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|     figurine_prices: Dict[str, int]
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|     _filler_items: List[str]
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| 
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|     def generate_early(self) -> None:
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|         if self.options.goal == Goal.option_power_seal_hunt:
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|             self.options.shuffle_seals.value = PowerSeals.option_true
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|             self.total_seals = self.options.total_seals.value
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| 
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|         self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
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| 
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|     def create_regions(self) -> None:
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|         # MessengerRegion adds itself to the multiworld
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|         for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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|             if region.name in REGION_CONNECTIONS:
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|                 region.add_exits(REGION_CONNECTIONS[region.name])
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| 
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|     def create_items(self) -> None:
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|         # create items that are always in the item pool
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|         itempool: List[MessengerItem] = [
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|             self.create_item(item)
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|             for item in self.item_name_to_id
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|             if item not in
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|             {
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|                 "Power Seal", *NOTES, *FIGURINES,
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|                 *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
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|             } and "Time Shard" not in item
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|         ]
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| 
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|         if self.options.goal == Goal.option_open_music_box:
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|             # make a list of all notes except those in the player's defined starting inventory, and adjust the
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|             # amount we need to put in the itempool and precollect based on that
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|             notes = [note for note in NOTES if note not in self.multiworld.precollected_items[self.player]]
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|             self.random.shuffle(notes)
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|             precollected_notes_amount = NotesNeeded.range_end - \
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|                 self.options.notes_needed - \
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|                 (len(NOTES) - len(notes))
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|             if precollected_notes_amount:
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|                 for note in notes[:precollected_notes_amount]:
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|                     self.multiworld.push_precollected(self.create_item(note))
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|                 notes = notes[precollected_notes_amount:]
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|             itempool += [self.create_item(note) for note in notes]
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| 
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|         elif self.options.goal == Goal.option_power_seal_hunt:
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|             total_seals = min(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool),
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|                               self.options.total_seals.value)
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|             if total_seals < self.total_seals:
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|                 logging.warning(f"Not enough locations for total seals setting "
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|                                 f"({self.options.total_seals}). Adjusting to {total_seals}")
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|                 self.total_seals = total_seals
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|             self.required_seals = int(self.options.percent_seals_required.value / 100 * self.total_seals)
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| 
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|             seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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|             for i in range(self.required_seals):
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|                 seals[i].classification = ItemClassification.progression_skip_balancing
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|             itempool += seals
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| 
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|         remaining_fill = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
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|         if remaining_fill < 10:
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|             self._filler_items = self.random.choices(
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|                                       list(FILLER)[2:],
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|                                       weights=list(FILLER.values())[2:],
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|                                       k=remaining_fill
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|             )
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|         itempool += [self.create_filler() for _ in range(remaining_fill)]
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| 
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|         self.multiworld.itempool += itempool
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| 
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|     def set_rules(self) -> None:
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|         logic = self.options.logic_level
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|         if logic == Logic.option_normal:
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|             MessengerRules(self).set_messenger_rules()
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|         elif logic == Logic.option_hard:
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|             MessengerHardRules(self).set_messenger_rules()
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|         else:
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|             MessengerOOBRules(self).set_messenger_rules()
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| 
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|     def fill_slot_data(self) -> Dict[str, Any]:
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|         return {
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|             "shop": {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()},
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|             "figures": {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()},
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|             "max_price": self.total_shards,
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|             "required_seals": self.required_seals,
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|             **self.options.as_dict("music_box", "death_link", "logic_level"),
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|         }
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| 
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|     def get_filler_item_name(self) -> str:
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|         if not getattr(self, "_filler_items", None):
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|             self._filler_items = [name for name in self.random.choices(
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|                 list(FILLER),
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|                 weights=list(FILLER.values()),
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|                 k=20
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|             )]
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|         return self._filler_items.pop(0)
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| 
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|     def create_item(self, name: str) -> MessengerItem:
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|         item_id: Optional[int] = self.item_name_to_id.get(name, None)
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|         override_prog = getattr(self, "multiworld") is not None and \
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|             name in {"Windmill Shuriken"} and \
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|             self.options.logic_level > Logic.option_normal
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|         count = 0
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|         if "Time Shard " in name:
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|             count = int(name.strip("Time Shard ()"))
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|             count = count if count >= 100 else 0
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|             self.total_shards += count
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|         return MessengerItem(name, self.player, item_id, override_prog, count)
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| 
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|     def collect(self, state: "CollectionState", item: "Item") -> bool:
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|         change = super().collect(state, item)
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|         if change and "Time Shard" in item.name:
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|             state.prog_items[self.player]["Shards"] += int(item.name.strip("Time Shard ()"))
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|         return change
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| 
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|     def remove(self, state: "CollectionState", item: "Item") -> bool:
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|         change = super().remove(state, item)
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|         if change and "Time Shard" in item.name:
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|             state.prog_items[self.player]["Shards"] -= int(item.name.strip("Time Shard ()"))
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|         return change
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