mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

This update makes the hint system work much better with simpler shuffles, fixes a bug by which two of the paradox cave entrances had reversed instructions in hints, and prevents the useless hint of there being a skull woods small key in the skull woods pinball room. Progressive Bow is added to the important item list for hints. Further tweaks to some hint language may still be incoming, but this should address the structure of the hint system pretty completely.
1896 lines
97 KiB
Python
1896 lines
97 KiB
Python
import io
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import json
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import hashlib
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import logging
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import os
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import random
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import struct
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import subprocess
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from BaseClasses import ShopType, Region, Location, Item
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from Dungeons import dungeon_music_addresses
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Items import ItemFactory, item_table
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from EntranceShuffle import door_addresses
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'cb560220b7b1b8202e92381aee19cd36'
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class JsonRom(object):
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def __init__(self):
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self.name = None
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self.patches = {}
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def write_byte(self, address, value):
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self.patches[str(address)] = [value]
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def write_bytes(self, startaddress, values):
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if not values:
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return
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self.patches[str(startaddress)] = list(values)
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def write_int16(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int16s(self, startaddress, values):
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byte_list = [int16_as_bytes(value) for value in values]
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self.patches[str(startaddress)] = [byte for bytes in byte_list for byte in bytes]
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def write_int32(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_to_file(self, file):
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with open(file, 'w') as stream:
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json.dump([self.patches], stream)
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def get_hash(self):
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h = hashlib.md5()
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h.update(json.dumps([self.patches]).encode('utf-8'))
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return h.hexdigest()
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class LocalRom(object):
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def __init__(self, file, patch=True):
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self.name = None
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with open(file, 'rb') as stream:
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self.buffer = read_rom(stream)
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if patch:
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self.patch_base_rom()
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def write_byte(self, address, value):
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self.buffer[address] = value
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def write_bytes(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_byte(startaddress + i, value)
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def write_int16(self, address, value):
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self.write_bytes(address, int16_as_bytes(value))
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def write_int16s(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_int16(startaddress + (i * 2), value)
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def write_int32(self, address, value):
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self.write_bytes(address, int32_as_bytes(value))
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def write_int32s(self, startaddress, values):
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for i, value in enumerate(values):
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self.write_int32(startaddress + (i * 2), value)
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def write_to_file(self, file):
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with open(file, 'wb') as outfile:
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outfile.write(self.buffer)
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def patch_base_rom(self):
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# verify correct checksum of baserom
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basemd5 = hashlib.md5()
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basemd5.update(self.buffer)
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if JAP10HASH != basemd5.hexdigest():
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logging.getLogger('').warning('Supplied Base Rom does not match known MD5 for JAP(1.0) release. Will try to patch anyway.')
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# extend to 2MB
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self.buffer.extend(bytearray([0x00] * (0x200000 - len(self.buffer))))
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# load randomizer patches
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with open(local_path('data/base2current.json'), 'r') as stream:
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patches = json.load(stream)
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for patch in patches:
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if isinstance(patch, dict):
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for baseaddress, values in patch.items():
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self.write_bytes(int(baseaddress), values)
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# verify md5
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patchedmd5 = hashlib.md5()
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patchedmd5.update(self.buffer)
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if RANDOMIZERBASEHASH != patchedmd5.hexdigest():
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raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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def patch_enemizer(self, rando_patch, base_enemizer_patch_path, enemizer_patch):
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# extend to 4MB
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self.buffer.extend(bytearray([0x00] * (0x400000 - len(self.buffer))))
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# apply randomizer patches
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for address, values in rando_patch.items():
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self.write_bytes(int(address), values)
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# load base enemizer patches
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with open(base_enemizer_patch_path, 'r') as f:
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base_enemizer_patch = json.load(f)
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for patch in base_enemizer_patch:
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self.write_bytes(patch["address"], patch["patchData"])
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# apply enemizer patches
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for patch in enemizer_patch:
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self.write_bytes(patch["address"], patch["patchData"])
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def write_crc(self):
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crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
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inv = crc ^ 0xFFFF
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self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
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def get_hash(self):
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h = hashlib.md5()
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h.update(self.buffer)
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return h.hexdigest()
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def read_rom(stream):
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"Reads rom into bytearray and strips off any smc header"
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buffer = bytearray(stream.read())
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if len(buffer)%0x400 == 0x200:
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buffer = buffer[0x200:]
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return buffer
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def get_enemizer_patch(world, player, rom, baserom_path, enemizercli, shuffleenemies, enemy_health, enemy_damage, shufflepalette, shufflepots):
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baserom_path = os.path.abspath(baserom_path)
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basepatch_path = os.path.abspath(local_path('data/base2current.json'))
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randopatch_path = os.path.abspath(output_path('enemizer_randopatch.json'))
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options_path = os.path.abspath(output_path('enemizer_options.json'))
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enemizer_output_path = os.path.abspath(output_path('enemizer_output.json'))
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# write options file for enemizer
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options = {
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'RandomizeEnemies': shuffleenemies,
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'RandomizeEnemiesType': 3,
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'RandomizeBushEnemyChance': True,
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'RandomizeEnemyHealthRange': enemy_health != 'default',
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'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[enemy_health],
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'OHKO': False,
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'RandomizeEnemyDamage': enemy_damage != 'default',
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'AllowEnemyZeroDamage': True,
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'ShuffleEnemyDamageGroups': enemy_damage != 'default',
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'EnemyDamageChaosMode': enemy_damage == 'chaos',
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'EasyModeEscape': False,
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'EnemiesAbsorbable': False,
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'AbsorbableSpawnRate': 10,
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'AbsorbableTypes': {
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'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True, 'Key': True,
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'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True, 'RedRupee': True
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},
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'BossMadness': False,
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'RandomizeBosses': True,
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'RandomizeBossesType': 0,
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'RandomizeBossHealth': False,
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'RandomizeBossHealthMinAmount': 0,
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'RandomizeBossHealthMaxAmount': 300,
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'RandomizeBossDamage': False,
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'RandomizeBossDamageMinAmount': 0,
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'RandomizeBossDamageMaxAmount': 200,
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'RandomizeBossBehavior': False,
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'RandomizeDungeonPalettes': shufflepalette,
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'SetBlackoutMode': False,
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'RandomizeOverworldPalettes': shufflepalette,
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'RandomizeSpritePalettes': shufflepalette,
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'SetAdvancedSpritePalettes': False,
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'PukeMode': False,
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'NegativeMode': False,
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'GrayscaleMode': False,
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'GenerateSpoilers': False,
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'RandomizeLinkSpritePalette': False,
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'RandomizePots': shufflepots,
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'ShuffleMusic': False,
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'BootlegMagic': True,
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'CustomBosses': False,
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'AndyMode': False,
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'HeartBeepSpeed': 0,
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'AlternateGfx': False,
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'ShieldGraphics': "shield_gfx/normal.gfx",
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'SwordGraphics': "sword_gfx/normal.gfx",
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'BeeMizer': False,
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'BeesLevel': 0,
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'RandomizeTileTrapPattern': True,
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'RandomizeTileTrapFloorTile': False,
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'AllowKillableThief': shuffleenemies,
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'RandomizeSpriteOnHit': False,
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'DebugMode': False,
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'DebugForceEnemy': False,
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'DebugForceEnemyId': 0,
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'DebugForceBoss': False,
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'DebugForceBossId': 0,
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'DebugOpenShutterDoors': False,
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'DebugForceEnemyDamageZero': False,
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'DebugShowRoomIdInRupeeCounter': False,
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'UseManualBosses': True,
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'ManualBosses': {
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'EasternPalace': world.get_dungeon("Eastern Palace", player).boss.enemizer_name,
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'DesertPalace': world.get_dungeon("Desert Palace", player).boss.enemizer_name,
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'TowerOfHera': world.get_dungeon("Tower of Hera", player).boss.enemizer_name,
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'AgahnimsTower': 'Agahnim',
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'PalaceOfDarkness': world.get_dungeon("Palace of Darkness", player).boss.enemizer_name,
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'SwampPalace': world.get_dungeon("Swamp Palace", player).boss.enemizer_name,
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'SkullWoods': world.get_dungeon("Skull Woods", player).boss.enemizer_name,
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'ThievesTown': world.get_dungeon("Thieves Town", player).boss.enemizer_name,
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'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
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'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
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'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
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'GanonsTower4': 'Agahnim2',
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'Ganon': 'Ganon',
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}
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}
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if world.mode != 'inverted':
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options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Ganons Tower', player).bosses['bottom'].enemizer_name
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options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Ganons Tower', player).bosses['middle'].enemizer_name
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options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Ganons Tower', player).bosses['top'].enemizer_name
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else:
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options['ManualBosses']['GanonsTower1'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].enemizer_name
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options['ManualBosses']['GanonsTower2'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].enemizer_name
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options['ManualBosses']['GanonsTower3'] = world.get_dungeon('Inverted Ganons Tower', player).bosses['top'].enemizer_name
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rom.write_to_file(randopatch_path)
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with open(options_path, 'w') as f:
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json.dump(options, f)
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subprocess.check_call([os.path.abspath(enemizercli),
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'--rom', baserom_path,
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'--seed', str(world.rom_seeds[player]),
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'--base', basepatch_path,
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'--randomizer', randopatch_path,
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'--enemizer', options_path,
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'--output', enemizer_output_path],
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cwd=os.path.dirname(enemizercli), stdout=subprocess.DEVNULL)
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with open(enemizer_output_path, 'r') as f:
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ret = json.load(f)
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if os.path.exists(randopatch_path):
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os.remove(randopatch_path)
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if os.path.exists(options_path):
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os.remove(options_path)
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if os.path.exists(enemizer_output_path):
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os.remove(enemizer_output_path)
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return ret
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class Sprite(object):
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default_palette = [255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 71, 54, 104, 59, 74, 10, 239, 18, 92, 42, 113, 21, 24, 122,
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255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 128, 105, 145, 118, 184, 38, 127, 67, 92, 42, 153, 17, 24, 122,
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255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
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89, 87, 16, 126, 69, 243, 109, 185, 126, 92, 42, 39, 34, 24, 122,
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255, 127, 126, 35, 218, 17, 158, 54, 165, 20, 255, 1, 120, 16, 151,
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61, 71, 54, 104, 59, 74, 10, 239, 18, 126, 86, 114, 24, 24, 122]
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default_glove_palette = [246, 82, 118, 3]
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def __init__(self, filename):
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with open(filename, 'rb') as file:
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filedata = bytearray(file.read())
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self.name = os.path.basename(filename)
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self.author_name = None
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self.valid = True
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if len(filedata) == 0x7000:
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# sprite file with graphics and without palette data
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self.sprite = filedata[:0x7000]
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self.palette = list(self.default_palette)
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self.glove_palette = list(self.default_glove_palette)
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elif len(filedata) == 0x7078:
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# sprite file with graphics and palette data
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self.sprite = filedata[:0x7000]
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self.palette = filedata[0x7000:]
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self.glove_palette = filedata[0x7036:0x7038] + filedata[0x7054:0x7056]
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elif len(filedata) == 0x707C:
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# sprite file with graphics and palette data including gloves
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self.sprite = filedata[:0x7000]
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self.palette = filedata[0x7000:0x7078]
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self.glove_palette = filedata[0x7078:]
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elif len(filedata) in [0x100000, 0x200000]:
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# full rom with patched sprite, extract it
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self.sprite = filedata[0x80000:0x87000]
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self.palette = filedata[0xDD308:0xDD380]
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self.glove_palette = filedata[0xDEDF5:0xDEDF9]
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elif filedata.startswith(b'ZSPR'):
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result = self.parse_zspr(filedata, 1)
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if result is None:
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self.valid = False
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return
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(sprite, palette, self.name, self.author_name) = result
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if len(sprite) != 0x7000:
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self.valid = False
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return
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self.sprite = sprite
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if len(palette) == 0:
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self.palette = list(self.default_palette)
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self.glove_palette = list(self.default_glove_palette)
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elif len(palette) == 0x78:
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self.palette = palette
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self.glove_palette = list(self.default_glove_palette)
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elif len(palette) == 0x7C:
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self.palette = palette[:0x78]
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self.glove_palette = palette[0x78:]
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else:
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self.valid = False
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else:
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self.valid = False
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@staticmethod
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def default_link_sprite():
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return Sprite(local_path('data/default.zspr'))
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def decode8(self, pos):
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arr = [[0 for _ in range(8)] for _ in range(8)]
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for y in range(8):
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for x in range(8):
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position = 1<<(7-x)
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val = 0
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if self.sprite[pos+2*y] & position:
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val += 1
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if self.sprite[pos+2*y+1] & position:
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val += 2
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if self.sprite[pos+2*y+16] & position:
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val += 4
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if self.sprite[pos+2*y+17] & position:
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val += 8
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arr[y][x] = val
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return arr
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def decode16(self, pos):
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arr = [[0 for _ in range(16)] for _ in range(16)]
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top_left = self.decode8(pos)
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top_right = self.decode8(pos+0x20)
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bottom_left = self.decode8(pos+0x200)
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bottom_right = self.decode8(pos+0x220)
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for x in range(8):
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for y in range(8):
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arr[y][x] = top_left[y][x]
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arr[y][x+8] = top_right[y][x]
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arr[y+8][x] = bottom_left[y][x]
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arr[y+8][x+8] = bottom_right[y][x]
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return arr
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def parse_zspr(self, filedata, expected_kind):
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logger = logging.getLogger('')
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headerstr = "<4xBHHIHIHH6x"
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headersize = struct.calcsize(headerstr)
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if len(filedata) < headersize:
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return None
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(version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind) = struct.unpack_from(headerstr, filedata)
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if version not in [1]:
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logger.error('Error parsing ZSPR file: Version %g not supported', version)
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return None
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if kind != expected_kind:
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return None
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stream = io.BytesIO(filedata)
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stream.seek(headersize)
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def read_utf16le(stream):
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"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
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raw = bytearray()
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while True:
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char = stream.read(2)
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if char in [b'', b'\x00\x00']:
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break
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raw += char
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return raw.decode('utf-16_le')
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sprite_name = read_utf16le(stream)
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author_name = read_utf16le(stream)
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# Ignoring the Author Rom name for the time being.
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real_csum = sum(filedata) % 0x10000
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if real_csum != csum or real_csum ^ 0xFFFF != icsum:
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logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
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sprite = filedata[sprite_offset:sprite_offset + sprite_size]
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palette = filedata[palette_offset:palette_offset + palette_size]
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if len(sprite) != sprite_size or len(palette) != palette_size:
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logger.error('Error parsing ZSPR file: Unexpected end of file')
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return None
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|
|
return (sprite, palette, sprite_name, author_name)
|
|
|
|
def decode_palette(self):
|
|
"Returns the palettes as an array of arrays of 15 colors"
|
|
def array_chunk(arr, size):
|
|
return list(zip(*[iter(arr)] * size))
|
|
def make_int16(pair):
|
|
return pair[1]<<8 | pair[0]
|
|
def expand_color(i):
|
|
return ((i & 0x1F) * 8, (i>>5 & 0x1F) * 8, (i>>10 & 0x1F) * 8)
|
|
raw_palette = self.palette
|
|
if raw_palette is None:
|
|
raw_palette = Sprite.default_palette
|
|
# turn palette data into a list of RGB tuples with 8 bit values
|
|
palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(raw_palette, 2)]
|
|
|
|
# split into palettes of 15 colors
|
|
return array_chunk(palette_as_colors, 15)
|
|
|
|
def patch_rom(world, player, rom):
|
|
random.seed(world.rom_seeds[player])
|
|
|
|
# progressive bow silver arrow hint hack
|
|
prog_bow_locs = world.find_items('Progressive Bow', player)
|
|
if len(prog_bow_locs) > 1:
|
|
# only pick a distingushed bow if we have at least two
|
|
distinguished_prog_bow_loc = random.choice(prog_bow_locs)
|
|
distinguished_prog_bow_loc.item.code = 0x65
|
|
|
|
# patch items
|
|
for location in world.get_locations():
|
|
if location.player != player:
|
|
continue
|
|
|
|
itemid = location.item.code if location.item is not None else 0x5A
|
|
|
|
if location.address is None:
|
|
continue
|
|
|
|
if not location.crystal:
|
|
# Keys in their native dungeon should use the orignal item code for keys
|
|
if location.parent_region.dungeon:
|
|
dungeon = location.parent_region.dungeon
|
|
if location.item is not None and location.item.key and dungeon.is_dungeon_item(location.item):
|
|
if location.item.type == "BigKey":
|
|
itemid = 0x32
|
|
if location.item.type == "SmallKey":
|
|
itemid = 0x24
|
|
rom.write_byte(location.address, itemid)
|
|
else:
|
|
# crystals
|
|
for address, value in zip(location.address, itemid):
|
|
rom.write_byte(address, value)
|
|
|
|
# patch music
|
|
music_addresses = dungeon_music_addresses[location.name]
|
|
if world.keysanity:
|
|
music = random.choice([0x11, 0x16])
|
|
else:
|
|
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
|
for music_address in music_addresses:
|
|
rom.write_byte(music_address, music)
|
|
|
|
if world.keysanity:
|
|
rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode
|
|
|
|
# patch entrance/exits/holes
|
|
for region in world.regions:
|
|
for exit in region.exits:
|
|
if exit.target is not None and exit.player == player:
|
|
if isinstance(exit.addresses, tuple):
|
|
offset = exit.target
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
|
#room id is deliberately not written
|
|
|
|
|
|
rom.write_byte(0x15B8C + offset, ow_area)
|
|
rom.write_int16(0x15BDB + 2 * offset, vram_loc)
|
|
rom.write_int16(0x15C79 + 2 * offset, scroll_y)
|
|
rom.write_int16(0x15D17 + 2 * offset, scroll_x)
|
|
|
|
# for positioning fixups we abuse the roomid as a way of identifying which exit data we are appling
|
|
# Thanks to Zarby89 for originally finding these values
|
|
# todo fix screen scrolling
|
|
|
|
if world.shuffle not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
|
|
exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
|
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
|
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
|
|
# For exits that connot be reached from another, no need to apply offset fixes.
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
|
elif room_id == 0x0059 and world.fix_skullwoods_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
|
elif room_id == 0x004a and world.fix_palaceofdarkness_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0640)
|
|
elif room_id == 0x00d6 and world.fix_trock_exit:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0134)
|
|
elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00A4)
|
|
else:
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y)
|
|
|
|
rom.write_int16(0x15E53 + 2 * offset, link_x)
|
|
rom.write_int16(0x15EF1 + 2 * offset, camera_y)
|
|
rom.write_int16(0x15F8F + 2 * offset, camera_x)
|
|
rom.write_byte(0x1602D + offset, unknown_1)
|
|
rom.write_byte(0x1607C + offset, unknown_2)
|
|
rom.write_int16(0x160CB + 2 * offset, door_1)
|
|
rom.write_int16(0x16169 + 2 * offset, door_2)
|
|
elif isinstance(exit.addresses, list):
|
|
# is hole
|
|
for address in exit.addresses:
|
|
rom.write_byte(address, exit.target)
|
|
else:
|
|
# patch door table
|
|
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
|
if world.mode == 'inverted':
|
|
patch_shuffled_dark_sanc(world, rom, player)
|
|
|
|
write_custom_shops(rom, world, player)
|
|
|
|
# patch medallion requirements
|
|
if world.required_medallions[player][0] == 'Bombos':
|
|
rom.write_byte(0x180022, 0x00) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x80)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
elif world.required_medallions[player][0] == 'Quake':
|
|
rom.write_byte(0x180022, 0x02) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x88)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
if world.required_medallions[player][1] == 'Bombos':
|
|
rom.write_byte(0x180023, 0x00) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x90)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
elif world.required_medallions[player][1] == 'Ether':
|
|
rom.write_byte(0x180023, 0x01) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x98)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
|
|
# set open mode:
|
|
if world.mode in ['open', 'inverted']:
|
|
rom.write_byte(0x180032, 0x01) # open mode
|
|
if world.mode == 'inverted':
|
|
set_inverted_mode(world, rom)
|
|
elif world.mode == 'standard':
|
|
rom.write_byte(0x180032, 0x00) # standard mode
|
|
|
|
uncle_location = world.get_location('Link\'s Uncle', player)
|
|
if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword']:
|
|
# disable sword sprite from uncle
|
|
rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
# set light cones
|
|
rom.write_byte(0x180038, 0x01 if world.sewer_light_cone else 0x00)
|
|
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
|
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
|
|
|
GREEN_TWENTY_RUPEES = 0x47
|
|
TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
|
|
GREEN_CLOCK = ItemFactory('Green Clock', player).code
|
|
|
|
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
|
|
|
# handle difficulty_adjustments
|
|
if world.difficulty_adjustments == 'hard':
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x38) # Seven Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x40) # Half Magic
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
#Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x02) # Hookshot only
|
|
elif world.difficulty_adjustments == 'expert':
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x20) # 4 Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x20) # Quarter Magic
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
#Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x00) # Nothing
|
|
else:
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xE3) # fairy
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0xA0) # full
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x80) # full
|
|
#Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10])
|
|
# Byrna Invulnerability: on
|
|
rom.write_byte(0x18004F, 0x01)
|
|
#Enable catching fairies
|
|
rom.write_byte(0x34FD6, 0xF0)
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x03) # All standard items
|
|
#Set overflow items for progressive equipment
|
|
if world.timer in ['timed', 'timed-countdown', 'timed-ohko']:
|
|
overflow_replacement = GREEN_CLOCK
|
|
else:
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
|
|
rom.write_byte(0x180181, 0x00) # Make silver arrows freely usable
|
|
rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
|
|
|
|
#Byrna residual magic cost
|
|
rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
|
|
|
|
difficulty = world.difficulty_requirements
|
|
|
|
#Set overflow items for progressive equipment
|
|
rom.write_bytes(0x180090,
|
|
[difficulty.progressive_sword_limit, overflow_replacement,
|
|
difficulty.progressive_shield_limit, overflow_replacement,
|
|
difficulty.progressive_armor_limit, overflow_replacement,
|
|
difficulty.progressive_bottle_limit, overflow_replacement,
|
|
difficulty.progressive_bow_limit, overflow_replacement])
|
|
|
|
if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless':
|
|
rom.write_bytes(0x180098, [2, overflow_replacement])
|
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
|
|
|
# set up game internal RNG seed
|
|
for i in range(1024):
|
|
rom.write_byte(0x178000 + i, random.randint(0, 255))
|
|
|
|
# shuffle prize packs
|
|
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0, 0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
|
0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF, 0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8,
|
|
0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB]
|
|
dig_prizes = [0xB2, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8,
|
|
0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA,
|
|
0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC,
|
|
0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE,
|
|
0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
|
|
0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2,
|
|
0xE3, 0xE3, 0xE3, 0xE3, 0xE3]
|
|
|
|
def chunk(l,n):
|
|
return [l[i:i+n] for i in range(0, len(l), n)]
|
|
|
|
# randomize last 7 slots
|
|
prizes [-7:] = random.sample(prizes, 7)
|
|
|
|
#shuffle order of 7 main packs
|
|
packs = chunk(prizes[:56], 8)
|
|
random.shuffle(packs)
|
|
prizes[:56] = [drop for pack in packs for drop in pack]
|
|
|
|
if world.difficulty_adjustments in ['hard', 'expert']:
|
|
prize_replacements = {0xE0: 0xDF, # Fairy -> heart
|
|
0xE3: 0xD8} # Big magic -> small magic
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
|
|
if world.retro:
|
|
prize_replacements = {0xE1: 0xDA, #5 Arrows -> Blue Rupee
|
|
0xE2: 0xDB} #10 Arrows -> Red Rupee
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
rom.write_bytes(0x180100, dig_prizes)
|
|
|
|
# write tree pull prizes
|
|
rom.write_byte(0xEFBD4, prizes.pop())
|
|
rom.write_byte(0xEFBD5, prizes.pop())
|
|
rom.write_byte(0xEFBD6, prizes.pop())
|
|
|
|
# rupee crab prizes
|
|
rom.write_byte(0x329C8, prizes.pop()) # first prize
|
|
rom.write_byte(0x329C4, prizes.pop()) # final prize
|
|
|
|
# stunned enemy prize
|
|
rom.write_byte(0x37993, prizes.pop())
|
|
|
|
# saved fish prize
|
|
rom.write_byte(0xE82CC, prizes.pop())
|
|
|
|
# fill enemy prize packs
|
|
rom.write_bytes(0x37A78, prizes)
|
|
|
|
# set bonk prizes
|
|
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC, 0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79, 0xE3, 0xE3,
|
|
0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3, 0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD]
|
|
bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A, 0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD,
|
|
0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D, 0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51,
|
|
0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387, 0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7,
|
|
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3, 0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
|
|
if world.shuffle_bonk_prizes:
|
|
random.shuffle(bonk_prizes)
|
|
for prize, address in zip(bonk_prizes, bonk_addresses):
|
|
rom.write_byte(address, prize)
|
|
|
|
# Fill in item substitutions table
|
|
rom.write_bytes(0x184000, [
|
|
# original_item, limit, replacement_item, filler
|
|
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
|
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
|
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
|
0x58, 0x01, 0x36 if world.retro else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
|
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
|
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
|
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
|
])
|
|
|
|
# set Fountain bottle exchange items
|
|
if world.difficulty in ['hard', 'expert']:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][random.randint(0, 5)])
|
|
else:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)])
|
|
|
|
#enable Fat Fairy Chests
|
|
rom.write_bytes(0x1FC16, [0xB1, 0xC6, 0xF9, 0xC9, 0xC6, 0xF9])
|
|
# set Fat Fairy Bow/Sword prizes to be disappointing
|
|
rom.write_byte(0x34914, 0x3A) # Bow and Arrow
|
|
rom.write_byte(0x180028, 0x49) # Fighter Sword
|
|
# enable Waterfall fairy chests
|
|
rom.write_bytes(0xE9AE, [0x14, 0x01])
|
|
rom.write_bytes(0xE9CF, [0x14, 0x01])
|
|
rom.write_bytes(0x1F714, [225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97, 252, 190, 129, 97, 177, 98, 84, 218, 2,
|
|
253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105, 49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153,
|
|
162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97, 254, 107, 129, 254, 171, 133, 169, 200, 97, 254,
|
|
174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254, 161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2,
|
|
202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250, 195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82,
|
|
192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
|
|
255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
|
|
# set Waterfall fairy prizes to be disappointing
|
|
rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang
|
|
rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
|
|
|
|
# Remove Statues for upgrade fairy
|
|
rom.write_bytes(0x01F810, [0x1A, 0x1E, 0x01, 0x1A, 0x1E, 0x01])
|
|
|
|
|
|
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
|
|
|
# set swordless mode settings
|
|
rom.write_byte(0x18003F, 0x01 if world.mode == 'swordless' else 0x00) # hammer can harm ganon
|
|
rom.write_byte(0x180040, 0x01 if world.mode == 'swordless' else 0x00) # open curtains
|
|
rom.write_byte(0x180041, 0x01 if world.mode == 'swordless' else 0x00) # swordless medallions
|
|
rom.write_byte(0x180043, 0xFF if world.mode == 'swordless' else 0x00) # starting sword for link
|
|
rom.write_byte(0x180044, 0x01 if world.mode == 'swordless' else 0x00) # hammer activates tablets
|
|
|
|
# set up clocks for timed modes
|
|
if world.shuffle == 'vanilla':
|
|
ERtimeincrease = 0
|
|
elif world.shuffle in ['dungeonssimple', 'dungeonsfull']:
|
|
ERtimeincrease = 10
|
|
else:
|
|
ERtimeincrease = 20
|
|
if world.keysanity:
|
|
ERtimeincrease = ERtimeincrease + 15
|
|
if world.clock_mode == 'off':
|
|
rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
|
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
elif world.clock_mode == 'ohko':
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
elif world.clock_mode == 'countdown-ohko':
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
rom.write_int32(0x180200, -100 * 60 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
if world.difficulty_adjustments == 'normal':
|
|
rom.write_int32(0x18020C, (10 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
|
|
else:
|
|
rom.write_int32(0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60)) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'stopwatch':
|
|
rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
|
|
rom.write_int32(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
if world.clock_mode == 'countdown':
|
|
rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
|
|
rom.write_int32(0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x18020C, (40 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
|
|
|
|
# set up goals for treasure hunt
|
|
rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce Piece' else [0x0D, 0x28])
|
|
rom.write_byte(0x180167, world.treasure_hunt_count % 256)
|
|
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
|
|
|
|
# TODO: a proper race rom mode should be implemented, that changes the following flag, and rummages the table (or uses the future encryption feature, etc)
|
|
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
|
|
|
rom.write_byte(0x180211, 0x06) #Game type, we set the Entrance and item randomization flags
|
|
|
|
# assorted fixes
|
|
rom.write_byte(0x1800A2, 0x01) # remain in real dark world when dying in dark world dungeon before killing aga1
|
|
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
|
|
if world.mode == 'inverted':
|
|
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
|
rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death
|
|
rom.write_byte(0x180173, 0x01) # Bob is enabled
|
|
rom.write_byte(0x180168, 0x08) # Spike Cave Damage
|
|
rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) #Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) #Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
|
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
|
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
|
rom.write_byte(0x18008B, 0x00) # Pyramid Hole not pre-opened
|
|
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt == 0 else 0x00) # Pyramid Hole pre-opened if crystal requirement is 0
|
|
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
|
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
|
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
|
rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror
|
|
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
|
|
rom.write_byte(0x180174, 0x01 if world.fix_fake_world else 0x00)
|
|
rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
|
|
rom.write_byte(0x180034, 0x0A) # starting max bombs
|
|
rom.write_byte(0x180035, 30) # starting max arrows
|
|
for x in range(0x183000, 0x18304F):
|
|
rom.write_byte(x, 0) # Zero the initial equipment array
|
|
rom.write_byte(0x18302C, 0x18) # starting max health
|
|
rom.write_byte(0x18302D, 0x18) # starting current health
|
|
rom.write_byte(0x183039, 0x68) # starting abilities, bit array
|
|
|
|
for item in world.precollected_items:
|
|
if item.player != player:
|
|
continue
|
|
|
|
if item.name == 'Fighter Sword':
|
|
rom.write_byte(0x183000+0x19, 0x01)
|
|
rom.write_byte(0x0271A6+0x19, 0x01)
|
|
rom.write_byte(0x180043, 0x01) # special starting sword byte
|
|
else:
|
|
raise RuntimeError("Unsupported pre-collected item: {}".format(item))
|
|
|
|
rom.write_byte(0x18004A, 0x00 if world.mode != 'inverted' else 0x01) # Inverted mode
|
|
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
|
rom.write_byte(0x2AF79, 0xD0 if world.mode != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
|
rom.write_byte(0x3A943, 0xD0 if world.mode != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
|
rom.write_byte(0x3A96D, 0xF0 if world.mode != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
|
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
|
|
|
rom.write_bytes(0x180080, [50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
|
|
|
rom.write_byte(0x18004D, 0x00) # Escape assist (off)
|
|
|
|
if world.goal in ['pedestal', 'triforcehunt']:
|
|
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
|
elif world.goal in ['dungeons']:
|
|
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
|
|
elif world.goal in ['crystals']:
|
|
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
|
else:
|
|
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
|
|
|
rom.write_byte(0x18005E, world.crystals_needed_for_gt)
|
|
rom.write_byte(0x18005F, world.crystals_needed_for_ganon)
|
|
rom.write_byte(0x18008A, 0x01 if world.mode == "standard" else 0x00) # block HC upstairs doors in rain state in standard mode
|
|
|
|
rom.write_byte(0x18016A, 0x01 if world.keysanity else 0x00) # free roaming item text boxes
|
|
rom.write_byte(0x18003B, 0x01 if world.keysanity else 0x00) # maps showing crystals on overworld
|
|
|
|
# compasses showing dungeon count
|
|
if world.clock_mode != 'off':
|
|
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
|
elif world.keysanity:
|
|
rom.write_byte(0x18003C, 0x01) # show on pickup
|
|
else:
|
|
rom.write_byte(0x18003C, 0x00)
|
|
|
|
rom.write_byte(0x180045, 0xFF if world.keysanity else 0x00) # free roaming items in menu
|
|
|
|
# Map reveals
|
|
reveal_bytes = {
|
|
"Eastern Palace": 0x2000,
|
|
"Desert Palace": 0x1000,
|
|
"Tower of Hera": 0x0020,
|
|
"Palace of Darkness": 0x0200,
|
|
"Thieves Town": 0x0010,
|
|
"Skull Woods": 0x0080,
|
|
"Swamp Palace": 0x0400,
|
|
"Ice Palace": 0x0040,
|
|
"Misery Mire'": 0x0100,
|
|
"Turtle Rock": 0x0008,
|
|
}
|
|
|
|
def get_reveal_bytes(itemName):
|
|
locations = world.find_items(itemName, player)
|
|
if len(locations) < 1:
|
|
return 0x0000
|
|
location = locations[0]
|
|
if location.parent_region and location.parent_region.dungeon:
|
|
return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000)
|
|
return 0x0000
|
|
|
|
rom.write_int16(0x18017A, get_reveal_bytes('Green Pendant') if world.keysanity else 0x0000) # Sahasrahla reveal
|
|
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5')|get_reveal_bytes('Crystal 6') if world.keysanity else 0x0000) # Bomb Shop Reveal
|
|
|
|
rom.write_byte(0x180172, 0x01 if world.retro else 0x00) # universal keys
|
|
rom.write_byte(0x180175, 0x01 if world.retro else 0x00) # rupee bow
|
|
rom.write_byte(0x180176, 0x0A if world.retro else 0x00) # wood arrow cost
|
|
rom.write_byte(0x180178, 0x32 if world.retro else 0x00) # silver arrow cost
|
|
rom.write_byte(0x301FC, 0xDA if world.retro else 0xE1) # rupees replace arrows under pots
|
|
rom.write_byte(0x30052, 0xDB if world.retro else 0xE2) # replace arrows in fish prize from bottle merchant
|
|
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro else [0xAF, 0x77, 0xF3, 0x7E]) # Thief steals rupees instead of arrows
|
|
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro else [0xAF, 0x77, 0xF3, 0x7E]) # Pikit steals rupees instead of arrows
|
|
rom.write_bytes(0xEDA5, [0x35, 0x41] if world.retro else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
|
digging_game_rng = random.randint(1, 30) # set rng for digging game
|
|
rom.write_byte(0x180020, digging_game_rng)
|
|
rom.write_byte(0xEFD95, digging_game_rng)
|
|
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
|
rom.write_byte(0x1800A4, 0x01 if world.logic != 'nologic' else 0x00) # enable POD EG fix
|
|
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
|
|
|
# remove shield from uncle
|
|
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
rom.write_byte(0x18004E, 0) # Escape Fill (nothing)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0,0,0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0,0,0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0,0,0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
if world.mode == 'standard':
|
|
if uncle_location.item is not None and uncle_location.item.name in ['Bow', 'Progressive Bow']:
|
|
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0,0,70]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0,0,10]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0,0,10]) # Mantle respawn refills (magic, bombs, arrows)
|
|
elif uncle_location.item is not None and uncle_location.item.name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
|
|
rom.write_byte(0x18004E, 4) # Escape Fill (magic)
|
|
rom.write_bytes(0x180185, [0x80,0,0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0x20,0,0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0x20,0,0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
|
|
# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
|
|
rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
|
|
|
|
# powder patch: remove the need to leave the screen after powder, since it causes problems for potion shop at race game
|
|
# temporarally we are just nopping out this check we will conver this to a rom fix soon.
|
|
rom.write_bytes(0x02F539, [0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
|
|
|
|
# allow smith into multi-entrance caves in appropriate shuffles
|
|
if world.shuffle in ['restricted', 'full', 'crossed', 'insanity']:
|
|
rom.write_byte(0x18004C, 0x01)
|
|
|
|
# set correct flag for hera basement item
|
|
hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
|
|
if hera_basement.item is not None and hera_basement.item.name == 'Small Key (Tower of Hera)' and hera_basement.item.player == player:
|
|
rom.write_byte(0x4E3BB, 0xE4)
|
|
else:
|
|
rom.write_byte(0x4E3BB, 0xEB)
|
|
|
|
# fix trock doors for reverse entrances
|
|
if world.fix_trock_doors:
|
|
rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
|
|
# included unconditionally in base2current
|
|
#rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
|
|
else:
|
|
rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
|
|
|
|
write_strings(rom, world, player)
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Main import __version__
|
|
rom.name = bytearray('ER_{0}_{1:09}\0'.format(__version__[0:7],world.seed), 'utf8')
|
|
assert len(rom.name) <= 21
|
|
rom.write_bytes(0x7FC0, rom.name)
|
|
|
|
# Write title screen Code
|
|
hashint = int(rom.get_hash(), 16)
|
|
code = [
|
|
(hashint >> 20) & 0x1F,
|
|
(hashint >> 15) & 0x1F,
|
|
(hashint >> 10) & 0x1F,
|
|
(hashint >> 5) & 0x1F,
|
|
hashint & 0x1F,
|
|
]
|
|
rom.write_bytes(0x180215, code)
|
|
|
|
return rom
|
|
|
|
def write_custom_shops(rom, world, player):
|
|
shops = [shop for shop in world.shops if shop.replaceable and shop.active and shop.region.player == player]
|
|
|
|
shop_data = bytearray()
|
|
items_data = bytearray()
|
|
sram_offset = 0
|
|
|
|
for shop_id, shop in enumerate(shops):
|
|
if shop_id == len(shops) - 1:
|
|
shop_id = 0xFF
|
|
bytes = shop.get_bytes()
|
|
bytes[0] = shop_id
|
|
bytes[-1] = sram_offset
|
|
if shop.type == ShopType.TakeAny:
|
|
sram_offset += 1
|
|
else:
|
|
sram_offset += shop.item_count
|
|
shop_data.extend(bytes)
|
|
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
|
|
for item in shop.inventory:
|
|
if item is None:
|
|
break
|
|
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(item['replacement_price'])
|
|
items_data.extend(item_data)
|
|
|
|
rom.write_bytes(0x184800, shop_data)
|
|
|
|
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
|
rom.write_bytes(0x184900, items_data)
|
|
|
|
|
|
|
|
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite):
|
|
|
|
# enable instant item menu
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x6DD9A, 0x20)
|
|
rom.write_byte(0x6DF2A, 0x20)
|
|
rom.write_byte(0x6E0E9, 0x20)
|
|
else:
|
|
rom.write_byte(0x6DD9A, 0x11)
|
|
rom.write_byte(0x6DF2A, 0x12)
|
|
rom.write_byte(0x6E0E9, 0x12)
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x180048, 0xE8)
|
|
elif fastmenu == 'double':
|
|
rom.write_byte(0x180048, 0x10)
|
|
elif fastmenu == 'triple':
|
|
rom.write_byte(0x180048, 0x18)
|
|
elif fastmenu == 'quadruple':
|
|
rom.write_byte(0x180048, 0x20)
|
|
elif fastmenu == 'half':
|
|
rom.write_byte(0x180048, 0x04)
|
|
else:
|
|
rom.write_byte(0x180048, 0x08)
|
|
|
|
rom.write_byte(0x18004B, 0x01 if quickswap else 0x00)
|
|
|
|
rom.write_byte(0x18021A, 1 if disable_music else 0x00)
|
|
|
|
# restore Mirror sound effect volumes (for existing seeds that lack it)
|
|
rom.write_byte(0xD3E04, 0xC8)
|
|
rom.write_byte(0xD3DC6, 0xC8)
|
|
rom.write_byte(0xD3D6E, 0xC8)
|
|
rom.write_byte(0xD3D34, 0xC8)
|
|
rom.write_byte(0xD3D55, 0xC8)
|
|
rom.write_byte(0xD3E38, 0xC8)
|
|
rom.write_byte(0xD3DAA, 0xFA)
|
|
|
|
# set heart beep rate
|
|
rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20, 'double': 0x10}[beep])
|
|
|
|
# set heart color
|
|
if color == 'random':
|
|
color = random.choice(['red', 'blue', 'green', 'yellow'])
|
|
rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
|
|
|
|
# write link sprite if required
|
|
if sprite is not None:
|
|
write_sprite(rom, sprite)
|
|
|
|
if isinstance(rom, LocalRom):
|
|
rom.write_crc()
|
|
|
|
|
|
def write_sprite(rom, sprite):
|
|
if not sprite.valid:
|
|
return
|
|
rom.write_bytes(0x80000, sprite.sprite)
|
|
rom.write_bytes(0xDD308, sprite.palette)
|
|
rom.write_bytes(0xDEDF5, sprite.glove_palette)
|
|
|
|
|
|
def write_string_to_rom(rom, target, string):
|
|
address, maxbytes = text_addresses[target]
|
|
rom.write_bytes(address, MultiByteTextMapper.convert(string, maxbytes))
|
|
|
|
|
|
def write_strings(rom, world, player):
|
|
tt = TextTable()
|
|
tt.removeUnwantedText()
|
|
|
|
# Let's keep this guy's text accurate to the shuffle setting.
|
|
if world.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
|
|
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
|
|
def hint_text(dest, ped_hint=False):
|
|
hint = dest.hint_text if not ped_hint else dest.pedestal_hint_text
|
|
if dest.player != player:
|
|
if ped_hint:
|
|
hint += " for p%d!" % dest.player
|
|
elif type(dest) in [Region, Location]:
|
|
hint += " in p%d's world" % dest.player
|
|
elif type(dest) is Item:
|
|
hint += " for p%d" % dest.player
|
|
return hint
|
|
|
|
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
|
if world.hints:
|
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
|
hint_locations = HintLocations.copy()
|
|
random.shuffle(hint_locations)
|
|
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
|
|
random.shuffle(all_entrances)
|
|
|
|
#First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
|
|
entrances_to_hint = {}
|
|
entrances_to_hint.update(InconvenientDungeonEntrances)
|
|
if world.shuffle_ganon:
|
|
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
|
if world.shuffle in ['simple', 'restricted', 'restricted_legacy']:
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint = {}
|
|
break
|
|
#Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
|
entrances_to_hint.update(InconvenientOtherEntrances)
|
|
if world.shuffle in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
hint_count = 0
|
|
elif world.shuffle in ['simple', 'restricted', 'restricted_legacy']:
|
|
hint_count = 2
|
|
else:
|
|
hint_count = 4
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
#Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
|
|
if world.shuffle not in ['simple', 'restricted', 'restricted_legacy']:
|
|
entrances_to_hint.update(ConnectorEntrances)
|
|
entrances_to_hint.update(DungeonEntrances)
|
|
elif world.shuffle == 'restricted':
|
|
entrances_to_hint.update(ConnectorEntrances)
|
|
entrances_to_hint.update(OtherEntrances)
|
|
if world.shuffle in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
|
entrances_to_hint.update(InsanityEntrances)
|
|
if world.shuffle_ganon:
|
|
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
|
hint_count = 4 if world.shuffle not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 0
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
|
locations_to_hint = InconvenientLocations.copy()
|
|
if world.shuffle in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
locations_to_hint.extend(InconvenientVanillaLocations)
|
|
random.shuffle(locations_to_hint)
|
|
hint_count = 3 if world.shuffle not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 5
|
|
del locations_to_hint[hint_count:]
|
|
for location in locations_to_hint:
|
|
if location == 'Swamp Left':
|
|
if random.randint(0, 1) == 0:
|
|
first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Mire Left':
|
|
if random.randint(0, 1) == 0:
|
|
first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Tower of Hera - Big Key Chest':
|
|
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ganons Tower - Big Chest':
|
|
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Thieves\' Town - Big Chest':
|
|
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ice Palace - Big Chest':
|
|
this_hint = 'The big chest in Ice Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Eastern Palace - Big Key Chest':
|
|
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Sahasrahla':
|
|
this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Graveyard Cave':
|
|
this_hint = 'The cave north of the graveyard contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
else:
|
|
this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
|
|
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
|
|
items_to_hint = RelevantItems.copy()
|
|
if world.keysanity:
|
|
items_to_hint.extend(KeysanityItems)
|
|
random.shuffle(items_to_hint)
|
|
hint_count = 5 if world.shuffle not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 8
|
|
while hint_count > 0:
|
|
this_item = items_to_hint.pop(0)
|
|
this_location = world.find_items(this_item, player)
|
|
random.shuffle(this_location)
|
|
#This looks dumb but prevents hints for Skull Woods Pinball Room's key safely with any item pool.
|
|
if this_location:
|
|
if this_location[0].name == 'Skull Woods - Pinball Room':
|
|
this_location.pop(0)
|
|
if this_location:
|
|
this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
hint_count -= 1
|
|
|
|
# All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice.
|
|
junk_hints = junk_texts.copy()
|
|
random.shuffle(junk_hints)
|
|
for location in hint_locations:
|
|
tt[location] = junk_hints.pop(0)
|
|
|
|
# We still need the older hints of course. Those are done here.
|
|
|
|
|
|
silverarrows = world.find_items('Silver Arrows', player)
|
|
random.shuffle(silverarrows)
|
|
silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
|
|
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
prog_bow_locs = world.find_items('Progressive Bow', player)
|
|
distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
|
|
if distinguished_prog_bow_loc:
|
|
prog_bow_locs.remove(distinguished_prog_bow_loc)
|
|
silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my'))
|
|
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
if any(prog_bow_locs):
|
|
silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my'))
|
|
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
|
|
silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
|
|
|
|
|
|
crystal5 = world.find_items('Crystal 5', player)[0]
|
|
crystal6 = world.find_items('Crystal 6', player)[0]
|
|
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (crystal5.hint_text, crystal6.hint_text)
|
|
|
|
greenpendant = world.find_items('Green Pendant', player)[0]
|
|
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
|
|
|
tt['sign_ganons_tower'] = ('You need %d crystal to enter.' if world.crystals_needed_for_gt == 1 else 'You need %d crystals to enter.') % world.crystals_needed_for_gt
|
|
tt['sign_ganon'] = ('You need %d crystal to beat Ganon.' if world.crystals_needed_for_ganon == 1 else 'You need %d crystals to beat Ganon.') % world.crystals_needed_for_ganon
|
|
|
|
if world.goal in ['dungeons']:
|
|
tt['sign_ganon'] = 'You need to complete all the dungeons.'
|
|
|
|
tt['uncle_leaving_text'] = Uncle_texts[random.randint(0, len(Uncle_texts) - 1)]
|
|
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[random.randint(0, len(Triforce_texts) - 1)]
|
|
tt['bomb_shop_big_bomb'] = BombShop2_texts[random.randint(0, len(BombShop2_texts) - 1)]
|
|
|
|
# this is what shows after getting the green pendant item in rando
|
|
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)]
|
|
tt['blind_by_the_light'] = Blind_texts[random.randint(0, len(Blind_texts) - 1)]
|
|
|
|
if world.goal in ['triforcehunt']:
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
|
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % world.treasure_hunt_count
|
|
elif world.goal in ['pedestal']:
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
|
|
else:
|
|
tt['ganon_fall_in'] = Ganon1_texts[random.randint(0, len(Ganon1_texts) - 1)]
|
|
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
|
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
|
|
|
tt['kakariko_tavern_fisherman'] = TavernMan_texts[random.randint(0, len(TavernMan_texts) - 1)]
|
|
|
|
pedestalitem = world.get_location('Master Sword Pedestal', player).item
|
|
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem, True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['mastersword_pedestal_translated'] = pedestal_text
|
|
pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
|
|
|
|
etheritem = world.get_location('Ether Tablet', player).item
|
|
ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem, True) if etheritem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_ether_book'] = ether_text
|
|
bombositem = world.get_location('Bombos Tablet', player).item
|
|
bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem, True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_bombos_book'] = bombos_text
|
|
|
|
# inverted spawn menu changes
|
|
if world.mode == 'inverted':
|
|
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
|
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
|
tt['intro_main'] = CompressedTextMapper.convert(
|
|
"{INTRO}\n Episode III\n{PAUSE3}\n A Link to\n the Past\n"
|
|
+ "{PAUSE3}\nInverted\n Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
|
|
+ "{PAUSE3}\nLink has been transported to the Dark World\n{PAUSE3}\nWhile he was slumbering\n"
|
|
+ "{PAUSE3}\nWhatever will happen?\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n"
|
|
+ "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n"
|
|
+ "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n"
|
|
+ "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False)
|
|
rom.write_bytes(0xE0000, tt.getBytes())
|
|
|
|
credits = Credits()
|
|
|
|
sickkiditem = world.get_location('Sick Kid', player).item
|
|
sickkiditem_text = random.choice(SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
|
|
|
|
zoraitem = world.get_location('King Zora', player).item
|
|
zoraitem_text = random.choice(Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
|
|
|
|
magicshopitem = world.get_location('Potion Shop', player).item
|
|
magicshopitem_text = random.choice(MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
|
|
|
|
fluteboyitem = world.get_location('Flute Spot', player).item
|
|
fluteboyitem_text = random.choice(FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
|
|
|
|
credits.update_credits_line('castle', 0, random.choice(KingsReturn_texts))
|
|
credits.update_credits_line('sanctuary', 0, random.choice(Sanctuary_texts))
|
|
|
|
credits.update_credits_line('kakariko', 0, random.choice(Kakariko_texts).format(random.choice(Sahasrahla_names)))
|
|
credits.update_credits_line('desert', 0, random.choice(DesertPalace_texts))
|
|
credits.update_credits_line('hera', 0, random.choice(MountainTower_texts))
|
|
credits.update_credits_line('house', 0, random.choice(LinksHouse_texts))
|
|
credits.update_credits_line('zora', 0, zoraitem_text)
|
|
credits.update_credits_line('witch', 0, magicshopitem_text)
|
|
credits.update_credits_line('lumberjacks', 0, random.choice(Lumberjacks_texts))
|
|
credits.update_credits_line('grove', 0, fluteboyitem_text)
|
|
credits.update_credits_line('well', 0, random.choice(WishingWell_texts))
|
|
credits.update_credits_line('smithy', 0, random.choice(Blacksmiths_texts))
|
|
credits.update_credits_line('kakariko2', 0, sickkiditem_text)
|
|
credits.update_credits_line('bridge', 0, random.choice(DeathMountain_texts))
|
|
credits.update_credits_line('woods', 0, random.choice(LostWoods_texts))
|
|
credits.update_credits_line('pedestal', 0, pedestal_credit_text)
|
|
|
|
(pointers, data) = credits.get_bytes()
|
|
rom.write_bytes(0x181500, data)
|
|
rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
|
|
|
|
def set_inverted_mode(world, rom):
|
|
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
|
|
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
|
|
rom.write_byte(snes_to_pc(0x06DB78), 0x8B)
|
|
rom.write_byte(snes_to_pc(0x05AF79), 0xF0)
|
|
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6)
|
|
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
|
|
rom.write_int16s(snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute
|
|
rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8)
|
|
rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8)
|
|
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
|
# the following bytes should only be written in vanilla
|
|
# or they'll overwrite the randomizer's shuffles
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(0x15B8C, 0x6C)
|
|
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
|
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
|
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
|
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
|
rom.write_int16(0x15AEE + 2*0x38, 0x00E0)
|
|
rom.write_int16(0x15AEE + 2*0x25, 0x000C)
|
|
rom.write_byte(0xDBB73 + 0x15, 0x06) # bumper and old man cave
|
|
rom.write_int16(0x15AEE + 2*0x17, 0x00F0)
|
|
rom.write_byte(0xDBB73 + 0x05, 0x16)
|
|
rom.write_int16(0x15AEE + 2*0x07, 0x00FB)
|
|
rom.write_byte(0xDBB73 + 0x2D, 0x17)
|
|
rom.write_int16(0x15AEE + 2*0x2F, 0x00EB)
|
|
rom.write_byte(0xDBB73 + 0x06, 0x2E)
|
|
rom.write_int16(0x15AEE + 2*0x08, 0x00E6)
|
|
rom.write_byte(0xDBB73 + 0x16, 0x5E)
|
|
rom.write_byte(0xDBB73 + 0x6F, 0x07) # DDM fairy to old man cave
|
|
rom.write_int16(0x15AEE + 2*0x18, 0x00F1)
|
|
rom.write_byte(0x15B8C + 0x18, 0x43)
|
|
rom.write_int16(0x15BDB + 2 * 0x18, 0x1400)
|
|
rom.write_int16(0x15C79 + 2 * 0x18, 0x0294)
|
|
rom.write_int16(0x15D17 + 2 * 0x18, 0x0600)
|
|
rom.write_int16(0x15DB5 + 2 * 0x18, 0x02E8)
|
|
rom.write_int16(0x15E53 + 2 * 0x18, 0x0678)
|
|
rom.write_int16(0x15EF1 + 2 * 0x18, 0x0303)
|
|
rom.write_int16(0x15F8F + 2 * 0x18, 0x0685)
|
|
rom.write_byte(0x1602D + 0x18, 0x0A)
|
|
rom.write_byte(0x1607C + 0x18, 0xF6)
|
|
rom.write_int16(0x160CB + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x15AEE + 2 * 0x3D, 0x0003) # pyramid exit and houlihan
|
|
rom.write_byte(0x15B8C + 0x3D, 0x5B)
|
|
rom.write_int16(0x15BDB + 2 * 0x3D, 0x0B0E)
|
|
rom.write_int16(0x15C79 + 2 * 0x3D, 0x075A)
|
|
rom.write_int16(0x15D17 + 2 * 0x3D, 0x0674)
|
|
rom.write_int16(0x15DB5 + 2 * 0x3D, 0x07A8)
|
|
rom.write_int16(0x15E53 + 2 * 0x3D, 0x06E8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x3D, 0x07C7)
|
|
rom.write_int16(0x15F8F + 2 * 0x3D, 0x06F3)
|
|
rom.write_byte(0x1602D + 0x3D, 0x06)
|
|
rom.write_byte(0x1607C + 0x3D, 0xFA)
|
|
rom.write_int16(0x160CB + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D8D4), 0x112) # change sactuary spawn point to dark sanc
|
|
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
|
|
rom.write_int16(snes_to_pc(0x02D91A), 0x0400)
|
|
rom.write_int16(snes_to_pc(0x02D928), 0x222E)
|
|
rom.write_int16(snes_to_pc(0x02D936), 0x229A)
|
|
rom.write_int16(snes_to_pc(0x02D944), 0x0480)
|
|
rom.write_int16(snes_to_pc(0x02D952), 0x00A5)
|
|
rom.write_int16(snes_to_pc(0x02D960), 0x007F)
|
|
rom.write_byte(snes_to_pc(0x02D96D), 0x14)
|
|
rom.write_byte(snes_to_pc(0x02D974), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D97B), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D982), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D989), 0x02)
|
|
rom.write_byte(snes_to_pc(0x02D990), 0x00)
|
|
rom.write_int16(snes_to_pc(0x02D998), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
|
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
|
# keep the old man spawn point at old man house unless shuffle is vanilla
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
|
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
|
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
|
rom.write_int16(snes_to_pc(0x02D924), 0x0300)
|
|
rom.write_int16(snes_to_pc(0x02D932), 0x1F10)
|
|
rom.write_int16(snes_to_pc(0x02D940), 0x1FC0)
|
|
rom.write_int16(snes_to_pc(0x02D94E), 0x0378)
|
|
rom.write_int16(snes_to_pc(0x02D95C), 0x0187)
|
|
rom.write_int16(snes_to_pc(0x02D96A), 0x017F)
|
|
rom.write_byte(snes_to_pc(0x02D972), 0x06)
|
|
rom.write_byte(snes_to_pc(0x02D979), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D980), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D987), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D98E), 0x22)
|
|
rom.write_byte(snes_to_pc(0x02D995), 0x12)
|
|
rom.write_int16(snes_to_pc(0x02D9A2), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9B0), 0x0007)
|
|
rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
|
|
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00])
|
|
rom.write_int16(0x15AEE + 2 * 0x06, 0x0020) # post aga hyrule castle spawn
|
|
rom.write_byte(0x15B8C + 0x06, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x06, 0x00AE)
|
|
rom.write_int16(0x15C79 + 2 * 0x06, 0x0610)
|
|
rom.write_int16(0x15D17 + 2 * 0x06, 0x077E)
|
|
rom.write_int16(0x15DB5 + 2 * 0x06, 0x0672)
|
|
rom.write_int16(0x15E53 + 2 * 0x06, 0x07F8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x06, 0x067D)
|
|
rom.write_int16(0x15F8F + 2 * 0x06, 0x0803)
|
|
rom.write_byte(0x1602D + 0x06, 0x00)
|
|
rom.write_byte(0x1607C + 0x06, 0xF2)
|
|
rom.write_int16(0x160CB + 2 * 0x06, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x06, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E87B), 0x00AE) # move flute splot 9
|
|
rom.write_int16(snes_to_pc(0x02E89D), 0x0610)
|
|
rom.write_int16(snes_to_pc(0x02E8BF), 0x077E)
|
|
rom.write_int16(snes_to_pc(0x02E8E1), 0x0672)
|
|
rom.write_int16(snes_to_pc(0x02E903), 0x07F8)
|
|
rom.write_int16(snes_to_pc(0x02E925), 0x067D)
|
|
rom.write_int16(snes_to_pc(0x02E947), 0x0803)
|
|
rom.write_int16(snes_to_pc(0x02E969), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E98B), 0xFFF2)
|
|
rom.write_byte(snes_to_pc(0x1AF696), 0xF0) # bat sprite retreat
|
|
rom.write_byte(snes_to_pc(0x1AF6B2), 0x33)
|
|
rom.write_bytes(snes_to_pc(0x1AF730), [0x6A, 0x9E, 0x0C, 0x00, 0x7A, 0x9E, 0x0C,
|
|
0x00, 0x8A, 0x9E, 0x0C, 0x00, 0x6A, 0xAE,
|
|
0x0C, 0x00, 0x7A, 0xAE, 0x0C, 0x00, 0x8A,
|
|
0xAE, 0x0C, 0x00, 0x67, 0x97, 0x0C, 0x00,
|
|
0x8D, 0x97, 0x0C, 0x00])
|
|
rom.write_int16s(snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
|
|
0x194B, 0x190F, 0x195C, 0x594B, 0x194C,
|
|
0x19EE, 0x19EE, 0x194B, 0x19EE, 0x19EE,
|
|
0x19EE, 0x594B, 0x190F, 0x595C, 0x190F,
|
|
0x190F, 0x195B, 0x190F, 0x190F, 0x19EE,
|
|
0x19EE, 0x195C, 0x19EE, 0x19EE, 0x19EE,
|
|
0x19EE, 0x595C, 0x595B, 0x190F, 0x190F,
|
|
0x190F])
|
|
rom.write_int16s(snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
|
|
0x190F, 0x9D04, 0x9D04])
|
|
rom.write_int16s(snes_to_pc(0x1bb810), [0x00BE, 0x00C0, 0x013E])
|
|
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
|
rom.write_int16(snes_to_pc(0x308300), 0x0140)
|
|
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
|
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
|
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
|
rom.write_int16(snes_to_pc(0x1af514), 0x14A4)
|
|
rom.write_int16(snes_to_pc(0x1af51c), 0x1489)
|
|
rom.write_int16(snes_to_pc(0x1af524), 0x14AC)
|
|
rom.write_int16(snes_to_pc(0x1af52c), 0x54AC)
|
|
rom.write_int16(snes_to_pc(0x1af534), 0x148C)
|
|
rom.write_int16(snes_to_pc(0x1af53c), 0x548C)
|
|
rom.write_int16(snes_to_pc(0x1af544), 0x1484)
|
|
rom.write_int16(snes_to_pc(0x1af54c), 0x5484)
|
|
rom.write_int16(snes_to_pc(0x1af554), 0x14A2)
|
|
rom.write_int16(snes_to_pc(0x1af55c), 0x54A2)
|
|
rom.write_int16(snes_to_pc(0x1af564), 0x14A0)
|
|
rom.write_int16(snes_to_pc(0x1af56c), 0x54A0)
|
|
rom.write_int16(snes_to_pc(0x1af574), 0x148E)
|
|
rom.write_int16(snes_to_pc(0x1af57c), 0x548E)
|
|
rom.write_int16(snes_to_pc(0x1af584), 0x14AE)
|
|
rom.write_int16(snes_to_pc(0x1af58c), 0x54AE)
|
|
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # castle hole graphics
|
|
rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
|
|
rom.write_byte(snes_to_pc(0x00D009), 0x31)
|
|
rom.write_byte(snes_to_pc(0x00D0e8), 0xE0)
|
|
rom.write_byte(snes_to_pc(0x00D1c7), 0x00)
|
|
rom.write_int16(snes_to_pc(0x1BE8DA), 0x39AD)
|
|
rom.write_byte(0xF6E58, 0x80) # no whirlpool under castle gate
|
|
rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
|
|
rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warps under rocks
|
|
rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF])
|
|
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
|
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
|
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
|
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
|
if world.shuffle == 'vanilla':
|
|
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
|
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
|
rom.write_int16(0x15C79 + 2 * 0x37, 0x0679)
|
|
rom.write_int16(0x15D17 + 2 * 0x37, 0x06B4)
|
|
rom.write_int16(0x15DB5 + 2 * 0x37, 0x06C6)
|
|
rom.write_int16(0x15E53 + 2 * 0x37, 0x0738)
|
|
rom.write_int16(0x15EF1 + 2 * 0x37, 0x06E6)
|
|
rom.write_int16(0x15F8F + 2 * 0x37, 0x0733)
|
|
rom.write_byte(0x1602D + 0x37, 0x07)
|
|
rom.write_byte(0x1607C + 0x37, 0xF9)
|
|
rom.write_int16(0x160CB + 2 * 0x37, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x37, 0x0000)
|
|
rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF])
|
|
rom.write_byte(0x180089, 0x01) # open TR after exit
|
|
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90)
|
|
rom.write_byte(snes_to_pc(0x0280A6), 0xD0)
|
|
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05])
|
|
|
|
def patch_shuffled_dark_sanc(world, rom, player):
|
|
dark_sanc_entrance = str(world.get_region('Inverted Dark Sanctuary', player).entrances[0].name)
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = door_addresses[dark_sanc_entrance][1]
|
|
if dark_sanc_entrance == 'Skull Woods Final Section':
|
|
link_y = 0x00F8
|
|
door_index = door_addresses[str(dark_sanc_entrance)][0]
|
|
|
|
rom.write_byte(0x180241, 0x01)
|
|
rom.write_byte(0x180248, door_index + 1)
|
|
rom.write_int16(0x180250, room_id)
|
|
rom.write_byte(0x180252, ow_area)
|
|
rom.write_int16s(0x180253, [vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x])
|
|
rom.write_bytes(0x180262, [unknown_1, unknown_2, 0x00])
|
|
|
|
InconvenientDungeonEntrances = {'Turtle Rock': 'Turtle Rock Main',
|
|
'Misery Mire': 'Misery Mire',
|
|
'Ice Palace': 'Ice Palace',
|
|
'Skull Woods Final Section': 'The back of Skull Woods',
|
|
}
|
|
|
|
InconvenientOtherEntrances = {'Death Mountain Return Cave (West)': 'The SW DM foothills cave',
|
|
'Mimic Cave': 'Mimic Ledge',
|
|
'Dark World Hammer Peg Cave': 'The rows of pegs',
|
|
'Pyramid Fairy': 'The crack on the pyramid'
|
|
}
|
|
|
|
ConnectorEntrances = {'Elder House (East)': 'Elder House',
|
|
'Elder House (West)': 'Elder House',
|
|
'Two Brothers House (East)': 'Eastern Quarreling Brothers\' house',
|
|
'Old Man Cave (West)': 'The lower DM entrance',
|
|
'Bumper Cave (Bottom)': 'The lower Bumper Cave',
|
|
'Superbunny Cave (Top)': 'The summit of dark DM cave',
|
|
'Superbunny Cave (Bottom)': 'The base of east dark DM',
|
|
'Hookshot Cave': 'The rock on dark DM',
|
|
'Two Brothers House (West)': 'The door near the race game',
|
|
'Old Man Cave (East)': 'The SW-most cave on west DM',
|
|
'Old Man House (Bottom)': 'A cave with a door on west DM',
|
|
'Old Man House (Top)': 'The eastmost cave on west DM',
|
|
'Death Mountain Return Cave (East)': 'The westmost cave on west DM',
|
|
'Spectacle Rock Cave Peak': 'The highest cave on west DM',
|
|
'Spectacle Rock Cave': 'The right ledge on west DM',
|
|
'Spectacle Rock Cave (Bottom)': 'The left ledge on west DM',
|
|
'Paradox Cave (Bottom)': 'The right paired cave on east DM',
|
|
'Paradox Cave (Middle)': 'The southmost cave on east DM',
|
|
'Paradox Cave (Top)': 'The east DM summit cave',
|
|
'Fairy Ascension Cave (Bottom)': 'The east DM cave behind rocks',
|
|
'Fairy Ascension Cave (Top)': 'The central ledge on east DM',
|
|
'Spiral Cave': 'The left ledge on east DM',
|
|
'Spiral Cave (Bottom)': 'The SWmost cave on east DM'
|
|
}
|
|
|
|
DungeonEntrances = {'Eastern Palace': 'Eastern Palace',
|
|
'Hyrule Castle Entrance (South)': 'The ground level castle door',
|
|
'Thieves Town': 'Thieves\' Town',
|
|
'Swamp Palace': 'Swamp Palace',
|
|
'Dark Death Mountain Ledge (West)': 'The East dark DM connector ledge',
|
|
'Dark Death Mountain Ledge (East)': 'The East dark DM connector ledge',
|
|
'Desert Palace Entrance (South)': 'The book sealed passage',
|
|
'Tower of Hera': 'The Tower of Hera',
|
|
'Palace of Darkness': 'Palace of Darkness',
|
|
'Hyrule Castle Entrance (West)': 'The left castle door',
|
|
'Hyrule Castle Entrance (East)': 'The right castle door',
|
|
'Agahnims Tower': 'The sealed castle door',
|
|
'Desert Palace Entrance (West)': 'The westmost building in the desert',
|
|
'Desert Palace Entrance (North)': 'The northmost cave in the desert'
|
|
}
|
|
|
|
OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
|
|
'Lake Hylia Fairy': 'A cave NE of Lake Hylia',
|
|
'Light Hype Fairy': 'The cave south of your house',
|
|
'Desert Fairy': 'The cave near the desert',
|
|
'Chicken House': 'The chicken lady\'s house',
|
|
'Aginahs Cave': 'The open desert cave',
|
|
'Sahasrahlas Hut': 'The house near armos',
|
|
'Cave Shop (Lake Hylia)': 'The cave NW Lake Hylia',
|
|
'Blacksmiths Hut': 'The old smithery',
|
|
'Sick Kids House': 'The central house in Kakariko',
|
|
'Lost Woods Gamble': 'A tree trunk door',
|
|
'Fortune Teller (Light)': 'A building NE of Kakariko',
|
|
'Snitch Lady (East)': 'A house guarded by a snitch',
|
|
'Snitch Lady (West)': 'A house guarded by a snitch',
|
|
'Bush Covered House': 'A house with an uncut lawn',
|
|
'Tavern (Front)': 'A building with a backdoor',
|
|
'Light World Bomb Hut': 'A Kakariko building with no door',
|
|
'Kakariko Shop': 'The old Kakariko shop',
|
|
'Mini Moldorm Cave': 'The cave south of Lake Hylia',
|
|
'Long Fairy Cave': 'The eastmost portal cave',
|
|
'Good Bee Cave': 'The open cave SE Lake Hylia',
|
|
'20 Rupee Cave': 'The rock SE Lake Hylia',
|
|
'50 Rupee Cave': 'The rock near the desert',
|
|
'Ice Rod Cave': 'The sealed cave SE Lake Hylia',
|
|
'Library': 'The old library',
|
|
'Potion Shop': 'The witch\'s building',
|
|
'Dam': 'The old dam',
|
|
'Lumberjack House': 'The lumberjack house',
|
|
'Lake Hylia Fortune Teller': 'The building NW Lake Hylia',
|
|
'Kakariko Gamble Game': 'The old Kakariko gambling den',
|
|
'Waterfall of Wishing': 'Going behind the waterfall',
|
|
'Capacity Upgrade': 'The cave on the island',
|
|
'Bonk Rock Cave': 'The rock pile near Sanctuary',
|
|
'Graveyard Cave': 'The graveyard ledge',
|
|
'Checkerboard Cave': 'The NE desert ledge',
|
|
'Cave 45': 'The ledge south of haunted grove',
|
|
'Kings Grave': 'The northeastmost grave',
|
|
'Bonk Fairy (Light)': 'The rock pile near your home',
|
|
'Hookshot Fairy': 'The left paired cave on east DM',
|
|
'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
|
|
'Dark Sanctuary Hint': 'The dark sanctuary cave',
|
|
'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
|
|
'C-Shaped House': 'The NE house in Village of Outcasts',
|
|
'Big Bomb Shop': 'The old bomb shop',
|
|
'Dark Death Mountain Fairy': 'The SW cave on dark DM',
|
|
'Dark Lake Hylia Shop': 'The building NW dark Lake Hylia',
|
|
'Dark World Shop': 'The hammer sealed building',
|
|
'Red Shield Shop': 'The fenced in building',
|
|
'Mire Shed': 'The western hut in the mire',
|
|
'East Dark World Hint': 'The dark cave near the eastmost portal',
|
|
'Dark Desert Hint': 'The cave east of the mire',
|
|
'Spike Cave': 'The ledge cave on west dark DM',
|
|
'Palace of Darkness Hint': 'The building south of Kiki',
|
|
'Dark Lake Hylia Ledge Spike Cave': 'The rock SE dark Lake Hylia',
|
|
'Cave Shop (Dark Death Mountain)': 'The base of east dark DM',
|
|
'Dark World Potion Shop': 'The building near the catfish',
|
|
'Archery Game': 'The old archery game',
|
|
'Dark World Lumberjack Shop': 'The northmost Dark World building',
|
|
'Hype Cave': 'The cave south of the old bomb shop',
|
|
'Brewery': 'The Village of Outcasts building with no door',
|
|
'Dark Lake Hylia Ledge Hint': 'The open cave SE dark Lake Hylia',
|
|
'Chest Game': 'The westmost building in the Village of Outcasts',
|
|
'Dark Desert Fairy': 'The eastern hut in the mire',
|
|
'Dark Lake Hylia Ledge Fairy': 'The sealed cave SE dark Lake Hylia',
|
|
'Fortune Teller (Dark)': 'The building NE the Village of Outcasts'
|
|
}
|
|
|
|
InsanityEntrances = {'Sanctuary': 'Sanctuary',
|
|
'Lumberjack Tree Cave': 'The cave Behind Lumberjacks',
|
|
'Lost Woods Hideout Stump': 'The stump in Lost Woods',
|
|
'North Fairy Cave': 'The cave East of Graveyard',
|
|
'Bat Cave Cave': 'The cave in eastern Kakariko',
|
|
'Kakariko Well Cave': 'The cave in northern Kakariko',
|
|
'Hyrule Castle Secret Entrance Stairs': 'The tunnel near the castle',
|
|
'Skull Woods First Section Door': 'The southeastmost skull',
|
|
'Skull Woods Second Section Door (East)': 'The central open skull',
|
|
'Skull Woods Second Section Door (West)': 'The westmost open skull',
|
|
'Desert Palace Entrance (East)': 'The eastern building in the desert',
|
|
'Turtle Rock Isolated Ledge Entrance': 'The isolated ledge on east dark DM',
|
|
'Bumper Cave (Top)': 'The upper Bumper Cave',
|
|
'Hookshot Cave Back Entrance': 'The stairs on the floating island'
|
|
}
|
|
|
|
HintLocations = ['telepathic_tile_eastern_palace',
|
|
'telepathic_tile_tower_of_hera_floor_4',
|
|
'telepathic_tile_spectacle_rock',
|
|
'telepathic_tile_swamp_entrance',
|
|
'telepathic_tile_thieves_town_upstairs',
|
|
'telepathic_tile_misery_mire',
|
|
'telepathic_tile_palace_of_darkness',
|
|
'telepathic_tile_desert_bonk_torch_room',
|
|
'telepathic_tile_castle_tower',
|
|
'telepathic_tile_ice_large_room',
|
|
'telepathic_tile_turtle_rock',
|
|
'telepathic_tile_ice_entrace',
|
|
'telepathic_tile_ice_stalfos_knights_room',
|
|
'telepathic_tile_tower_of_hera_entrance',
|
|
'telepathic_tile_south_east_darkworld_cave',
|
|
'dark_palace_tree_dude',
|
|
'dark_sanctuary_hint_0',
|
|
'dark_sanctuary_hint_1',
|
|
'dark_sanctuary_yes',
|
|
'dark_sanctuary_hint_2']
|
|
|
|
InconvenientLocations = ['Spike Cave',
|
|
'Sahasrahla',
|
|
'Purple Chest',
|
|
'Swamp Left',
|
|
'Mire Left',
|
|
'Tower of Hera - Big Key Chest',
|
|
'Eastern Palace - Big Key Chest',
|
|
'Thieves\' Town - Big Chest',
|
|
'Ice Palace - Big Chest',
|
|
'Ganons Tower - Big Chest',
|
|
'Magic Bat']
|
|
|
|
InconvenientVanillaLocations = ['Graveyard Cave',
|
|
'Mimic Cave']
|
|
|
|
RelevantItems = ['Bow',
|
|
'Progressive Bow',
|
|
'Book of Mudora',
|
|
'Hammer',
|
|
'Hookshot',
|
|
'Magic Mirror',
|
|
'Ocarina',
|
|
'Pegasus Boots',
|
|
'Power Glove',
|
|
'Cape',
|
|
'Mushroom',
|
|
'Shovel',
|
|
'Lamp',
|
|
'Magic Powder',
|
|
'Moon Pearl',
|
|
'Cane of Somaria',
|
|
'Fire Rod',
|
|
'Flippers',
|
|
'Ice Rod',
|
|
'Titans Mitts',
|
|
'Ether',
|
|
'Bombos',
|
|
'Quake',
|
|
'Bottle',
|
|
'Bottle (Red Potion)',
|
|
'Bottle (Green Potion)',
|
|
'Bottle (Blue Potion)',
|
|
'Bottle (Fairy)',
|
|
'Bottle (Bee)',
|
|
'Bottle (Good Bee)',
|
|
'Master Sword',
|
|
'Tempered Sword',
|
|
'Fighter Sword',
|
|
'Golden Sword',
|
|
'Progressive Sword',
|
|
'Progressive Glove',
|
|
'Master Sword',
|
|
'Power Star',
|
|
'Triforce Piece',
|
|
'Single Arrow',
|
|
'Blue Mail',
|
|
'Red Mail',
|
|
'Progressive Armor',
|
|
'Blue Boomerang',
|
|
'Red Boomerang',
|
|
'Blue Shield',
|
|
'Red Shield',
|
|
'Mirror Shield',
|
|
'Progressive Shield',
|
|
'Bug Catching Net',
|
|
'Cane of Byrna',
|
|
'Magic Upgrade (1/2)',
|
|
'Magic Upgrade (1/4)'
|
|
]
|
|
|
|
KeysanityItems = ['Small Key (Eastern Palace)',
|
|
'Big Key (Eastern Palace)',
|
|
'Small Key (Escape)',
|
|
'Small Key (Desert Palace)',
|
|
'Big Key (Desert Palace)',
|
|
'Small Key (Tower of Hera)',
|
|
'Big Key (Tower of Hera)',
|
|
'Small Key (Agahnims Tower)',
|
|
'Small Key (Palace of Darkness)',
|
|
'Big Key (Palace of Darkness)',
|
|
'Small Key (Thieves Town)',
|
|
'Big Key (Thieves Town)',
|
|
'Small Key (Swamp Palace)',
|
|
'Big Key (Swamp Palace)',
|
|
'Small Key (Skull Woods)',
|
|
'Big Key (Skull Woods)',
|
|
'Small Key (Ice Palace)',
|
|
'Big Key (Ice Palace)',
|
|
'Small Key (Misery Mire)',
|
|
'Big Key (Misery Mire)',
|
|
'Small Key (Turtle Rock)',
|
|
'Big Key (Turtle Rock)',
|
|
'Small Key (Ganons Tower)',
|
|
'Big Key (Ganons Tower)'
|
|
]
|