 5a7d20d393
			
		
	
	5a7d20d393
	
	
	
		
			
			* Fixes the socket library for bizhawk 2.9/lua 5.4 by including another one in parallel * Fixes lua 5.4 support by making socket.lua into a "modern" module (the `module` keyword is gone) * Adds the linux version and 32 bit windows socket dlls because why not * Merges common functions into `common.lua` - the only functional change of this should be that: * Some things that were locals are globals now - this can be changed, I just was lazy and it likely doesn't matter * `drawText` now uses middle/bottom for all prints - feel free to do what you like with that change
		
			
				
	
	
		
			222 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local socket = require("socket")
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| local json = require('json')
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| local math = require('math')
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| require("common")
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| local STATE_OK = "Ok"
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| local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
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| local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
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| local STATE_UNINITIALIZED = "Uninitialized"
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| 
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| local SCRIPT_VERSION = 3
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| 
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| local APIndex = 0x1A6E
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| local APDeathLinkAddress = 0x00FD
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| local APItemAddress = 0x00FF
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| local EventFlagAddress = 0x1735
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| local MissableAddress = 0x161A
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| local HiddenItemsAddress = 0x16DE
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| local RodAddress = 0x1716
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| local DexSanityAddress = 0x1A71
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| local InGameAddress = 0x1A84
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| local ClientCompatibilityAddress = 0xFF00
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| 
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| local ItemsReceived = nil
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| local playerName = nil
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| local seedName = nil
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| 
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| local deathlink_rec = nil
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| local deathlink_send = false
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| 
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| local prevstate = ""
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| local curstate =  STATE_UNINITIALIZED
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| local gbSocket = nil
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| local frame = 0
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| 
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| local compat = nil
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| 
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| local function defineMemoryFunctions()
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| 	local memDomain = {}
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| 	local domains = memory.getmemorydomainlist()
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| 	memDomain["rom"] = function() memory.usememorydomain("ROM") end
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| 	memDomain["wram"] = function() memory.usememorydomain("WRAM") end
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| 	return memDomain
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| end
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| 
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| local memDomain = defineMemoryFunctions()
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| u8 = memory.read_u8
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| wU8 = memory.write_u8
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| u16 = memory.read_u16_le
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| function uRange(address, bytes)
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| 	data = memory.readbyterange(address - 1, bytes + 1)
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| 	data[0] = nil
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| 	return data
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| end
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| 
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| function generateLocationsChecked()
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| 	memDomain.wram()
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| 	events = uRange(EventFlagAddress, 0x140)
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| 	missables = uRange(MissableAddress, 0x20)
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| 	hiddenitems = uRange(HiddenItemsAddress, 0x0E)
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| 	dexsanity = uRange(DexSanityAddress, 19)
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| 	rod = u8(RodAddress)
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| 
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| 	data = {}
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| 
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| 	table.foreach(events, function(k, v) table.insert(data, v) end)
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| 	table.foreach(missables, function(k, v) table.insert(data, v) end)
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| 	table.foreach(hiddenitems, function(k, v) table.insert(data, v) end)
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| 	table.insert(data, rod)
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| 
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|  	if compat > 1 then
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| 	    table.foreach(dexsanity, function(k, v) table.insert(data, v) end)
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|      end
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|     return data
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| end
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| 
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| local function arrayEqual(a1, a2)
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|     if #a1 ~= #a2 then
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|       return false
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|     end
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|   
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|     for i, v in ipairs(a1) do
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|       if v ~= a2[i] then
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|         return false
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|       end
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|     end
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|   
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|     return true
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| end
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| 
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| function receive()
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|     l, e = gbSocket:receive()
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|     if e == 'closed' then
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|         if curstate == STATE_OK then
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|             print("Connection closed")
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|         end
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|         curstate = STATE_UNINITIALIZED
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|         return
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|     elseif e == 'timeout' then
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|         return
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|     elseif e ~= nil then
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|         print(e)
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|         curstate = STATE_UNINITIALIZED
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|         return
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|     end
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|     if l ~= nil then
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|         block = json.decode(l)
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|         if block ~= nil then
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|             local itemsBlock = block["items"]
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|             if itemsBlock ~= nil then
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|                 ItemsReceived = itemsBlock
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|             end
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|             deathlink_rec = block["deathlink"]
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| 
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|         end
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|     end
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|     -- Determine Message to send back
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|     memDomain.rom()
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|     newPlayerName = uRange(0xFFF0, 0x10)
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|     newSeedName = uRange(0xFFDB, 21)
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|     if (playerName ~= nil and not arrayEqual(playerName, newPlayerName)) or (seedName ~= nil and not arrayEqual(seedName, newSeedName)) then
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|         print("ROM changed, quitting")
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|         curstate = STATE_UNINITIALIZED
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|         return
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|     end
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|     playerName = newPlayerName
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|     seedName = newSeedName
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|     local retTable = {}
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|     retTable["scriptVersion"] = SCRIPT_VERSION
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| 
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|     if compat == nil then
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|         compat = u8(ClientCompatibilityAddress)
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|         if compat < 2 then
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|             InGameAddress = 0x1A71
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|         end
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|     end
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| 
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|     retTable["clientCompatibilityVersion"] = compat
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|     retTable["playerName"] = playerName
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|     retTable["seedName"] = seedName
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|     memDomain.wram()
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| 
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|     in_game = u8(InGameAddress)
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|     if in_game == 0x2A or in_game == 0xAC then
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|         retTable["locations"] = generateLocationsChecked()
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|     elseif in_game ~= 0 then
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|         print("Game may have crashed")
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|         curstate = STATE_UNINITIALIZED
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|         return
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|     end
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| 
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|     retTable["deathLink"] = deathlink_send
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|     deathlink_send = false
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| 
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|     msg = json.encode(retTable).."\n"
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|     local ret, error = gbSocket:send(msg)
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|     if ret == nil then
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|         print(error)
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|     elseif curstate == STATE_INITIAL_CONNECTION_MADE then
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|         curstate = STATE_TENTATIVELY_CONNECTED
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|     elseif curstate == STATE_TENTATIVELY_CONNECTED then
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|         print("Connected!")
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|         curstate = STATE_OK
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|     end
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| end
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| 
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| function main()
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|     if not checkBizhawkVersion() then
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|         return
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|     end
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|     server, error = socket.bind('localhost', 17242)
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| 
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|     while true do
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|         frame = frame + 1
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|         if not (curstate == prevstate) then
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|             print("Current state: "..curstate)
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|             prevstate = curstate
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|         end
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|         if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
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|             if (frame % 5 == 0) then
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|                 receive()
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|                 in_game = u8(InGameAddress)
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|                 if in_game == 0x2A or in_game == 0xAC then
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|                     if u8(APItemAddress) == 0x00 then
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|                         ItemIndex = u16(APIndex)
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|                         if deathlink_rec == true then
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|                             wU8(APDeathLinkAddress, 1)
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|                         elseif u8(APDeathLinkAddress) == 3 then
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|                             wU8(APDeathLinkAddress, 0)
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|                             deathlink_send = true
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|                         end
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|                         if ItemsReceived[ItemIndex + 1] ~= nil then
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|                             item_id = ItemsReceived[ItemIndex + 1] - 172000000
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|                             if item_id > 255 then
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|                                 item_id = item_id - 256
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|                             end
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|                             wU8(APItemAddress, item_id)
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|                         end
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|                     end
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|                 end
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|             end
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|         elseif (curstate == STATE_UNINITIALIZED) then
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|             if  (frame % 60 == 0) then
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| 
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|                 print("Waiting for client.")
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| 
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|                 emu.frameadvance()
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|                 server:settimeout(2)
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|                 print("Attempting to connect")
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|                 local client, timeout = server:accept()
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|                 if timeout == nil then
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|                     curstate = STATE_INITIAL_CONNECTION_MADE
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|                     gbSocket = client
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|                     gbSocket:settimeout(0)
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|                 end
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|             end
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|         end
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|         emu.frameadvance()
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|     end
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| end
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| 
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| main()
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