 c010c8c938
			
		
	
	c010c8c938
	
	
	
		
			
			* Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses.
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from test.bases import TestBase, WorldTestBase
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| from .. import MinecraftWorld, MinecraftOptions
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| 
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| 
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| class MCTestBase(WorldTestBase, TestBase):
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|     game = "Minecraft"
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|     player: int = 1
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| 
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|     def _create_items(self, items, player):
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|         singleton = False
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|         if isinstance(items, str):
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|             items = [items]
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|             singleton = True
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|         ret = [self.multiworld.worlds[player].create_item(item) for item in items]
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|         if singleton:
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|             return ret[0]
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|         return ret
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| 
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|     def _get_items(self, item_pool, all_except):
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|         if all_except and len(all_except) > 0:
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|             items = self.multiworld.itempool[:]
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|             items = [item for item in items if item.name not in all_except]
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|             items.extend(self._create_items(item_pool[0], 1))
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|         else:
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|             items = self._create_items(item_pool[0], 1)
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|         return self.get_state(items)
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| 
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|     def _get_items_partial(self, item_pool, missing_item):
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|         new_items = item_pool[0].copy()
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|         new_items.remove(missing_item)
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|         items = self._create_items(new_items, 1)
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|         return self.get_state(items)
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|             
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