447 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			447 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
let spriteData = null;
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window.addEventListener('load', () => {
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  const gameSettings = document.getElementById('weighted-settings');
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  Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
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    // Load YAML into object
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    const sourceData = jsyaml.safeLoad(results[0], { json: true });
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    // Update localStorage with three settings objects. Preserve original objects if present.
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    for (let i=1; i<=3; i++) {
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      const localSettings = JSON.parse(localStorage.getItem(`weightedSettings${i}`));
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      const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
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      localStorage.setItem(`weightedSettings${i}`, JSON.stringify(updatedObj));
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    }
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    // Build the entire UI
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    buildUI(JSON.parse(results[1]), JSON.parse(results[2]));
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    // Populate the UI and add event listeners
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    populateSettings();
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    document.getElementById('preset-number').addEventListener('change', populateSettings);
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    gameSettings.addEventListener('change', handleOptionChange);
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    gameSettings.addEventListener('keyup', handleOptionChange);
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    document.getElementById('export-button').addEventListener('click', exportSettings);
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    document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
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    adjustHeaderWidth();
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  }).catch((error) => {
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    console.error(error);
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    gameSettings.innerHTML = `
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            <h2>Something went wrong while loading your game settings page.</h2>
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            <h2>${error}</h2>
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            <h2><a href="${window.location.origin}">Click here to return to safety!</a></h2>
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            `
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  });
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  document.getElementById('generate-game').addEventListener('click', () => generateGame());
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  document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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});
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const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
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  const ajax = new XMLHttpRequest();
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  ajax.onreadystatechange = () => {
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    if (ajax.readyState !== 4) { return; }
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    if (ajax.status !== 200) {
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      reject("Unable to fetch source yaml file.");
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      return;
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    }
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    resolve(ajax.responseText);
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  };
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  ajax.open('GET', `${window.location.origin}/static/static/weightedSettings.yaml` ,true);
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  ajax.send();
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});
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const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
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  const ajax = new XMLHttpRequest();
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  ajax.onreadystatechange = () => {
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    if (ajax.readyState !== 4) { return; }
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    if (ajax.status !== 200) {
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      reject('Unable to fetch JSON schema file');
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      return;
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    }
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    resolve(ajax.responseText);
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  };
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  ajax.open('GET', `${window.location.origin}/static/static/weightedSettings.json`, true);
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  ajax.send();
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});
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const fetchSpriteData = () => new Promise((resolve, reject) => {
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  const ajax = new XMLHttpRequest();
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  ajax.onreadystatechange = () => {
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    if (ajax.readyState !== 4) { return; }
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    if (ajax.status !== 200) {
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      reject('Unable to fetch sprite data.');
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      return;
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    }
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    resolve(ajax.responseText);
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  };
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  ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
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  ajax.send();
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});
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const handleOptionChange = (event) => {
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  if(!event.target.matches('.setting')) { return; }
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  const presetNumber = document.getElementById('preset-number').value;
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  const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`))
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  const settingString = event.target.getAttribute('data-setting');
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  document.getElementById(settingString).innerText = event.target.value;
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  if(getSettingValue(settings, settingString) !== false){
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    const keys = settingString.split('.');
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    switch (keys.length) {
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      case 1:
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        settings[keys[0]] = isNaN(event.target.value) ?
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          event.target.value : parseInt(event.target.value, 10);
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        break;
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      case 2:
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        settings[keys[0]][keys[1]] = isNaN(event.target.value) ?
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          event.target.value : parseInt(event.target.value, 10);
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        break;
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      case 3:
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        settings[keys[0]][keys[1]][keys[2]] = isNaN(event.target.value) ?
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          event.target.value : parseInt(event.target.value, 10);
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        break;
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      default:
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        console.warn(`Unknown setting string received: ${settingString}`)
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        return;
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    }
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    // Save the updated settings object bask to localStorage
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    localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(settings));
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  }else{
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    console.warn(`Unknown setting string received: ${settingString}`)
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  }
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};
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const populateSettings = () => {
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  const presetNumber = document.getElementById('preset-number').value;
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  const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`))
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  const settingsInputs = Array.from(document.querySelectorAll('.setting'));
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  settingsInputs.forEach((input) => {
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    const settingString = input.getAttribute('data-setting');
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    const settingValue = getSettingValue(settings, settingString);
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    if(settingValue !== false){
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      input.value = settingValue;
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      document.getElementById(settingString).innerText = settingValue;
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    }
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  });
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};
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/**
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 * Returns the value of the settings object, or false if the settings object does not exist
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 * @param settings
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 * @param keyString
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 * @returns {string} | bool
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 */
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const getSettingValue = (settings, keyString) => {
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  const keys = keyString.split('.');
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  let currentVal = settings;
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  keys.forEach((key) => {
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    if(typeof(key) === 'string' && currentVal.hasOwnProperty(key)){
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      currentVal = currentVal[key];
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    }else{
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      currentVal = false;
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    }
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  });
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  return currentVal;
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};
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const exportSettings = () => {
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  const presetNumber = document.getElementById('preset-number').value;
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  const settings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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  const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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  download(`${settings.description}.yaml`, yamlText);
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};
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const resetToDefaults = () => {
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  [1, 2, 3].forEach((presetNumber) => localStorage.removeItem(`weightedSettings${presetNumber}`));
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  location.reload();
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};
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/** Create an anchor and trigger a download of a text file. */
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const download = (filename, text) => {
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  const downloadLink = document.createElement('a');
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  downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
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  downloadLink.setAttribute('download', filename);
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  downloadLink.style.display = 'none';
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  document.body.appendChild(downloadLink);
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  downloadLink.click();
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  document.body.removeChild(downloadLink);
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};
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const buildUI = (settings, spriteData) => {
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  const settingsWrapper = document.getElementById('settings-wrapper');
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  const settingTypes = {
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    gameOptions: 'Game Options',
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    romOptions: 'ROM Options',
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  }
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  Object.keys(settingTypes).forEach((settingTypeKey) => {
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    const sectionHeader = document.createElement('h2');
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    sectionHeader.innerText = settingTypes[settingTypeKey];
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    settingsWrapper.appendChild(sectionHeader);
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    Object.values(settings[settingTypeKey]).forEach((setting) => {
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      if (typeof(setting.inputType) === 'undefined' || !setting.inputType){
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        console.error(setting);
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        throw new Error('Setting with no inputType specified.');
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      }
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      switch(setting.inputType){
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        case 'text':
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          // Currently, all text input is handled manually because there is very little of it
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          return;
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        case 'range':
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          buildRangeSettings(settingsWrapper, setting);
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          return;
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        default:
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          console.error(setting);
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          throw new Error('Unhandled inputType specified.');
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      }
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    });
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  });
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  // Build sprite options
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  const spriteOptionsHeader = document.createElement('h2');
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  spriteOptionsHeader.innerText = 'Sprite Options';
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  settingsWrapper.appendChild(spriteOptionsHeader);
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  const spriteOptionsWrapper = document.createElement('div');
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  spriteOptionsWrapper.className = 'setting-wrapper';
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  const spriteOptionsTitle = document.createElement('span');
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  spriteOptionsTitle.className = 'title-span';
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  spriteOptionsTitle.innerText = 'Alternate Sprites';
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  spriteOptionsWrapper.appendChild(spriteOptionsTitle);
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  const spriteOptionsDescription = document.createElement('span');
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  spriteOptionsDescription.className = 'description-span';
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  spriteOptionsDescription.innerText = "Choose an alternate sprite to play the game with.";
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  spriteOptionsWrapper.appendChild(spriteOptionsDescription);
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  const spriteOptionsTable = document.createElement('table');
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  spriteOptionsTable.setAttribute('id', 'sprite-options-table');
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  spriteOptionsTable.className = 'option-set';
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  const tbody = document.createElement('tbody');
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  tbody.setAttribute('id', 'sprites-tbody');
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  const currentPreset = document.getElementById('preset-number').value;
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  const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${currentPreset}`));
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  // Manually add a row for random sprites
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  addSpriteRow(tbody, playerSettings, 'random');
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  // Add a row for each sprite currently present in the player's settings
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  Object.keys(playerSettings.rom.sprite).forEach((spriteName) => {
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    if(['random'].indexOf(spriteName) > -1) return;
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    addSpriteRow(tbody, playerSettings, spriteName)
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  });
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  spriteOptionsTable.appendChild(tbody);
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  spriteOptionsWrapper.appendChild(spriteOptionsTable);
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  settingsWrapper.appendChild(spriteOptionsWrapper);
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  // Append sprite picker
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  settingsWrapper.appendChild(buildSpritePicker(spriteData));
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};
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const buildRangeSettings = (parentElement, settings) => {
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  // Ensure we are operating on a range-specific setting
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  if(typeof(settings.inputType) === 'undefined' || settings.inputType !== 'range'){
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    throw new Error('Invalid input type provided to buildRangeSettings func.');
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  }
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  const settingWrapper = document.createElement('div');
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  settingWrapper.className = 'setting-wrapper';
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  if(typeof(settings.friendlyName) !== 'undefined' && settings.friendlyName){
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    const sectionTitle = document.createElement('span');
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    sectionTitle.className = 'title-span';
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    sectionTitle.innerText = settings.friendlyName;
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    settingWrapper.appendChild(sectionTitle);
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  }
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  if(settings.description){
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    const description = document.createElement('span');
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    description.className = 'description-span';
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    description.innerText = settings.description;
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    settingWrapper.appendChild(description);
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  }
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  // Create table
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  const optionSetTable = document.createElement('table');
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  optionSetTable.className = 'option-set';
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  // Create table body
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  const tbody = document.createElement('tbody');
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  Object.keys(settings.subOptions).forEach((setting) => {
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    // Overwrite setting key name with real object
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    setting = settings.subOptions[setting];
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    const settingId = (Math.random() * 1000000).toString();
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    // Create rows for each option
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    const optionRow = document.createElement('tr');
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    // Option name td
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    const optionName = document.createElement('td');
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    optionName.className = 'option-name';
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    const optionLabel = document.createElement('label');
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    optionLabel.setAttribute('for', settingId);
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    optionLabel.setAttribute('data-tooltip', setting.description);
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    optionLabel.innerText = setting.friendlyName;
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    optionName.appendChild(optionLabel);
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    optionRow.appendChild(optionName);
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    // Option value td
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    const optionValue = document.createElement('td');
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    optionValue.className = 'option-value';
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    const input = document.createElement('input');
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    input.className = 'setting';
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    input.setAttribute('id', settingId);
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    input.setAttribute('type', 'range');
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    input.setAttribute('min', '0');
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    input.setAttribute('max', '100');
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    input.setAttribute('data-setting', setting.keyString);
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    input.value = setting.defaultValue;
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    optionValue.appendChild(input);
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    const valueDisplay = document.createElement('span');
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    valueDisplay.setAttribute('id', setting.keyString);
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    valueDisplay.innerText = setting.defaultValue;
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    optionValue.appendChild(valueDisplay);
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    optionRow.appendChild(optionValue);
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    tbody.appendChild(optionRow);
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  });
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  optionSetTable.appendChild(tbody);
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  settingWrapper.appendChild(optionSetTable);
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  parentElement.appendChild(settingWrapper);
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};
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const addSpriteRow = (tbody, playerSettings, spriteName) => {
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  const rowId = (Math.random() * 1000000).toString();
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  const optionId = (Math.random() * 1000000).toString();
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  const tr = document.createElement('tr');
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  tr.setAttribute('id', rowId);
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  // Option Name
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  const optionName = document.createElement('td');
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  optionName.className = 'option-name';
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  const label = document.createElement('label');
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  label.htmlFor = optionId;
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  label.innerText = spriteName;
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  optionName.appendChild(label);
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  if(['random', 'random_sprite_on_event'].indexOf(spriteName) === -1) {
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    const deleteButton = document.createElement('span');
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    deleteButton.setAttribute('data-sprite', spriteName);
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    deleteButton.setAttribute('data-row-id', rowId);
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    deleteButton.innerText = ' (❌)';
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    deleteButton.className = 'delete-button';
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    optionName.appendChild(deleteButton);
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    deleteButton.addEventListener('click', removeSpriteOption);
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  }
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  tr.appendChild(optionName);
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  // Option Value
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  const optionValue = document.createElement('td');
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  optionValue.className = 'option-value';
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  const input = document.createElement('input');
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  input.className = 'setting';
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  input.setAttribute('id', optionId);
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  input.setAttribute('type', 'range');
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  input.setAttribute('min', '0');
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  input.setAttribute('max', '100');
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  input.setAttribute('data-setting', `rom.sprite.${spriteName}`);
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  input.value = "50";
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  optionValue.appendChild(input);
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  // Value display
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  const valueDisplay = document.createElement('span');
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  valueDisplay.setAttribute('id', `rom.sprite.${spriteName}`);
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  valueDisplay.innerText = playerSettings.rom.sprite.hasOwnProperty(spriteName) ?
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    playerSettings.rom.sprite[spriteName] : '0';
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  optionValue.appendChild(valueDisplay);
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  tr.appendChild(optionValue);
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  tbody.appendChild(tr);
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};
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const addSpriteOption = (event) => {
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  const presetNumber = document.getElementById('preset-number').value;
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  const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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  const spriteName = event.target.getAttribute('data-sprite');
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  console.log(event.target);
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  console.log(spriteName);
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  if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
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    // Do not add the same sprite twice
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    return;
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  }
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  // Add option to playerSettings object
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  playerSettings.rom.sprite[event.target.getAttribute('data-sprite')] = 50;
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  localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(playerSettings));
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  // Add <tr> to #sprite-options-table
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  const tbody = document.getElementById('sprites-tbody');
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  addSpriteRow(tbody, playerSettings, spriteName);
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};
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const removeSpriteOption = (event) => {
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  const presetNumber = document.getElementById('preset-number').value;
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  const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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  const spriteName = event.target.getAttribute('data-sprite');
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  // Remove option from playerSettings object
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  delete playerSettings.rom.sprite[spriteName];
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  localStorage.setItem(`weightedSettings${presetNumber}`, JSON.stringify(playerSettings));
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  // Remove <tr> from #sprite-options-table
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  const tr = document.getElementById(event.target.getAttribute('data-row-id'));
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  tr.parentNode.removeChild(tr);
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};
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const buildSpritePicker = (spriteData) => {
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  const spritePicker = document.createElement('div');
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  spritePicker.setAttribute('id', 'sprite-picker');
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  // Build description
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  const description = document.createElement('span');
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  description.innerText = 'To add a sprite to your playable list, click the one you want below.';
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  spritePicker.appendChild(description);
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  const sprites = document.createElement('div');
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  sprites.setAttribute('id', 'sprite-picker-sprites');
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  spriteData.sprites.forEach((sprite) => {
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    const spriteImg = document.createElement('img');
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    spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`);
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    spriteImg.setAttribute('data-sprite', sprite.name);
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    spriteImg.setAttribute('alt', sprite.name);
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						|
 | 
						|
    // Wrap the image in a span to allow for tooltip presence
 | 
						|
    const imgWrapper = document.createElement('span');
 | 
						|
    imgWrapper.className = 'sprite-img-wrapper';
 | 
						|
    imgWrapper.setAttribute('data-tooltip', `${sprite.name}${sprite.author ? `, by ${sprite.author}` : ''}`);
 | 
						|
    imgWrapper.appendChild(spriteImg);
 | 
						|
    imgWrapper.setAttribute('data-sprite', sprite.name);
 | 
						|
    sprites.appendChild(imgWrapper);
 | 
						|
    imgWrapper.addEventListener('click', addSpriteOption);
 | 
						|
  });
 | 
						|
 | 
						|
  spritePicker.appendChild(sprites);
 | 
						|
  return spritePicker;
 | 
						|
};
 | 
						|
 | 
						|
const generateGame = (raceMode = false) => {
 | 
						|
  const presetNumber = document.getElementById('preset-number').value;
 | 
						|
  axios.post('/api/generate', {
 | 
						|
    weights: { player: localStorage.getItem(`weightedSettings${presetNumber}`) },
 | 
						|
    presetData: { player: localStorage.getItem(`weightedSettings${presetNumber}`) },
 | 
						|
    playerCount: 1,
 | 
						|
    race: raceMode ? '1' : '0',
 | 
						|
  }).then((response) => {
 | 
						|
    window.location.href = response.data.url;
 | 
						|
  });
 | 
						|
};
 |