Files
Grinch-AP/worlds/sa2b/Names/ItemName.py
PoryGone 449973687b SA2B: v2.0 Content Update (#1294)
Changelog:

Features:
- Completely reworked mission progression system
  - Control of which mission types can be active per-gameplay-style
  - Control of how many missions are active per-gameplay-style
  - Mission order shuffle
- Two new Chaos Emerald Hunt goals
  - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill
  - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
  - Keysanity (Chao Containers)
  - Whistlesanity (Animal Pipes and hidden whistle spots)
  - Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal
- Hard Logic option
- More Music Options
  - Option to use SADX music
  - New `Singularity` music shuffle option
- Option to choose the Narrator theme 
- New Traps
  - Tiny Trap is now permanent within a level
  - Gravity Trap
  - Exposition Trap
  
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
  - Icons are displayed for:
    - Relevant character's upgrades
    - Which location checks are active/checked
    - Chaos Emeralds found (if relevant)
    - Gate and Cannon's Core emblem costs
  - The above stage-specific info can also be viewed when paused in-level
    - The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
  - Intermediate now includes Beginner + Challenge + Hero + Dark
  - Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup
2022-12-07 06:20:02 +01:00

64 lines
2.1 KiB
Python

# Emblem Definition
emblem = "Emblem"
# Upgrade Definitions
sonic_gloves = "Sonic - Magic Glove"
sonic_light_shoes = "Sonic - Light Shoes"
sonic_ancient_light = "Sonic - Ancient Light"
sonic_bounce_bracelet = "Sonic - Bounce Bracelet"
sonic_flame_ring = "Sonic - Flame Ring"
sonic_mystic_melody = "Sonic - Mystic Melody"
tails_laser_blaster = "Tails - Laser Blaster"
tails_booster = "Tails - Booster"
tails_mystic_melody = "Tails - Mystic Melody"
tails_bazooka = "Tails - Bazooka"
knuckles_mystic_melody = "Knuckles - Mystic Melody"
knuckles_shovel_claws = "Knuckles - Shovel Claws"
knuckles_air_necklace = "Knuckles - Air Necklace"
knuckles_hammer_gloves = "Knuckles - Hammer Gloves"
knuckles_sunglasses = "Knuckles - Sunglasses"
shadow_flame_ring = "Shadow - Flame Ring"
shadow_air_shoes = "Shadow - Air Shoes"
shadow_ancient_light = "Shadow - Ancient Light"
shadow_mystic_melody = "Shadow - Mystic Melody"
eggman_laser_blaster = "Eggman - Laser Blaster"
eggman_mystic_melody = "Eggman - Mystic Melody"
eggman_jet_engine = "Eggman - Jet Engine"
eggman_large_cannon = "Eggman - Large Cannon"
eggman_protective_armor = "Eggman - Protective Armor"
rouge_mystic_melody = "Rouge - Mystic Melody"
rouge_pick_nails = "Rouge - Pick Nails"
rouge_treasure_scope = "Rouge - Treasure Scope"
rouge_iron_boots = "Rouge - Iron Boots"
five_rings = "Five Rings"
ten_rings = "Ten Rings"
twenty_rings = "Twenty Rings"
extra_life = "Extra Life"
shield = "Shield"
magnetic_shield = "Magnetic Shield"
invincibility = "Invincibility"
omochao_trap = "OmoTrap"
timestop_trap = "Chaos Control Trap"
confuse_trap = "Confusion Trap"
tiny_trap = "Tiny Trap"
gravity_trap = "Gravity Trap"
exposition_trap = "Exposition Trap"
darkness_trap = "Darkness Trap"
white_emerald = "White Chaos Emerald"
red_emerald = "Red Chaos Emerald"
cyan_emerald = "Cyan Chaos Emerald"
purple_emerald = "Purple Chaos Emerald"
green_emerald = "Green Chaos Emerald"
yellow_emerald = "Yellow Chaos Emerald"
blue_emerald = "Blue Chaos Emerald"
maria = "What Maria Wanted"