133 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import settings
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import typing
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from typing import Dict
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from BaseClasses import Item, Location, MultiWorld, Tutorial, ItemClassification
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from .Items import ItemData, FF1Items, FF1_STARTER_ITEMS, FF1_PROGRESSION_LIST, FF1_BRIDGE
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from .Locations import EventId, FF1Locations, generate_rule, CHAOS_TERMINATED_EVENT
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from .Options import ff1_options
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from ..AutoWorld import World, WebWorld
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class FF1Settings(settings.Group):
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    display_msgs: bool = True
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class FF1Web(WebWorld):
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    options_page = "https://finalfantasyrandomizer.com/"
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to playing Final Fantasy multiworld. This guide only covers playing multiworld.",
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        "English",
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        "multiworld_en.md",
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        "multiworld/en",
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        ["jat2980"]
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    )]
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class FF1World(World):
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    """
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    Final Fantasy 1, originally released on the NES on 1987, is the game that started the beloved, long running series.
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    The randomizer takes the original 8-bit Final Fantasy game for NES (USA edition) and allows you to
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    shuffle important aspects like the location of key items, the difficulty of monsters and fiends,
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    and even the location of towns and dungeons.
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    Part puzzle and part speed-run, it breathes new life into one of the most influential games ever made.
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    """
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    option_definitions = ff1_options
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    settings: typing.ClassVar[FF1Settings]
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    settings_key = "ffr_options"
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    game = "Final Fantasy"
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    topology_present = False
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    data_version = 2
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    ff1_items = FF1Items()
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    ff1_locations = FF1Locations()
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    item_name_groups = ff1_items.get_item_names_per_category()
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    item_name_to_id = ff1_items.get_item_name_to_code_dict()
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    location_name_to_id = ff1_locations.get_location_name_to_address_dict()
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    web = FF1Web()
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    def __init__(self, world: MultiWorld, player: int):
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        super().__init__(world, player)
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        self.locked_items = []
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        self.locked_locations = []
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    @classmethod
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    def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
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        # Fail generation if there are no items in the pool
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        for player in multiworld.get_game_players(cls.game):
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            options = get_options(multiworld, 'items', player)
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            assert options,\
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                f"FFR settings submitted with no key items ({multiworld.get_player_name(player)}). Please ensure you " \
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                f"generated the settings using finalfantasyrandomizer.com AND enabled the AP flag"
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    def create_regions(self):
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        locations = get_options(self.multiworld, 'locations', self.player)
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        rules = get_options(self.multiworld, 'rules', self.player)
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        menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules, self.multiworld)
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        terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
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        terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
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        terminated_event.place_locked_item(terminated_item)
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        items = get_options(self.multiworld, 'items', self.player)
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        goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
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                                  self.player)
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        terminated_event.access_rule = goal_rule
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        if "Shard" in items.keys():
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            def goal_rule_and_shards(state):
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                return goal_rule(state) and state.has("Shard", self.player, 32)
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            terminated_event.access_rule = goal_rule_and_shards
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        if "MARK" in items.keys():
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            # Fail generation for Noverworld and provide link to old FFR website
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            raise Exception("FFR Noverworld seeds must be generated on an older version of FFR. Please ensure you "
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                            "generated the settings using 4-4-0.finalfantasyrandomizer.com")
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        menu_region.locations.append(terminated_event)
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        self.multiworld.regions += [menu_region]
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    def create_item(self, name: str) -> Item:
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        return self.ff1_items.generate_item(name, self.player)
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    def set_rules(self):
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        self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
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    def create_items(self):
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        items = get_options(self.multiworld, 'items', self.player)
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        if FF1_BRIDGE in items.keys():
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            self._place_locked_item_in_sphere0(FF1_BRIDGE)
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        if items:
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            possible_early_items = [name for name in FF1_STARTER_ITEMS if name in items.keys()]
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            if possible_early_items:
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                progression_item = self.multiworld.random.choice(possible_early_items)
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                self._place_locked_item_in_sphere0(progression_item)
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        items = [self.create_item(name) for name, data in items.items() for x in range(data['count']) if name not in
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                 self.locked_items]
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        self.multiworld.itempool += items
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    def _place_locked_item_in_sphere0(self, progression_item: str):
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        if progression_item:
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            rules = get_options(self.multiworld, 'rules', self.player)
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            sphere_0_locations = [name for name, rules in rules.items()
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                                  if rules and len(rules[0]) == 0 and name not in self.locked_locations]
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            if sphere_0_locations:
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                initial_location = self.multiworld.random.choice(sphere_0_locations)
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                locked_location = self.multiworld.get_location(initial_location, self.player)
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                locked_location.place_locked_item(self.create_item(progression_item))
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                self.locked_items.append(progression_item)
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                self.locked_locations.append(locked_location.name)
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    def fill_slot_data(self) -> Dict[str, object]:
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        slot_data: Dict[str, object] = {}
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        return slot_data
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    def get_filler_item_name(self) -> str:
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        return self.multiworld.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
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def get_options(world: MultiWorld, name: str, player: int):
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    return getattr(world, name, None)[player].value
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