 4054a9f15f
			
		
	
	4054a9f15f
	
	
	
		
			
			* Change 'The Body main area' by 'The Body center area' for consistency * Renaming some locations for consistency * Adding a line for standard * Replacing Cathedral by Mithalas Cathedral and addin Blind goal option * Client option renaming for consistency * Fix death link not working * Removing death link from the option to put it client side * Changing Left to Right
		
			
				
	
	
		
			216 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| Author: Louis M
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| Date: Fri, 15 Mar 2024 18:41:40 +0000
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| Description: Main module for Aquaria game multiworld randomizer
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| """
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| 
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| from typing import List, Dict, ClassVar, Any
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| from worlds.AutoWorld import World, WebWorld
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| from BaseClasses import Tutorial, MultiWorld, ItemClassification
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| from .Items import item_table, AquariaItem, ItemType, ItemGroup
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| from .Locations import location_table
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| from .Options import AquariaOptions
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| from .Regions import AquariaRegions
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| 
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| 
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| class AquariaWeb(WebWorld):
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|     """
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|     Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.)
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|     """
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|     theme = "ocean"
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| 
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|     bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues"
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| 
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|     setup = Tutorial(
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|         "Multiworld Setup Guide",
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|         "A guide to setting up Aquaria for MultiWorld.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["Tioui"]
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|     )
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| 
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|     setup_fr = Tutorial(
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|         "Guide de configuration Multimonde",
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|         "Un guide pour configurer Aquaria MultiWorld",
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|         "Français",
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|         "setup_fr.md",
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|         "setup/fr",
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|         ["Tioui"]
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|     )
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| 
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|     tutorials = [setup, setup_fr]
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| 
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| 
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| class AquariaWorld(World):
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|     """
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|     Aquaria is a side-scrolling action-adventure game. It follows Naija, an
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|     aquatic humanoid woman, as she explores the underwater world of Aquaria.
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|     Along her journey, she learns about the history of the world she inhabits
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|     as well as her own past. The gameplay focuses on a combination of swimming,
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|     singing, and combat, through which Naija can interact with the world. Her
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|     songs can move items, affect plants and animals, and change her physical
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|     appearance into other forms that have different abilities, like firing
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|     projectiles at hostile creatures, or passing through barriers inaccessible
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|     to her in her natural form.
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|     From: https://en.wikipedia.org/wiki/Aquaria_(video_game)
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|     """
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| 
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|     game: str = "Aquaria"
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|     "The name of the game"
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| 
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|     topology_present = True
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|     "show path to required location checks in spoiler"
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| 
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|     web: WebWorld = AquariaWeb()
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|     "The web page generation informations"
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| 
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|     item_name_to_id: ClassVar[Dict[str, int]] =\
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|         {name: data.id for name, data in item_table.items()}
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|     "The name and associated ID of each item of the world"
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| 
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|     item_name_groups = {
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|         "Damage": {"Energy form", "Nature form", "Beast form",
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|                    "Li and Li song", "Baby Nautilus", "Baby Piranha",
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|                    "Baby Blaster"},
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|         "Light": {"Sun form", "Baby Dumbo"}
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|     }
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|     """Grouping item make it easier to find them"""
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| 
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|     location_name_to_id = location_table
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|     "The name and associated ID of each location of the world"
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| 
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|     base_id = 698000
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|     "The starting ID of the items and locations of the world"
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| 
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|     ingredients_substitution: List[int]
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|     "Used to randomize ingredient drop"
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| 
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|     options_dataclass = AquariaOptions
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|     "Used to manage world options"
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| 
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|     options: AquariaOptions
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|     "Every options of the world"
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| 
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|     regions: AquariaRegions
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|     "Used to manage Regions"
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| 
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|     exclude: List[str]
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| 
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|     def __init__(self, multiworld: MultiWorld, player: int):
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|         """Initialisation of the Aquaria World"""
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|         super(AquariaWorld, self).__init__(multiworld, player)
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|         self.regions = AquariaRegions(multiworld, player)
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|         self.ingredients_substitution = []
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|         self.exclude = []
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| 
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|     def create_regions(self) -> None:
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|         """
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|         Create every Region in `regions`
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|         """
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|         self.regions.add_regions_to_world()
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|         self.regions.connect_regions()
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|         self.regions.add_event_locations()
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| 
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|     def create_item(self, name: str) -> AquariaItem:
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|         """
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|         Create an AquariaItem using 'name' as item name.
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|         """
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|         result: AquariaItem
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|         try:
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|             data = item_table[name]
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|             classification: ItemClassification = ItemClassification.useful
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|             if data.type == ItemType.JUNK:
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|                 classification = ItemClassification.filler
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|             elif data.type == ItemType.PROGRESSION:
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|                 classification = ItemClassification.progression
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|             result = AquariaItem(name, classification, data.id, self.player)
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|         except BaseException:
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|             raise Exception('The item ' + name + ' is not valid.')
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| 
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|         return result
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| 
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|     def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
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|         """Pre-assign an item to a location"""
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|         if item_name not in precollected:
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|             self.exclude.append(item_name)
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|             data = item_table[item_name]
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|             item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
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|             self.multiworld.get_location(location_name, self.player).place_locked_item(item)
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| 
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|     def get_filler_item_name(self):
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|         """Getting a random ingredient item as filler"""
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|         ingredients = []
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|         for name, data in item_table.items():
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|             if data.group == ItemGroup.INGREDIENT:
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|                 ingredients.append(name)
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|         filler_item_name = self.random.choice(ingredients)
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|         return filler_item_name
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| 
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|     def create_items(self) -> None:
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|         """Create every item in the world"""
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|         precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
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|         if self.options.turtle_randomizer.value > 0:
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|             if self.options.turtle_randomizer.value == 2:
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|                 self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
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|         else:
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|             self.__pre_fill_item("Transturtle Veil top left", "The Veil top left area, Transturtle", precollected)
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|             self.__pre_fill_item("Transturtle Veil top right", "The Veil top right area, Transturtle", precollected)
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|             self.__pre_fill_item("Transturtle Open Water top right", "Open Water top right area, Transturtle",
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|                                  precollected)
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|             self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
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|                                  precollected)
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|             self.__pre_fill_item("Transturtle Home Water", "Home Water, Transturtle", precollected)
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|             self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
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|             self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
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|             # The last two are inverted because in the original game, they are special turtle that communicate directly
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|             self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
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|             self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
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|         for name, data in item_table.items():
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|             if name not in self.exclude:
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|                 for i in range(data.count):
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|                     item = self.create_item(name)
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|                     self.multiworld.itempool.append(item)
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| 
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|     def set_rules(self) -> None:
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|         """
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|         Launched when the Multiworld generator is ready to generate rules
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|         """
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| 
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|         self.regions.adjusting_rules(self.options)
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|         self.multiworld.completion_condition[self.player] = lambda \
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|             state: state.has("Victory", self.player)
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| 
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|     def generate_basic(self) -> None:
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|         """
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|         Player-specific randomization that does not affect logic.
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|         Used to fill then `ingredients_substitution` list
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|         """
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|         simple_ingredients_substitution = [i for i in range(27)]
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|         if self.options.ingredient_randomizer.value > 0:
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|             if self.options.ingredient_randomizer.value == 1:
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|                 simple_ingredients_substitution.pop(-1)
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|                 simple_ingredients_substitution.pop(-1)
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|                 simple_ingredients_substitution.pop(-1)
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|             self.random.shuffle(simple_ingredients_substitution)
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|             if self.options.ingredient_randomizer.value == 1:
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|                 simple_ingredients_substitution.extend([24, 25, 26])
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|         dishes_substitution = [i for i in range(27, 76)]
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|         if self.options.dish_randomizer:
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|             self.random.shuffle(dishes_substitution)
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|         self.ingredients_substitution.clear()
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|         self.ingredients_substitution.extend(simple_ingredients_substitution)
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|         self.ingredients_substitution.extend(dishes_substitution)
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| 
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|     def fill_slot_data(self) -> Dict[str, Any]:
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|         return {"ingredientReplacement": self.ingredients_substitution,
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|                 "aquarian_translate": bool(self.options.aquarian_translation.value),
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|                 "blind_goal": bool(self.options.blind_goal.value),
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|                 "secret_needed": self.options.objective.value > 0,
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|                 "minibosses_to_kill": self.options.mini_bosses_to_beat.value,
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|                 "bigbosses_to_kill": self.options.big_bosses_to_beat.value,
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|                 "skip_first_vision": bool(self.options.skip_first_vision.value),
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|                 "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
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|                 "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
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|                 }
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