 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from abc import ABC, abstractmethod
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| from dataclasses import dataclass
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| from functools import lru_cache
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| from typing import Optional, Tuple, ClassVar
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| 
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| from ...data.villagers_data import Villager
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| from ...strings.villager_names import NPC
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| 
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| suffix = " <3"
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| location_prefix = "Friendsanity: "
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| 
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| 
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| def to_item_name(npc_name: str) -> str:
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|     return npc_name + suffix
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| 
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| 
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| def to_location_name(npc_name: str, heart: int) -> str:
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|     return location_prefix + npc_name + " " + str(heart) + suffix
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| 
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| 
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| pet_heart_item_name = to_item_name(NPC.pet)
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| 
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| 
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| def extract_npc_from_item_name(item_name: str) -> Optional[str]:
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|     if not item_name.endswith(suffix):
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|         return None
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| 
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|     return item_name[:-len(suffix)]
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| 
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| 
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| def extract_npc_from_location_name(location_name: str) -> Tuple[Optional[str], int]:
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|     if not location_name.endswith(suffix):
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|         return None, 0
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| 
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|     trimmed = location_name[len(location_prefix):-len(suffix)]
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|     last_space = trimmed.rindex(" ")
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|     return trimmed[:last_space], int(trimmed[last_space + 1:])
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| 
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| 
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| @lru_cache(maxsize=32)  # Should not go pass 32 values if every friendsanity options are in the multi world
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| def get_heart_steps(max_heart: int, heart_size: int) -> Tuple[int, ...]:
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|     return tuple(range(heart_size, max_heart + 1, heart_size)) + ((max_heart,) if max_heart % heart_size else ())
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| 
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| 
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| @dataclass(frozen=True)
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| class FriendsanityFeature(ABC):
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|     is_enabled: ClassVar[bool]
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| 
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|     heart_size: int
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| 
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|     to_item_name = staticmethod(to_item_name)
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|     to_location_name = staticmethod(to_location_name)
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|     pet_heart_item_name = pet_heart_item_name
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|     extract_npc_from_item_name = staticmethod(extract_npc_from_item_name)
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|     extract_npc_from_location_name = staticmethod(extract_npc_from_location_name)
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| 
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|     @abstractmethod
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         ...
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| 
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|     @property
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|     def is_pet_randomized(self):
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|         return bool(self.get_pet_randomized_hearts())
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| 
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|     @abstractmethod
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         ...
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| 
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| 
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| class FriendsanityNone(FriendsanityFeature):
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|     is_enabled = False
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| 
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|     def __init__(self):
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|         super().__init__(1)
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| 
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         return ()
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| 
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         return ()
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| 
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| 
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| @dataclass(frozen=True)
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| class FriendsanityBachelors(FriendsanityFeature):
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|     is_enabled = True
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| 
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         if not villager.bachelor:
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|             return ()
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| 
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|         return get_heart_steps(8, self.heart_size)
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| 
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         return ()
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| 
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| 
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| @dataclass(frozen=True)
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| class FriendsanityStartingNpc(FriendsanityFeature):
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|     is_enabled = True
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| 
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         if not villager.available:
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|             return ()
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| 
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|         if villager.bachelor:
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|             return get_heart_steps(8, self.heart_size)
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| 
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|         return get_heart_steps(10, self.heart_size)
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| 
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         return get_heart_steps(5, self.heart_size)
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| 
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| 
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| @dataclass(frozen=True)
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| class FriendsanityAll(FriendsanityFeature):
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|     is_enabled = True
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| 
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         if villager.bachelor:
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|             return get_heart_steps(8, self.heart_size)
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| 
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|         return get_heart_steps(10, self.heart_size)
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| 
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         return get_heart_steps(5, self.heart_size)
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| 
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| 
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| @dataclass(frozen=True)
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| class FriendsanityAllWithMarriage(FriendsanityFeature):
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|     is_enabled = True
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| 
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|     def get_randomized_hearts(self, villager: Villager) -> Tuple[int, ...]:
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|         if villager.bachelor:
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|             return get_heart_steps(14, self.heart_size)
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| 
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|         return get_heart_steps(10, self.heart_size)
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| 
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|     def get_pet_randomized_hearts(self) -> Tuple[int, ...]:
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|         return get_heart_steps(5, self.heart_size)
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