 96d48a923a
			
		
	
	96d48a923a
	
	
	
		
			
			* Core: renamed `CollectionState.collect` arg from `event` to `prevent_sweep` and remove forced collection * Update TestDungeon.py --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			59 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
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| from ...test import SVTestBase
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| 
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| 
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| class TestFriendsanityDatingRules(SVTestBase):
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|     options = {
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|         SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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|         Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
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|         FriendsanityHeartSize.internal_name: 3
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|     }
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| 
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|     def test_earning_dating_heart_requires_dating(self):
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|         self.collect_all_the_money()
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|         self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False)
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|         self.multiworld.state.collect(self.create_item("Beach Bridge"), prevent_sweep=False)
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|         self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False)
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|         for i in range(3):
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|             self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Progressive Weapon"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Progressive Barn"), prevent_sweep=False)
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|         for i in range(10):
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|             self.multiworld.state.collect(self.create_item("Foraging Level"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Farming Level"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Mining Level"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Combat Level"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
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|             self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False)
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| 
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|         npc = "Abigail"
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|         heart_name = f"{npc} <3"
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|         step = 3
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| 
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|         self.assert_can_reach_heart_up_to(npc, 3, step)
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|         self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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|         self.assert_can_reach_heart_up_to(npc, 6, step)
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|         self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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|         self.assert_can_reach_heart_up_to(npc, 8, step)
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|         self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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|         self.assert_can_reach_heart_up_to(npc, 10, step)
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|         self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False)
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|         self.assert_can_reach_heart_up_to(npc, 14, step)
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| 
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|     def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):
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|         prefix = "Friendsanity: "
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|         suffix = " <3"
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|         for i in range(1, max_reachable + 1):
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|             if i % step != 0 and i != 14:
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|                 continue
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|             location = f"{prefix}{npc} {i}{suffix}"
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|             can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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|             self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts")
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|         for i in range(max_reachable + 1, 14 + 1):
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|             if i % step != 0 and i != 14:
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|                 continue
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|             location = f"{prefix}{npc} {i}{suffix}"
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|             can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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|             self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")
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