621 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			621 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from dataclasses import dataclass
 | |
| from typing import Type, Any
 | |
| from typing import Dict
 | |
| from Options import Toggle, DefaultOnToggle, DeathLink, Choice, Range, OptionDict, OptionList, Visibility, Option
 | |
| from Options import PerGameCommonOptions, DeathLinkMixin, AssembleOptions
 | |
| from schema import Schema, And, Optional, Or
 | |
| 
 | |
| class StartWithJewelryBox(Toggle):
 | |
|     "Start with Jewelry Box unlocked"
 | |
|     display_name = "Start with Jewelry Box"
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| 
 | |
| class DownloadableItems(DefaultOnToggle):
 | |
|     "With the tablet you will be able to download items at terminals"
 | |
|     display_name = "Downloadable items"
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| 
 | |
| class EyeSpy(Toggle):
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|     "Requires Oculus Ring in inventory to be able to break hidden walls."
 | |
|     display_name = "Eye Spy"
 | |
| 
 | |
| class StartWithMeyef(Toggle):
 | |
|     "Start with Meyef, ideal for when you want to play multiplayer."
 | |
|     display_name = "Start with Meyef"
 | |
| 
 | |
| class QuickSeed(Toggle):
 | |
|     "Start with Talaria Attachment, Nyoom!"
 | |
|     display_name = "Quick seed"
 | |
| 
 | |
| class SpecificKeycards(Toggle):
 | |
|     "Keycards can only open corresponding doors"
 | |
|     display_name = "Specific Keycards"
 | |
| 
 | |
| class Inverted(Toggle):
 | |
|     "Start in the past"
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|     display_name = "Inverted"
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| 
 | |
| class GyreArchives(Toggle):
 | |
|     "Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo"
 | |
|     display_name = "Gyre Archives"
 | |
| 
 | |
| class Cantoran(Toggle):
 | |
|     "Cantoran's fight and check are available upon revisiting his room"
 | |
|     display_name = "Cantoran"
 | |
| 
 | |
| class LoreChecks(Toggle):
 | |
|     "Memories and journal entries contain items."
 | |
|     display_name = "Lore Checks"
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| 
 | |
| class BossRando(Choice):
 | |
|     "Wheter all boss locations are shuffled, and if their damage/hp should be scaled."
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|     display_name = "Boss Randomization"
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|     option_off = 0
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|     option_scaled = 1
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|     option_unscaled = 2
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|     alias_true = 1
 | |
| 
 | |
| class EnemyRando(Choice):
 | |
|     "Wheter enemies will be randomized, and if their damage/hp should be scaled."
 | |
|     display_name = "Enemy Randomization"
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|     option_off = 0
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|     option_scaled = 1
 | |
|     option_unscaled = 2
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|     option_ryshia = 3
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|     alias_true = 1
 | |
| 
 | |
| class DamageRando(Choice):
 | |
|     "Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings."
 | |
|     display_name = "Damage Rando"
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|     option_off = 0
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|     option_allnerfs = 1
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|     option_mostlynerfs = 2
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|     option_balanced = 3
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|     option_mostlybuffs = 4
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|     option_allbuffs = 5
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|     option_manual = 6
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|     alias_true = 2
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| 
 | |
| class DamageRandoOverrides(OptionDict):
 | |
|     """Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
 | |
|     you don't specify will roll with 1/1/1 as odds"""
 | |
|     schema = Schema({
 | |
|         Optional("Blue"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Blade"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Fire"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Plasma"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Iron"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
 | |
|         Optional("Ice"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Wind"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Gun"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Umbra"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Empire"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Eye"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Blood"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("ForbiddenTome"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Shattered"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Nether"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|         Optional("Radiant"): { 
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|             "MinusOdds": And(int, lambda n: n >= 0), 
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|             "NormalOdds": And(int, lambda n: n >= 0), 
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|             "PlusOdds": And(int, lambda n: n >= 0) 
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|         },
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|     })
 | |
|     display_name = "Damage Rando Overrides"
 | |
|     default = {
 | |
|         "Blue": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Blade": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Fire": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
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|         "Plasma": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Iron": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Ice": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Wind": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Gun": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
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|         "Umbra": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Empire": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Eye": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Blood": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "ForbiddenTome": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Shattered": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
 | |
|         "Nether": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
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|         "Radiant": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
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|     }
 | |
| 
 | |
| class HpCap(Range):
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|     "Sets the number that Lunais's HP maxes out at."
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|     display_name = "HP Cap"
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|     range_start = 1
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|     range_end = 999
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|     default = 999
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| 
 | |
| class LevelCap(Range):
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|     """Sets the max level Lunais can achieve."""
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|     display_name = "Level Cap"
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|     range_start = 1
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|     range_end = 99
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|     default = 99
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| 
 | |
| class ExtraEarringsXP(Range):
 | |
|     """Adds additional XP granted by Galaxy Earrings."""
 | |
|     display_name = "Extra Earrings XP"
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|     range_start = 0
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|     range_end = 24
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|     default = 0
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| 
 | |
| class BossHealing(DefaultOnToggle):
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|     "Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled."
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|     display_name = "Heal After Bosses"
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| 
 | |
| class ShopFill(Choice):
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|     """Sets the items for sale in Merchant Crow's shops.
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|     Default: No sunglasses or trendy jacket, but sand vials for sale.
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|     Randomized: Up to 4 random items in each shop.
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|     Vanilla: Keep shops the same as the base game.
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|     Empty: Sell no items at the shop."""
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|     display_name = "Shop Inventory"
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|     option_default = 0
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|     option_randomized = 1
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|     option_vanilla = 2
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|     option_empty = 3
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| 
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| class ShopWarpShards(DefaultOnToggle):
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|     "Shops always sell warp shards (when keys possessed), ignoring inventory setting."
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|     display_name = "Always Sell Warp Shards"
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| 
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| class ShopMultiplier(Range):
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|     "Multiplier for the cost of items in the shop. Set to 0 for free shops."
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|     display_name = "Shop Price Multiplier"
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|     range_start = 0
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|     range_end = 10
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|     default = 1
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| 
 | |
| class LootPool(Choice):
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|     """Sets the items that drop from enemies (does not apply to boss reward checks)
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|     Vanilla: Drops are the same as the base game
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|     Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment.
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|     Empty: Enemies drop nothing."""
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|     display_name = "Loot Pool"
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|     option_vanilla = 0
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|     option_randomized = 1
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|     option_empty = 2
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| 
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| class DropRateCategory(Choice):
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|     """Sets the drop rate when 'Loot Pool' is set to 'Random'
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|     Tiered: Based on item rarity/value
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|     Vanilla: Based on bestiary slot the item is placed into
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|     Random: Assigned a random tier/drop rate
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|     Fixed: Set by the 'Fixed Drop Rate' setting
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|     """
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|     display_name = "Drop Rate Category"
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|     option_tiered = 0
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|     option_vanilla = 1
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|     option_randomized = 2
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|     option_fixed = 3
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| 
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| class FixedDropRate(Range):
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|     "Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'"
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|     display_name = "Fixed Drop Rate"
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|     range_start = 0
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|     range_end = 100
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|     default = 5
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| 
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| class LootTierDistro(Choice):
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|     """Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random'
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|     Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items
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|     Full Random: Any item has an equal chance of being placed in an enemy's drop slot
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|     Inverted Weight: Rarest items show up the most frequently, while common items are the rarest
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|     """
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|     display_name = "Loot Tier Distrubution"
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|     option_default_weight = 0
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|     option_full_random = 1
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|     option_inverted_weight = 2
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| 
 | |
| class ShowBestiary(Toggle):
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|     "All entries in the bestiary are visible, without needing to kill one of a given enemy first"
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|     display_name = "Show Bestiary Entries"
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| 
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| class ShowDrops(Toggle):
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|     "All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first"
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|     display_name = "Show Bestiary Item Drops"
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| 
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| class EnterSandman(Toggle):
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|     "The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces"
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|     display_name = "Enter Sandman"
 | |
| 
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| class DadPercent(Toggle):
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|     """The win condition is beating the boss of Emperor's Tower"""
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|     display_name = "Dad Percent"
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| 
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| class RisingTides(Toggle):
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|     """Random areas are flooded or drained, can be further specified with RisingTidesOverrides"""
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|     display_name = "Rising Tides"
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| 
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| def rising_tide_option(location: str, with_save_point_option: bool = False) -> Dict[Optional, Or]:
 | |
|     if with_save_point_option:
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|         return {
 | |
|             Optional(location): Or(
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|                 And({
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|                     Optional("Dry"): And(int, lambda n: n >= 0),
 | |
|                     Optional("Flooded"): And(int, lambda n: n >= 0),
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|                     Optional("FloodedWithSavePointAvailable"): And(int, lambda n: n >= 0)
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|                 }, lambda d: any(v > 0 for v in d.values())),
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|                 "Dry",
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|                 "Flooded",
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|                 "FloodedWithSavePointAvailable")
 | |
|         }
 | |
|     else:
 | |
|         return {
 | |
|             Optional(location): Or(
 | |
|                 And({
 | |
|                     Optional("Dry"): And(int, lambda n: n >= 0),
 | |
|                     Optional("Flooded"): And(int, lambda n: n >= 0)
 | |
|                 }, lambda d: any(v > 0 for v in d.values())),
 | |
|                 "Dry",
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|                 "Flooded")
 | |
|         }
 | |
| 
 | |
| class RisingTidesOverrides(OptionDict):
 | |
|     """Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
 | |
|     Areas that are not specified will roll with the default 33% chance of getting flooded or drained"""
 | |
|     display_name = "Rising Tides Overrides"
 | |
|     schema = Schema({
 | |
|         **rising_tide_option("Xarion"),
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|         **rising_tide_option("Maw"),
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|         **rising_tide_option("AncientPyramidShaft"),
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|         **rising_tide_option("Sandman"),
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|         **rising_tide_option("CastleMoat"),
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|         **rising_tide_option("CastleBasement", with_save_point_option=True),
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|         **rising_tide_option("CastleCourtyard"),
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|         **rising_tide_option("LakeDesolation"),
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|         **rising_tide_option("LakeSerene"),
 | |
|         **rising_tide_option("LakeSereneBridge"),
 | |
|         **rising_tide_option("Lab"),
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|     })
 | |
|     default = {
 | |
|         "Xarion": { "Dry": 67, "Flooded": 33 },
 | |
|         "Maw": { "Dry": 67, "Flooded": 33 },
 | |
|         "AncientPyramidShaft": { "Dry": 67, "Flooded": 33 },
 | |
|         "Sandman": { "Dry": 67, "Flooded": 33 },
 | |
|         "CastleMoat": { "Dry": 67, "Flooded": 33 },
 | |
|         "CastleBasement": { "Dry": 66, "Flooded": 17, "FloodedWithSavePointAvailable": 17 },
 | |
|         "CastleCourtyard": { "Dry": 67, "Flooded": 33 },
 | |
|         "LakeDesolation": { "Dry": 67, "Flooded": 33 },
 | |
|         "LakeSerene": { "Dry": 33, "Flooded": 67 },
 | |
|         "LakeSereneBridge": { "Dry": 67, "Flooded": 33 },
 | |
|         "Lab": { "Dry": 67, "Flooded": 33 },
 | |
|     }
 | |
| 
 | |
| class UnchainedKeys(Toggle):
 | |
|     """Start with Twin Pyramid Key, which does not give free warp;
 | |
|     warp items for Past, Present, (and ??? with Enter Sandman) can be found."""
 | |
|     display_name = "Unchained Keys"
 | |
| 
 | |
| class TrapChance(Range):
 | |
|     """Chance of traps in the item pool.
 | |
|     Traps will only replace filler items such as potions, vials and antidotes"""
 | |
|     display_name = "Trap Chance"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 10
 | |
| 
 | |
| class Traps(OptionList):
 | |
|     """List of traps that may be in the item pool to find"""
 | |
|     display_name = "Traps Types"
 | |
|     valid_keys = { "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" }
 | |
|     default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" ]
 | |
| 
 | |
| class PresentAccessWithWheelAndSpindle(Toggle):
 | |
|     """When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired."""
 | |
|     display_name = "Back to the future"
 | |
| 
 | |
| @dataclass
 | |
| class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin):
 | |
|     start_with_jewelry_box: StartWithJewelryBox
 | |
|     downloadable_items: DownloadableItems
 | |
|     eye_spy: EyeSpy
 | |
|     start_with_meyef: StartWithMeyef
 | |
|     quick_seed: QuickSeed
 | |
|     specific_keycards: SpecificKeycards
 | |
|     inverted: Inverted
 | |
|     gyre_archives: GyreArchives
 | |
|     cantoran: Cantoran
 | |
|     lore_checks: LoreChecks
 | |
|     boss_rando: BossRando
 | |
|     enemy_rando: EnemyRando
 | |
|     damage_rando: DamageRando
 | |
|     damage_rando_overrides: DamageRandoOverrides
 | |
|     hp_cap: HpCap
 | |
|     level_cap: LevelCap
 | |
|     extra_earrings_xp: ExtraEarringsXP
 | |
|     boss_healing: BossHealing
 | |
|     shop_fill: ShopFill
 | |
|     shop_warp_shards: ShopWarpShards
 | |
|     shop_multiplier: ShopMultiplier
 | |
|     loot_pool: LootPool
 | |
|     drop_rate_category: DropRateCategory
 | |
|     fixed_drop_rate: FixedDropRate
 | |
|     loot_tier_distro: LootTierDistro
 | |
|     show_bestiary: ShowBestiary
 | |
|     show_drops: ShowDrops
 | |
|     enter_sandman: EnterSandman
 | |
|     dad_percent: DadPercent
 | |
|     rising_tides: RisingTides
 | |
|     rising_tides_overrides: RisingTidesOverrides
 | |
|     unchained_keys: UnchainedKeys
 | |
|     back_to_the_future: PresentAccessWithWheelAndSpindle
 | |
|     trap_chance: TrapChance
 | |
|     traps: Traps
 | |
| 
 | |
| class HiddenDamageRandoOverrides(DamageRandoOverrides): 
 | |
|     """Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
 | |
|     you don't specify will roll with 1/1/1 as odds"""
 | |
|     visibility = Visibility.none
 | |
| 
 | |
| class HiddenRisingTidesOverrides(RisingTidesOverrides):
 | |
|     """Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
 | |
|     Areas that are not specified will roll with the default 33% chance of getting flooded or drained"""
 | |
|     visibility = Visibility.none
 | |
| 
 | |
| class HiddenTraps(Traps):
 | |
|     """List of traps that may be in the item pool to find"""
 | |
|     visibility = Visibility.none
 | |
| 
 | |
| class HiddenDeathLink(DeathLink):
 | |
|     """When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
 | |
|     visibility = Visibility.none
 | |
| 
 | |
| def hidden(option: Type[Option[Any]]) -> Type[Option]:
 | |
|     new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy())
 | |
|     new_option.visibility = Visibility.none
 | |
|     new_option.__doc__ = option.__doc__
 | |
|     globals()[f"{option.__name__}Hidden"] = new_option
 | |
|     return new_option
 | |
|     
 | |
| class HasReplacedCamelCase(Toggle):
 | |
|     """For internal use will display a warning message if true"""
 | |
|     visibility = Visibility.none
 | |
| 
 | |
| @dataclass
 | |
| class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions):
 | |
|     StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore
 | |
|     DownloadableItems: hidden(DownloadableItems) # type: ignore
 | |
|     EyeSpy: hidden(EyeSpy) # type: ignore
 | |
|     StartWithMeyef: hidden(StartWithMeyef) # type: ignore
 | |
|     QuickSeed: hidden(QuickSeed) # type: ignore
 | |
|     SpecificKeycards: hidden(SpecificKeycards) # type: ignore
 | |
|     Inverted: hidden(Inverted) # type: ignore
 | |
|     GyreArchives: hidden(GyreArchives) # type: ignore
 | |
|     Cantoran: hidden(Cantoran) # type: ignore
 | |
|     LoreChecks: hidden(LoreChecks) # type: ignore
 | |
|     BossRando: hidden(BossRando) # type: ignore
 | |
|     EnemyRando: hidden(EnemyRando) # type: ignore
 | |
|     DamageRando: hidden(DamageRando) # type: ignore
 | |
|     DamageRandoOverrides: HiddenDamageRandoOverrides
 | |
|     HpCap: hidden(HpCap) # type: ignore
 | |
|     LevelCap: hidden(LevelCap) # type: ignore
 | |
|     ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore
 | |
|     BossHealing: hidden(BossHealing) # type: ignore
 | |
|     ShopFill: hidden(ShopFill) # type: ignore
 | |
|     ShopWarpShards: hidden(ShopWarpShards) # type: ignore
 | |
|     ShopMultiplier: hidden(ShopMultiplier) # type: ignore
 | |
|     LootPool: hidden(LootPool) # type: ignore
 | |
|     DropRateCategory: hidden(DropRateCategory) # type: ignore
 | |
|     FixedDropRate: hidden(FixedDropRate) # type: ignore
 | |
|     LootTierDistro: hidden(LootTierDistro) # type: ignore
 | |
|     ShowBestiary: hidden(ShowBestiary) # type: ignore
 | |
|     ShowDrops: hidden(ShowDrops) # type: ignore
 | |
|     EnterSandman: hidden(EnterSandman) # type: ignore
 | |
|     DadPercent: hidden(DadPercent) # type: ignore
 | |
|     RisingTides: hidden(RisingTides) # type: ignore
 | |
|     RisingTidesOverrides: HiddenRisingTidesOverrides
 | |
|     UnchainedKeys: hidden(UnchainedKeys) # type: ignore
 | |
|     PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore
 | |
|     TrapChance: hidden(TrapChance) # type: ignore
 | |
|     Traps: HiddenTraps # type: ignore
 | |
|     DeathLink: HiddenDeathLink # type: ignore
 | |
|     has_replaced_options: HasReplacedCamelCase
 | |
| 
 | |
|     def handle_backward_compatibility(self) -> None:
 | |
|         if self.StartWithJewelryBox != StartWithJewelryBox.default and \
 | |
|             self.start_with_jewelry_box == StartWithJewelryBox.default:
 | |
|             self.start_with_jewelry_box.value = self.StartWithJewelryBox.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DownloadableItems != DownloadableItems.default and \
 | |
|             self.downloadable_items == DownloadableItems.default:
 | |
|             self.downloadable_items.value = self.DownloadableItems.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.EyeSpy != EyeSpy.default and \
 | |
|             self.eye_spy == EyeSpy.default:
 | |
|             self.eye_spy.value = self.EyeSpy.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.StartWithMeyef != StartWithMeyef.default and \
 | |
|             self.start_with_meyef == StartWithMeyef.default:
 | |
|             self.start_with_meyef.value = self.StartWithMeyef.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.QuickSeed != QuickSeed.default and \
 | |
|             self.quick_seed == QuickSeed.default:
 | |
|             self.quick_seed.value = self.QuickSeed.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.SpecificKeycards != SpecificKeycards.default and \
 | |
|             self.specific_keycards == SpecificKeycards.default:
 | |
|             self.specific_keycards.value = self.SpecificKeycards.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.Inverted != Inverted.default and \
 | |
|             self.inverted == Inverted.default:
 | |
|             self.inverted.value = self.Inverted.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.GyreArchives != GyreArchives.default and \
 | |
|             self.gyre_archives == GyreArchives.default:
 | |
|             self.gyre_archives.value = self.GyreArchives.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.Cantoran != Cantoran.default and \
 | |
|             self.cantoran == Cantoran.default:
 | |
|             self.cantoran.value = self.Cantoran.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.LoreChecks != LoreChecks.default and \
 | |
|             self.lore_checks == LoreChecks.default:
 | |
|             self.lore_checks.value = self.LoreChecks.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.BossRando != BossRando.default and \
 | |
|             self.boss_rando == BossRando.default:
 | |
|             self.boss_rando.value = self.BossRando.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.EnemyRando != EnemyRando.default and \
 | |
|             self.enemy_rando == EnemyRando.default:
 | |
|             self.enemy_rando.value = self.EnemyRando.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DamageRando != DamageRando.default and \
 | |
|             self.damage_rando == DamageRando.default:
 | |
|             self.damage_rando.value = self.DamageRando.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DamageRandoOverrides != DamageRandoOverrides.default and \
 | |
|             self.damage_rando_overrides == DamageRandoOverrides.default:
 | |
|             self.damage_rando_overrides.value = self.DamageRandoOverrides.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.HpCap != HpCap.default and \
 | |
|             self.hp_cap == HpCap.default:
 | |
|             self.hp_cap.value = self.HpCap.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.LevelCap != LevelCap.default and \
 | |
|             self.level_cap == LevelCap.default:
 | |
|             self.level_cap.value = self.LevelCap.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ExtraEarringsXP != ExtraEarringsXP.default and \
 | |
|             self.extra_earrings_xp == ExtraEarringsXP.default:
 | |
|             self.extra_earrings_xp.value = self.ExtraEarringsXP.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.BossHealing != BossHealing.default and \
 | |
|             self.boss_healing == BossHealing.default:
 | |
|             self.boss_healing.value = self.BossHealing.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ShopFill != ShopFill.default and \
 | |
|             self.shop_fill == ShopFill.default:
 | |
|             self.shop_fill.value = self.ShopFill.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ShopWarpShards != ShopWarpShards.default and \
 | |
|             self.shop_warp_shards == ShopWarpShards.default:
 | |
|             self.shop_warp_shards.value = self.ShopWarpShards.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ShopMultiplier != ShopMultiplier.default and \
 | |
|             self.shop_multiplier == ShopMultiplier.default:
 | |
|             self.shop_multiplier.value = self.ShopMultiplier.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.LootPool != LootPool.default and \
 | |
|             self.loot_pool == LootPool.default:
 | |
|             self.loot_pool.value = self.LootPool.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DropRateCategory != DropRateCategory.default and \
 | |
|             self.drop_rate_category == DropRateCategory.default:
 | |
|             self.drop_rate_category.value = self.DropRateCategory.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.FixedDropRate != FixedDropRate.default and \
 | |
|             self.fixed_drop_rate == FixedDropRate.default:
 | |
|             self.fixed_drop_rate.value = self.FixedDropRate.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.LootTierDistro != LootTierDistro.default and \
 | |
|             self.loot_tier_distro == LootTierDistro.default:
 | |
|             self.loot_tier_distro.value = self.LootTierDistro.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ShowBestiary != ShowBestiary.default and \
 | |
|             self.show_bestiary == ShowBestiary.default:
 | |
|             self.show_bestiary.value = self.ShowBestiary.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.ShowDrops != ShowDrops.default and \
 | |
|             self.show_drops == ShowDrops.default:
 | |
|             self.show_drops.value = self.ShowDrops.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.EnterSandman != EnterSandman.default and \
 | |
|             self.enter_sandman == EnterSandman.default:
 | |
|             self.enter_sandman.value = self.EnterSandman.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DadPercent != DadPercent.default and \
 | |
|             self.dad_percent == DadPercent.default:
 | |
|             self.dad_percent.value = self.DadPercent.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.RisingTides != RisingTides.default and \
 | |
|             self.rising_tides == RisingTides.default:
 | |
|             self.rising_tides.value = self.RisingTides.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.RisingTidesOverrides != RisingTidesOverrides.default and \
 | |
|             self.rising_tides_overrides == RisingTidesOverrides.default:
 | |
|             self.rising_tides_overrides.value = self.RisingTidesOverrides.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.UnchainedKeys != UnchainedKeys.default and \
 | |
|             self.unchained_keys == UnchainedKeys.default:
 | |
|             self.unchained_keys.value = self.UnchainedKeys.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.PresentAccessWithWheelAndSpindle != PresentAccessWithWheelAndSpindle.default and \
 | |
|             self.back_to_the_future == PresentAccessWithWheelAndSpindle.default:
 | |
|             self.back_to_the_future.value = self.PresentAccessWithWheelAndSpindle.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.TrapChance != TrapChance.default and \
 | |
|             self.trap_chance == TrapChance.default:
 | |
|             self.trap_chance.value = self.TrapChance.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.Traps != Traps.default and \
 | |
|             self.traps == Traps.default:
 | |
|             self.traps.value = self.Traps.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | |
|         if self.DeathLink != DeathLink.default and \
 | |
|             self.death_link == DeathLink.default:
 | |
|             self.death_link.value = self.DeathLink.value
 | |
|             self.has_replaced_options.value = Toggle.option_true
 | 
