97 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import zipfile
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| import json
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| from io import BytesIO
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| 
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| from flask import send_file, Response, render_template
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| from pony.orm import select
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| 
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| from Patch import update_patch_data, preferred_endings, AutoPatchRegister
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| from WebHostLib import app, Slot, Room, Seed, cache
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| 
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| 
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| @app.route("/dl_patch/<suuid:room_id>/<int:patch_id>")
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| def download_patch(room_id, patch_id):
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|     patch = Slot.get(id=patch_id)
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|     if not patch:
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|         return "Patch not found"
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|     else:
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|         room = Room.get(id=room_id)
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|         last_port = room.last_port
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|         filelike = BytesIO(patch.data)
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|         greater_than_version_3 = zipfile.is_zipfile(filelike)
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|         if greater_than_version_3:
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|             # Python's zipfile module cannot overwrite/delete files in a zip, so we recreate the whole thing in ram
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|             new_file = BytesIO()
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|             with zipfile.ZipFile(filelike, "a") as zf:
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|                 with zf.open("archipelago.json", "r") as f:
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|                     manifest = json.load(f)
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|                 manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
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|                 with zipfile.ZipFile(new_file, "w") as new_zip:
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|                     for file in zf.infolist():
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|                         if file.filename == "archipelago.json":
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|                             new_zip.writestr("archipelago.json", json.dumps(manifest))
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|                         else:
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|                             new_zip.writestr(file.filename, zf.read(file), file.compress_type, 9)
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| 
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|             fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
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|                     f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
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|             new_file.seek(0)
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|             return send_file(new_file, as_attachment=True, download_name=fname)
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|         else:
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|             patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
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|             patch_data = BytesIO(patch_data)
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| 
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|             fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
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|                     f"{preferred_endings[patch.game]}"
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|         return send_file(patch_data, as_attachment=True, download_name=fname)
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| 
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| 
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| @app.route("/dl_spoiler/<suuid:seed_id>")
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| def download_spoiler(seed_id):
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|     return Response(Seed.get(id=seed_id).spoiler, mimetype="text/plain")
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| 
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| 
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| @app.route("/slot_file/<suuid:room_id>/<int:player_id>")
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| def download_slot_file(room_id, player_id: int):
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|     room = Room.get(id=room_id)
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|     slot_data: Slot = select(patch for patch in room.seed.slots if
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|                              patch.player_id == player_id).first()
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| 
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|     if not slot_data:
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|         return "Slot Data not found"
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|     else:
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|         import io
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| 
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|         if slot_data.game == "Minecraft":
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|             from worlds.minecraft import mc_update_output
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|             fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
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|             data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
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|             return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
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|         elif slot_data.game == "Factorio":
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|             with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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|                 for name in zf.namelist():
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|                     if name.endswith("info.json"):
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|                         fname = name.rsplit("/", 1)[0] + ".zip"
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|         elif slot_data.game == "Ocarina of Time":
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|             fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
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|         elif slot_data.game == "VVVVVV":
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|             fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apv6"
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|         elif slot_data.game == "Super Mario 64":
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|             fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
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|         elif slot_data.game == "Dark Souls III":
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|             fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
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|         else:
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|             return "Game download not supported."
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|         return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
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| 
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| 
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| @app.route("/templates")
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| @cache.cached()
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| def list_yaml_templates():
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|     files = []
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|     from worlds.AutoWorld import AutoWorldRegister
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|     for world_name, world in AutoWorldRegister.world_types.items():
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|         if not world.hidden:
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|             files.append(world_name)
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|     return render_template("templates.html", files=files)
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