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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
32 lines
552 B
Python
32 lines
552 B
Python
from dataclasses import dataclass
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from .game_item import Requirement
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from ..strings.tool_names import ToolMaterial
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@dataclass(frozen=True)
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class BookRequirement(Requirement):
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book: str
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@dataclass(frozen=True)
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class ToolRequirement(Requirement):
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tool: str
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tier: str = ToolMaterial.basic
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@dataclass(frozen=True)
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class SkillRequirement(Requirement):
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skill: str
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level: int
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@dataclass(frozen=True)
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class SeasonRequirement(Requirement):
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season: str
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@dataclass(frozen=True)
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class YearRequirement(Requirement):
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year: int
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